3D Mesh coding with predefined region-of-interest

We introduce a novel functionality for wavelet-based irregular mesh codecs which allows for prioritizing at the encoding side a region-of-interest (ROI) over a background (BG), and for transmitting the encoded data such that the quality in these regions increases first. This is made possible by appr...

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Bibliographic Details
Published in:2017 IEEE International Conference on Image Processing (ICIP) pp. 1422 - 1426
Main Authors: El Sayeh Khalil, Jonas, Munteanu, Adrian, Lambert, Peter
Format: Conference Proceeding
Language:English
Published: IEEE 01.09.2017
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ISSN:2381-8549
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Summary:We introduce a novel functionality for wavelet-based irregular mesh codecs which allows for prioritizing at the encoding side a region-of-interest (ROI) over a background (BG), and for transmitting the encoded data such that the quality in these regions increases first. This is made possible by appropriately scaling wavelet coefficients. To improve the decoded geometry in the BG, we propose an ROI-aware inverse wavelet transform which only upscales the connectivity in the required regions. Results show clear bitrate and vertex savings. For a trivial front-back selection of the ROI and BG, rendering from the front saves up to 5 bits per vertex and up to 50% of the geometry, while appearing visually lossless.
ISSN:2381-8549
DOI:10.1109/ICIP.2017.8296516