Gamification-Based Learning Media in Object-Oriented Programming Subjects to Increase Learning Motivation of VHS Students

The results of observations and interviews of learning media for Object-Oriented Programming subjects at Vocational high school (VHS) Malang City indicate a lack of innovation in the learning media used. Therefore, it is necessary to innovate learning media that can be accessed anywhere, anytime, an...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE) s. 133 - 138
Hlavní autoři: Elmunsyah, Hakkun, Rosyid, Harits Ar, Fitranti, Annisa, Setlhatlhanyo, Keiphe Nani
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 02.10.2021
Témata:
On-line přístup:Získat plný text
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
Abstract The results of observations and interviews of learning media for Object-Oriented Programming subjects at Vocational high school (VHS) Malang City indicate a lack of innovation in the learning media used. Therefore, it is necessary to innovate learning media that can be accessed anywhere, anytime, and build engagement with students to foster student learning motivation. The concept of gamification in combining learning and games can be one of the best innovations to maximize the process. This development research uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The results showed that the product developed according to the learning media expert was stated in a very valid category. The material expert's assessment stated that it was in a valid category. In the feasibility test, the test results on the small group test subjects stated that the development results were in a very feasible category and the large group obtained a very feasible category as well. Measurement of students' learning motivation in small groups, got the "Good" category. In the large group, the score for measuring learning motivation was obtained in the motivation category at the "Good" level.
AbstractList The results of observations and interviews of learning media for Object-Oriented Programming subjects at Vocational high school (VHS) Malang City indicate a lack of innovation in the learning media used. Therefore, it is necessary to innovate learning media that can be accessed anywhere, anytime, and build engagement with students to foster student learning motivation. The concept of gamification in combining learning and games can be one of the best innovations to maximize the process. This development research uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The results showed that the product developed according to the learning media expert was stated in a very valid category. The material expert's assessment stated that it was in a valid category. In the feasibility test, the test results on the small group test subjects stated that the development results were in a very feasible category and the large group obtained a very feasible category as well. Measurement of students' learning motivation in small groups, got the "Good" category. In the large group, the score for measuring learning motivation was obtained in the motivation category at the "Good" level.
Author Rosyid, Harits Ar
Setlhatlhanyo, Keiphe Nani
Elmunsyah, Hakkun
Fitranti, Annisa
Author_xml – sequence: 1
  givenname: Hakkun
  surname: Elmunsyah
  fullname: Elmunsyah, Hakkun
  email: hakkun@um.ac.id
  organization: Universitas Negeri Malang,Department of Electrical Engineering,Malang,Indonesia
– sequence: 2
  givenname: Harits Ar
  surname: Rosyid
  fullname: Rosyid, Harits Ar
  email: harits.ar.ft@um.ac.id
  organization: Universitas Negeri Malang,Department of Electrical Engineering,Malang,Indonesia
