Research on 3D Simulation Technology of Multi-fragment Damage Assessment Based on Distributed Computing

Aiming at the lack of multi-fragment collision detection for complex targets in damage assessment simulation, a technical solution is proposed to use open source scene graphics OSG and Bullet physics engine to combine distributed computing to solve collision detection of different fragments. A self-...

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Bibliographic Details
Published in:International Symposium on Distributed Computing and Applications to Business, Engineering & Science (Online) pp. 201 - 204
Main Authors: Yuan, Maocai, Li, Kun, Fan, Yujiao, Zheng, Hao, Xu, Yuchong
Format: Conference Proceeding
Language:English
Published: IEEE 01.10.2022
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ISSN:2473-3636
Online Access:Get full text
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