Is the rubber hand illusion induced by immersive virtual reality?

The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the...

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Vydáno v:2010 IEEE Virtual Reality Conference (VR) s. 95 - 102
Hlavní autoři: Ye Yuan, Steed, Anthony
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.03.2010
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ISBN:9781424462377, 1424462371
ISSN:1087-8270
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Abstract The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.
AbstractList The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.
Author Ye Yuan
Steed, Anthony
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  organization: Dept. of Comput. Sci., Univ. Coll. London, London, UK
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  givenname: Anthony
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  fullname: Steed, Anthony
  email: A.Steed@cs.ucl.ac.uk
  organization: Dept. of Comput. Sci., Univ. Coll. London, London, UK
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Snippet The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction...
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StartPage 95
SubjectTerms body image
body schema
Computer science
Educational institutions
galvanic skin response
Galvanizing
immersive virtual reality
Neuroscience
Protocols
Rubber
Rubber-hand illusion
Skin
Stress
Testing
virtual body
Virtual reality
Title Is the rubber hand illusion induced by immersive virtual reality?
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