Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities

We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 partici...

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Vydané v:Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) s. 127 - 135
Hlavní autori: Grandi, Jeronimo Gustavo, Galvan Debarba, Henrique, Maciel, Anderson
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Jazyk:English
Vydavateľské údaje: IEEE 01.03.2019
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Abstract We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.
AbstractList We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.
Author Maciel, Anderson
Galvan Debarba, Henrique
Grandi, Jeronimo Gustavo
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  givenname: Jeronimo Gustavo
  surname: Grandi
  fullname: Grandi, Jeronimo Gustavo
  email: jggrandi@gmail.com
  organization: Mech. Eng. & Mater. Sci., Duke Univ., Durham, NC, USA
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  givenname: Henrique
  surname: Galvan Debarba
  fullname: Galvan Debarba, Henrique
  organization: IT Univ. of Copenhagen, Copenhagen, Denmark
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  givenname: Anderson
  surname: Maciel
  fullname: Maciel, Anderson
  organization: Inst. of Inf., Fed. Univ. of Rio Grande do Sul, Porto Alegre, Brazil
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Snippet We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with...
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SubjectTerms Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality Human-centered computing-Collaborative and social computing
Human-centered computing-Human computer interaction (HCI)-Interaction techniques
Title Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities
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