A Pursuit Strategy for Multi-Agent Pursuit-Evasion Game via Multi-Agent Deep Deterministic Policy Gradient Algorithm

This paper studies a classical pursuit-evasion problem. The pursuer attempts to capture the faster evader in a bounded area. The velocity of evader is 1.2 times as fast as the pursuers'. All of them have adaptive strategies. We use game theory to model the multi-agent pursuit-evasion game and p...

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Veröffentlicht in:Proceedings of ... IEEE International Conference on Unmanned Systems (Online) S. 418 - 423
Hauptverfasser: Ye, Jianfeng, Wang, Qing, Ma, Bei, Wu, Yongbao, Xue, Lei
Format: Tagungsbericht
Sprache:Englisch
Veröffentlicht: IEEE 28.10.2022
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ISSN:2771-7372
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Abstract This paper studies a classical pursuit-evasion problem. The pursuer attempts to capture the faster evader in a bounded area. The velocity of evader is 1.2 times as fast as the pursuers'. All of them have adaptive strategies. We use game theory to model the multi-agent pursuit-evasion game and prove that the game model has Nash equilibrium. Then, we modify the multi-agent deep deterministic policy gradient (MADDPG) algorithm for seeking the Nash equilibrium. The simulation examples are given to illustrate the effectiveness of the designed method.
AbstractList This paper studies a classical pursuit-evasion problem. The pursuer attempts to capture the faster evader in a bounded area. The velocity of evader is 1.2 times as fast as the pursuers'. All of them have adaptive strategies. We use game theory to model the multi-agent pursuit-evasion game and prove that the game model has Nash equilibrium. Then, we modify the multi-agent deep deterministic policy gradient (MADDPG) algorithm for seeking the Nash equilibrium. The simulation examples are given to illustrate the effectiveness of the designed method.
Author Xue, Lei
Wu, Yongbao
Wang, Qing
Ye, Jianfeng
Ma, Bei
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  organization: School of Automation, Southeast University,Key Laboratory of Measurement and Control of Complex Systems of Engineering, Ministry of Education,Nanjing,China
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Snippet This paper studies a classical pursuit-evasion problem. The pursuer attempts to capture the faster evader in a bounded area. The velocity of evader is 1.2...
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StartPage 418
SubjectTerms Adaptation models
adaptive strategy
Convergence
Games
MADDPG
multi-agent
Nash equilibrium
Neural networks
Training
Title A Pursuit Strategy for Multi-Agent Pursuit-Evasion Game via Multi-Agent Deep Deterministic Policy Gradient Algorithm
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