Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronously on a second graphics card. The resulting color and depth images of both render processes are composited and displayed....
Gespeichert in:
| Veröffentlicht in: | 2008 IEEE Virtual Reality Conference S. 177 - 184 |
|---|---|
| Hauptverfasser: | , , , |
| Format: | Tagungsbericht |
| Sprache: | Englisch |
| Veröffentlicht: |
IEEE
01.03.2008
|
| Schlagworte: | |
| ISBN: | 9781424419715, 1424419719 |
| ISSN: | 1087-8270 |
| Online-Zugang: | Volltext |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
| Abstract | Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronously on a second graphics card. The resulting color and depth images of both render processes are composited and displayed. This paper presents advanced multi-frame rate rendering techniques, which remove limitations of the original approach and reduce artifacts. The interactive manipulation of light sources and their parameters affects the entire scene. Our multi-GPU deferred shading splits the rendering task into a rasterization and lighting pass and distributes the passes to the appropriate graphics card to enable light manipulations at high frame rates independent of the geometry complexity of the scene. We also developed a parallel volume rendering technique, which allows the manipulation of objects inside a translucent volume at high frame rates. Due to the asynchronous nature of multi-frame rate rendering artifacts may occur during the migration of objects from the slow to the fast graphics card, and vice versa. We show how proper state management can be used to avoid these artifacts almost completely. These techniques were developed in the context of a single-system multi-GPU setup, which considerably simplifies the implementation and increases performance. |
|---|---|
| AbstractList | Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronously on a second graphics card. The resulting color and depth images of both render processes are composited and displayed. This paper presents advanced multi-frame rate rendering techniques, which remove limitations of the original approach and reduce artifacts. The interactive manipulation of light sources and their parameters affects the entire scene. Our multi-GPU deferred shading splits the rendering task into a rasterization and lighting pass and distributes the passes to the appropriate graphics card to enable light manipulations at high frame rates independent of the geometry complexity of the scene. We also developed a parallel volume rendering technique, which allows the manipulation of objects inside a translucent volume at high frame rates. Due to the asynchronous nature of multi-frame rate rendering artifacts may occur during the migration of objects from the slow to the fast graphics card, and vice versa. We show how proper state management can be used to avoid these artifacts almost completely. These techniques were developed in the context of a single-system multi-GPU setup, which considerably simplifies the implementation and increases performance. |
| Author | Froehlich, Bernd Reiners, Dirk Lux, Christopher Springer, Jan P. |
| Author_xml | – sequence: 1 givenname: Jan P. surname: Springer fullname: Springer, Jan P. organization: Bauhaus-Universität Weimar – sequence: 2 givenname: Christopher surname: Lux fullname: Lux, Christopher organization: Bauhaus-Universität Weimar – sequence: 3 givenname: Dirk surname: Reiners fullname: Reiners, Dirk organization: University of Louisiana at Lafayette – sequence: 4 givenname: Bernd surname: Froehlich fullname: Froehlich, Bernd organization: Bauhaus-Universität Weimar |
| BookMark | eNo1j0FLw0AQRkesYFN79uAlfyBxZneT2RxLsSpUhFK9lt3sRFfaVZNW8N8rWC_f410efBmM0nsSgEvCkgib6-dVqRBtaYxFZjyBjIwyhhpWfArThu2_UzWCMaHlwirGc8iG4Q0Rua7NGMpZ-HKplZA_HLb7WCx6t5N85fa_IylIH9NLvpb2NcXPgwwXcNa57SDTIyfwtLhZz--K5ePt_Xy2LKKiel-0nQvBKNaOvFKVNm1wliWQ7gITY9ew8cGzZnHGiqYOvTdV0FVArxulJ3D1140isvno487135vjV_0DUF1GLg |
| ContentType | Conference Proceeding |
| DBID | 6IE 6IH CBEJK RIE RIO |
| DOI | 10.1109/VR.2008.4480770 |
| DatabaseName | IEEE Electronic Library (IEL) Conference Proceedings IEEE Proceedings Order Plan (POP) 1998-present by volume IEEE Xplore All Conference Proceedings IEEE Electronic Library (IEL) IEEE Proceedings Order Plans (POP) 1998-present |
