NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions

Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that c...

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Vydáno v:Proceedings (IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Online) s. 8834 - 8845
Hlavní autoři: Zhang, Juze, Luo, Haimin, Yang, Hongdi, Xu, Xinru, Wu, Qianyang, Shi, Ye, Yu, Jingyi, Xu, Lan, Wang, Jingya
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.06.2023
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ISSN:1063-6919
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Abstract Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that captures free-viewpoint interactions. We construct a dense multi-view dome to acquire a complex human object interaction dataset, named HODome, that consists of ~71 M frames on 10 subjects interacting with 23 objects. To process the HODome dataset, we develop NeuralDome, a layer-wise neural processing pipeline tailored for multi-view video inputs to conduct accurate tracking, geometry reconstruction and free-view rendering, for both human subjects and objects. Extensive experiments on the HODome dataset demonstrate the effectiveness of NeuralDome on a variety of inference, modeling, and rendering tasks. Both the dataset and the NeuralDome tools will be disseminated to the community for further development, which can be found at https://juzezhang.github.io/NeuralDome
AbstractList Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that captures free-viewpoint interactions. We construct a dense multi-view dome to acquire a complex human object interaction dataset, named HODome, that consists of ~71 M frames on 10 subjects interacting with 23 objects. To process the HODome dataset, we develop NeuralDome, a layer-wise neural processing pipeline tailored for multi-view video inputs to conduct accurate tracking, geometry reconstruction and free-view rendering, for both human subjects and objects. Extensive experiments on the HODome dataset demonstrate the effectiveness of NeuralDome on a variety of inference, modeling, and rendering tasks. Both the dataset and the NeuralDome tools will be disseminated to the community for further development, which can be found at https://juzezhang.github.io/NeuralDome
Author Yang, Hongdi
Wu, Qianyang
Yu, Jingyi
Xu, Xinru
Wang, Jingya
Shi, Ye
Luo, Haimin
Zhang, Juze
Xu, Lan
Author_xml – sequence: 1
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  surname: Zhang
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  organization: ShanghaiTech University
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  givenname: Jingya
  surname: Wang
  fullname: Wang, Jingya
  email: wangjingya@shanghaitech.edu.cn
  organization: ShanghaiTech University
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Snippet Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint...
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SubjectTerms 3D from multi-view and sensors
Computer vision
Geometry
Pipelines
Rendering (computer graphics)
Shape
Training
Visualization
Title NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions
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