Physical OOP: Spatial Program Physical Objects Interactions
Spatial computing could change our interaction with the physical world, yet development tools still largely apply to outdated methods, representing 3D objects with 2D text in code editors. This discrepancy makes the programming of spatial applications more complicated. PhyOOP, our Physical Object-Or...
Uloženo v:
| Vydáno v: | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) s. 735 - 736 |
|---|---|
| Hlavní autoři: | , , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
16.03.2024
|
| Témata: | |
| On-line přístup: | Získat plný text |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| Shrnutí: | Spatial computing could change our interaction with the physical world, yet development tools still largely apply to outdated methods, representing 3D objects with 2D text in code editors. This discrepancy makes the programming of spatial applications more complicated. PhyOOP, our Physical Object-Oriented Programming Environment, trying to solve this issue by capturing object states through camera feeds for direct code insertion and attaching executable snippets to objects for camera-triggered actions. The user study, involving 16 participants, suggests that PhyOOP is easy-to-use and has potential applications in various domains. |
|---|---|
| DOI: | 10.1109/VRW62533.2024.00164 |