| DatabaseTitleList | |
| Database_xml | – sequence: 1 dbid: RIE name: IEEE Electronic Library (IEL) url: https://ieeexplore.ieee.org/ sourceTypes: Publisher |
| DeliveryMethod | fulltext_linktorsrc |
| Discipline | Computer Science |
| EISBN | 1424419727 9781424419722 |
| EndPage | 184 |
| ExternalDocumentID | 4480770 |
| Genre | orig-research |
| GroupedDBID | 29P 6IE 6IH 6IK ACGFS ALMA_UNASSIGNED_HOLDINGS CBEJK RIE RIO |
| ID | FETCH-LOGICAL-i216t-cfadd4273a1b22534cda87ed13fd7170f974bdb737ea48e31f0bb45d35d0b3923 |
| IEDL.DBID | RIE |
| ISBN | 9781424419715 1424419719 |
| ISICitedReferencesCount | 2 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000255183900027&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| ISSN | 1087-8270 |
| IngestDate | Wed Aug 27 02:29:43 EDT 2025 |
| IsDoiOpenAccess | false |
| IsOpenAccess | true |
| IsPeerReviewed | false |
| IsScholarly | true |
| Language | English |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-i216t-cfadd4273a1b22534cda87ed13fd7170f974bdb737ea48e31f0bb45d35d0b3923 |
| OpenAccessLink | https://hull-repository.worktribe.com/output/460000 |
| PageCount | 8 |
| ParticipantIDs | ieee_primary_4480770 |
| PublicationCentury | 2000 |
| PublicationDate | 2008-March |
| PublicationDateYYYYMMDD | 2008-03-01 |
| PublicationDate_xml | – month: 03 year: 2008 text: 2008-March |
| PublicationDecade | 2000 |
| PublicationTitle | 2008 IEEE Virtual Reality Conference |
| PublicationTitleAbbrev | VR |
| PublicationYear | 2008 |
| Publisher | IEEE |
| Publisher_xml | – name: IEEE |
| SSID | ssj0007664 ssj0000397116 |
| Score | 1.672944 |
| Snippet | Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is... |
| SourceID | ieee |
| SourceType | Publisher |
| StartPage | 177 |
| SubjectTerms | 3D Interaction Color Computer displays Computer graphics Computer networks F.1.2 [Computation by Abstract Devices]: Modes of Computation¿Interactive and Reactive Computation Gas industry I.3.2 [Computer Graphics]: Graphics Systems¿Distributed/Network Graphics I.3.3 [Computer Graphics]: Picture/Image Generation- Display Algorithms I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction Techniques I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual Reality Image generation Layout Light sources Multi-Frame Rate Rendering Multi-GPU Systems Petroleum Rendering (computer graphics) |
| Title | Advanced Multi-Frame Rate Rendering Techniques |
| URI | https://ieeexplore.ieee.org/document/4480770 |
| WOSCitedRecordID | wos000255183900027&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV3PT8IwFG6QePCECsbf6cGjg3bt6HY0RuLBEEKQcCN762vCBQyCf7-vXYcx8eJtW7Zs7fJ-td_3PcYeHLm8VFlIlM3SRBtQSaGp5ilKV6J0KCGIPc_fzHicLxbFpMUeD1wYRAzgM-z7w7CXbzfV3i-VDbTnPxsq0I-MGdZcrcN6iqDAKn2qE72wGQbpKCnIiPLUiIbUJem2otF6iudZ1PyRohjMpzXAMr7rV9OVEHNGnf997Snr_ZD3-OQQls5YC9fnrNN0b-DRmLus_xS3_3kg4SYjD9PiU8o9-TT0l6On-ayReP3ssffRy-z5NYndE5JVKoe7pHLkujRlJ6UEMlqlK1vmBq1UzlINJxxVEmDBKIOlzlFJJwB0ZlVmBVDWpC5Ye71Z4yXjGXghNI0ZWJoxmwOmoiwoMQSArMLiinX98JcftUDGMo78-u_LN-ykBl14INcta--2e7xjx9XXbvW5vQ9_9RuGiJq1 |
| linkProvider | IEEE |
| linkToHtml | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1NT8IwGG4ImugJFYzf9uDRQbu2dDsaI8GIhBAk3MjetUu4gOHD3-_brsOYePG2LV22rnm_uud5XkIeCnR5sTAQCaPiSGoQUSqx5kmzIrO8sBy82PN0oIfDZDZLRzXyuOfCWGs9-My23aH_l29W-c5tlXWk4z9rLNAPlJQxK9la-x0VhqGVu2Qn-GHd9eJRnKEZJbFmFa2L47C0UnsK5yqo_nCWdqbjEmIZnvar7YqPOr3G_973hLR-6Ht0tA9Mp6Rml2ekUfVvoMGcm6T9FAAA1NNwo54DatExZp907DvM4d10Uom8blrko_cyee5HoX9CtIh5dxvlBToviflJxgHNVsjcZIm2hovCYBXHCqwlwIAW2mYysYIXDEAqI5RhgHmTOCf15WppLwhV4KTQpFVg8IuZBGzMshRTQwBQuU0vSdNNf_5ZSmTMw8yv_r58T476k_fBfPA6fLsmxyUEw8G6bkh9u97ZW3KYf20Xm_WdX-FvzGid_A |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2008+IEEE+Virtual+Reality+Conference&rft.atitle=Advanced+Multi-Frame+Rate+Rendering+Techniques&rft.au=Springer%2C+Jan+P.&rft.au=Lux%2C+Christopher&rft.au=Reiners%2C+Dirk&rft.au=Froehlich%2C+Bernd&rft.date=2008-03-01&rft.pub=IEEE&rft.isbn=9781424419715&rft.issn=1087-8270&rft.spage=177&rft.epage=184&rft_id=info:doi/10.1109%2FVR.2008.4480770&rft.externalDocID=4480770 |
| thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1087-8270&client=summon |
| thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1087-8270&client=summon |
| thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1087-8270&client=summon |

