Research on 3D Simulation Technology of Multi-fragment Damage Assessment Based on Distributed Computing
Aiming at the lack of multi-fragment collision detection for complex targets in damage assessment simulation, a technical solution is proposed to use open source scene graphics OSG and Bullet physics engine to combine distributed computing to solve collision detection of different fragments. A self-...
Uložené v:
| Vydané v: | International Symposium on Distributed Computing and Applications to Business, Engineering & Science (Online) s. 201 - 204 |
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| Hlavní autori: | , , , , |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.10.2022
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| Predmet: | |
| ISSN: | 2473-3636 |
| On-line prístup: | Získať plný text |
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