A Pursuit Strategy for Multi-Agent Pursuit-Evasion Game via Multi-Agent Deep Deterministic Policy Gradient Algorithm
This paper studies a classical pursuit-evasion problem. The pursuer attempts to capture the faster evader in a bounded area. The velocity of evader is 1.2 times as fast as the pursuers'. All of them have adaptive strategies. We use game theory to model the multi-agent pursuit-evasion game and p...
Saved in:
| Published in: | Proceedings of ... IEEE International Conference on Unmanned Systems (Online) pp. 418 - 423 |
|---|---|
| Main Authors: | , , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
28.10.2022
|
| Subjects: | |
| ISSN: | 2771-7372 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | This paper studies a classical pursuit-evasion problem. The pursuer attempts to capture the faster evader in a bounded area. The velocity of evader is 1.2 times as fast as the pursuers'. All of them have adaptive strategies. We use game theory to model the multi-agent pursuit-evasion game and prove that the game model has Nash equilibrium. Then, we modify the multi-agent deep deterministic policy gradient (MADDPG) algorithm for seeking the Nash equilibrium. The simulation examples are given to illustrate the effectiveness of the designed method. |
|---|---|
| ISSN: | 2771-7372 |
| DOI: | 10.1109/ICUS55513.2022.9986838 |