Evaluating wide-field-of-view augmented reality with mixed reality simulation
Full-surround augmented reality, with augmentations spanning the entire human field of view and beyond, is an under-explored topic since there is currently no hardware that can support it. As current AR displays only support relatively small fields of view, most AR applications to-date employ relati...
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| Vydané v: | Proceedings of the Workshop on Future Trends of Distributed Computing Systems s. 93 - 102 |
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| Hlavní autori: | , , , |
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| Jazyk: | English |
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IEEE
01.03.2016
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| ISSN: | 2375-5334 |
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| Abstract | Full-surround augmented reality, with augmentations spanning the entire human field of view and beyond, is an under-explored topic since there is currently no hardware that can support it. As current AR displays only support relatively small fields of view, most AR applications to-date employ relatively small point-based annotations of the physical world. Anticipating a change in AR capabilities, we experiment with wide-field-of-view annotations that link elements far apart in the visual field. We have built a system that uses full-surround virtual reality to simulate augmented reality with different field of views, with and without tracking artifacts. We conducted a study comparing user performance on five different task groups within an information-seeking scenario, comparing two different fields of view and presence and absence of tracking artifacts. A constrained field of view significantly increased task completion time. We found indications for task time effects of tracking artifacts to vary depending on age. |
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| AbstractList | Full-surround augmented reality, with augmentations spanning the entire human field of view and beyond, is an under-explored topic since there is currently no hardware that can support it. As current AR displays only support relatively small fields of view, most AR applications to-date employ relatively small point-based annotations of the physical world. Anticipating a change in AR capabilities, we experiment with wide-field-of-view annotations that link elements far apart in the visual field. We have built a system that uses full-surround virtual reality to simulate augmented reality with different field of views, with and without tracking artifacts. We conducted a study comparing user performance on five different task groups within an information-seeking scenario, comparing two different fields of view and presence and absence of tracking artifacts. A constrained field of view significantly increased task completion time. We found indications for task time effects of tracking artifacts to vary depending on age. |
| Author | Goldschwendt, Tibor YunSuk Chang Hollerer, Tobias Donghao Ren |
| Author_xml | – sequence: 1 surname: Donghao Ren fullname: Donghao Ren email: donghaoren@cs.ucsb.edu organization: Univ. of California, Santa Barbara, Santa Barbara, CA, USA – sequence: 2 givenname: Tibor surname: Goldschwendt fullname: Goldschwendt, Tibor email: goldschwendt@cs.ucsb.edu organization: Univ. of California, Santa Barbara, Santa Barbara, CA, USA – sequence: 3 surname: YunSuk Chang fullname: YunSuk Chang email: ychang@umail.ucsb.edu organization: Univ. of California, Santa Barbara, Santa Barbara, CA, USA – sequence: 4 givenname: Tobias surname: Hollerer fullname: Hollerer, Tobias email: holl@cs.ucsb.edu organization: Univ. of California, Santa Barbara, Santa Barbara, CA, USA |
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| Snippet | Full-surround augmented reality, with augmentations spanning the entire human field of view and beyond, is an under-explored topic since there is currently no... |
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| SubjectTerms | and virtual realities augmented Augmented reality H.5.1 [Information Interfaces and Presentation (e.g Hardware HCI)]: Multimedia Information Systems — Artificial I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality Performance evaluation Solid modeling Three-dimensional displays Visualization |
| Title | Evaluating wide-field-of-view augmented reality with mixed reality simulation |
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