GPU-accelerated Adaptively Sampled Distance Fields
Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial for representing shapes with features at very diverse scales. In this paper, we pro...
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| Vydáno v: | 2008 IEEE International Conference on Shape Modeling and Applications s. 171 - 178 |
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| Hlavní autoři: | , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
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IEEE
01.06.2008
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| ISBN: | 9781424422609, 1424422604 |
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| Abstract | Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial for representing shapes with features at very diverse scales. In this paper, we propose a strategy to represent and reconstruct ADFs on modern graphics hardware (GPUs). We employ a 3D hashing scheme to store the underlying data structure and try to balance the tradeoff between memory requirements and reconstruction efficiency. To render ADFs on GPU, we use a general-purpose ray-casting technique based on sphere tracing, which guarantees the reconstruction of fine details. We also present a way to overcome the Cl discontinuities inherent to ADFs and efficiently reconstruct smooth surface normals across cell boundaries. The effectiveness of our proposal is demonstrated for isosurface rendering and morphing. |
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| AbstractList | Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial for representing shapes with features at very diverse scales. In this paper, we propose a strategy to represent and reconstruct ADFs on modern graphics hardware (GPUs). We employ a 3D hashing scheme to store the underlying data structure and try to balance the tradeoff between memory requirements and reconstruction efficiency. To render ADFs on GPU, we use a general-purpose ray-casting technique based on sphere tracing, which guarantees the reconstruction of fine details. We also present a way to overcome the Cl discontinuities inherent to ADFs and efficiently reconstruct smooth surface normals across cell boundaries. The effectiveness of our proposal is demonstrated for isosurface rendering and morphing. |
| Author | Celes, W. Bastos, T. |
| Author_xml | – sequence: 1 givenname: T. surname: Bastos fullname: Bastos, T. organization: Dept. of Comput. Sci., Pontifical Catholic Univ. of Rio de Janeiro, Rio de Janeiro – sequence: 2 givenname: W. surname: Celes fullname: Celes, W. organization: Dept. of Comput. Sci., Pontifical Catholic Univ. of Rio de Janeiro, Rio de Janeiro |
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| Snippet | Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics,... |
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| SubjectTerms | ADFs Application software Computer graphics Computer vision Data structures GPU algorithms Hardware I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Curve I.3.6 [Computer Graphics]: Methodology and Techniques-Graphics data structures and data types implicit surface rendering Physics Proposals Rendering (computer graphics) Shape solid and object representations surface Surface reconstruction |
| Title | GPU-accelerated Adaptively Sampled Distance Fields |
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