A brute-force algorithm for reconstructing a scene from two projections
Is the real problem in finding the relative orientation of two viewpoints the correspondence problem? We argue that this is only one difficulty. Even with known correspondences, popular methods like the eight point algorithm and minimal solvers may break down due to planar scenes or small relative m...
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| Vydáno v: | CVPR 2011 s. 2961 - 2968 |
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| Jazyk: | angličtina |
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IEEE
01.01.2011
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| ISBN: | 1457703947, 9781457703942 |
| ISSN: | 1063-6919, 1063-6919 |
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| Abstract | Is the real problem in finding the relative orientation of two viewpoints the correspondence problem? We argue that this is only one difficulty. Even with known correspondences, popular methods like the eight point algorithm and minimal solvers may break down due to planar scenes or small relative motions. In this paper, we derive a simple, brute-force algorithm which is both robust to outliers and has no such algorithmic degeneracies. Several cost functions are explored including maximizing the consensus set and robust norms like truncated least-squares. Our method is based on parameter search in a four-dimensional space using a new epipolar parametrization. In principle, we do an exhaustive search of parameter space, but the computations are very simple and easily parallelizable, resulting in an efficient method. Further speed-ups can be obtained by restricting the domain of possible motions to, for example, planar motions or small rotations. Experimental results are given for a variety of scenarios including scenes with a large portion of outliers. Further, we apply our algorithm to 3D motion segmentation where we outperform state-of-the-art on the well-known Hopkins-155 benchmark database. |
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| AbstractList | Is the real problem in finding the relative orientation of two viewpoints the correspondence problem? We argue that this is only one difficulty. Even with known correspondences, popular methods like the eight point algorithm and minimal solvers may break down due to planar scenes or small relative motions. In this paper, we derive a simple, brute-force algorithm which is both robust to outliers and has no such algorithmic degeneracies. Several cost functions are explored including maximizing the consensus set and robust norms like truncated least-squares. Our method is based on parameter search in a four-dimensional space using a new epipolar parametrization. In principle, we do an exhaustive search of parameter space, but the computations are very simple and easily parallelizable, resulting in an efficient method. Further speed-ups can be obtained by restricting the domain of possible motions to, for example, planar motions or small rotations. Experimental results are given for a variety of scenarios including scenes with a large portion of outliers. Further, we apply our algorithm to 3D motion segmentation where we outperform state-of-the-art on the well-known Hopkins-155 benchmark database. |
| Author | Kahl, F. Enqvist, O. Fangyuan Jiang |
| Author_xml | – sequence: 1 givenname: O. surname: Enqvist fullname: Enqvist, O. email: olofe@maths.ith.se organization: Centre for Math. Sci., Lund Univ., Lund, Sweden – sequence: 2 surname: Fangyuan Jiang fullname: Fangyuan Jiang email: fangyuan@maths.ith.se organization: Centre for Math. Sci., Lund Univ., Lund, Sweden – sequence: 3 givenname: F. surname: Kahl fullname: Kahl, F. email: fredrik@maths.ith.se organization: Centre for Math. Sci., Lund Univ., Lund, Sweden |
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| Snippet | Is the real problem in finding the relative orientation of two viewpoints the correspondence problem? We argue that this is only one difficulty. Even with... |
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| SubjectTerms | Approximation methods Computer vision Cost function Motion segmentation Three dimensional displays Tracking Upper bound |
| Title | A brute-force algorithm for reconstructing a scene from two projections |
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