Estimating latency and concurrency of asynchronous real-time interactive systems using model checking
This article introduces model checking as an alternative method to estimate the latency and parallelism of asynchronous Realtime Interactive Systems (RISs). Five typical concurrency and synchronization schemes often found in concurrent Virtual Reality (VR) and computer game systems are identified as...
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| Published in: | Proceedings of the Workshop on Future Trends of Distributed Computing Systems pp. 57 - 66 |
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| Main Authors: | , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.03.2016
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| Subjects: | |
| ISSN: | 2375-5334 |
| Online Access: | Get full text |
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