– sequence: 3
  givenname: Annisa
  surname: Fitranti
  fullname: Fitranti, Annisa
  email: nisfitranti@gmail.com
  organization: Universitas Negeri Malang,Department of Electrical Engineering,Malang,Indonesia
– sequence: 4
  givenname: Keiphe Nani
  surname: Setlhatlhanyo
  fullname: Setlhatlhanyo, Keiphe Nani
  email: setlhatlhanyok@ub.ac.bw
  organization: The University of Leeds,Department of Industrial Design and Technology,West Yorkshire,England
BookMark eNpN0L1OwzAcBHAjwQClT8DiF0jwR-LEI0ShjRQUpABr5dh_V0bEQY6L1LcnlA5MN9zpN9wNuvSTB4QwJSmlRN43VV03dc6E4CkjjKZSUCELcoHWsiipEHnGGWfkGh03anTWaRXd5JNHNYPBLajgnd_jZzBOYedxN3yAjkkXHPi4LF7CtA9qHH9H_eFUzjhOuPE6wGL8I6bovk84nix-3_a4jwezKPMturLqc4b1OVfo7al-rbZJ222a6qFNHCM8JtrKwQhNpBY8y2VZGmPKTBNesqyw0uZKF4RZI3mmqNF5YQfCJagCFORDxvgK3f25DgB2X8GNKhx350P4D5iAXV4
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1109/ICEEIE52663.2021.9616970
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Xplore POP ALL
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 9781665432320
1665432322
EndPage 138
ExternalDocumentID 9616970
Genre orig-research
GroupedDBID 6IE
6IL
CBEJK
RIE
RIL
ID FETCH-LOGICAL-i203t-cf9bd6c09c6345988ddd84c038247f9f5ac702fd934a1dc57fb039ea7eae5b423
IEDL.DBID RIE
ISICitedReferencesCount 0
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000863571700025&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
IngestDate Thu Jun 29 18:37:52 EDT 2023
IsPeerReviewed false
IsScholarly false
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i203t-cf9bd6c09c6345988ddd84c038247f9f5ac702fd934a1dc57fb039ea7eae5b423
PageCount 6
ParticipantIDs ieee_primary_9616970
PublicationCentury 2000
PublicationDate 2021-Oct.-2
PublicationDateYYYYMMDD 2021-10-02
PublicationDate_xml – month: 10
  year: 2021
  text: 2021-Oct.-2
  day: 02
PublicationDecade 2020
PublicationTitle 2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE)
PublicationTitleAbbrev ICEEIE
PublicationYear 2021
Publisher IEEE
Publisher_xml – name: IEEE
Score 1.7723358
Snippet The results of observations and interviews of learning media for Object-Oriented Programming subjects at Vocational high school (VHS) Malang City indicate a...
SourceID ieee
SourceType Publisher
StartPage 133
SubjectTerms Analytical models
Games
Gamification
Learning media
Media
Motivation to learn
Object oriented modeling
Object oriented programming
OOP
Technological innovation
Urban areas
Title Gamification-Based Learning Media in Object-Oriented Programming Subjects to Increase Learning Motivation of VHS Students
URI https://ieeexplore.ieee.org/document/9616970
WOSCitedRecordID wos000863571700025&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LSwMxEA61ePCk0opvcvBo2t0km8fVsrUFaQtV6a1k85AeulvareC_N9muVcGLt2U3zMIM5JtJvvkGgDtCPaxqJ5GRliHKYoYUJhniJGh_4JhkutKZfeKjkZjN5KQB7ve9MNbainxmO-Gxuss3hd6Go7Ku9KYk9wX6Aed816v1Rc6JZHfYS9NhmnjEIb7uw3GnXv5rbkoFG_3j__3wBLS_--_gZI8sp6Bh8xb4eFTLwOupXIkePPoYWKujvsFw36LgIofjLBysoHGQL_bJZDAT-FfLsMhvEuHjBpYF9PtCoKPbHyb2k85g4eDrYAqnO93LTRu89NPn3gDVgxPQAkekRN73mWE6kpr5WEghjDGC6ogITLmTLlGaR9gZSaiKjU64yyIireJW2STzCdYZaOZFbs8BVMwxoggXlFCKrfb5oNDOcR1pRXz5cgFawW3z1U4bY1577PLv11fgKESmIsPha9As11t7Aw71e7nYrG-rgH4CnIqkdw
linkProvider IEEE
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LTwIxEG6ImuhJDRjf9uDRwm7b3W6vkkWICCSg4Ua6fRgO7BpYTPz3tmVFTbx42-xjNplJ-s2033wDwC2hFlal4UhxHSMahzESmGSIEaf9gUOSSa8z22eDQTKd8lEN3G17YbTWnnymm-7Sn-WrQq7dVlmLW1Oc2QJ9N6IUh5turS96TsBbvXaa9tLIYg6xlR8Om9UHvyaneODoHP7vl0eg8d2BB0dbbDkGNZ3XwceDWDhmj3cmurf4o2Clj_oK3YmLgPMcDjO3tYKGTsDYppPOjGNgLdxLdplwD1ewLKBdGRwhXf8wsZ11BgsDX7pjON4oX64a4LmTTtpdVI1OQHMckBJZ72cqlgGXsY0GTxKlVEJlQBJMmeEmEpIF2ChOqAiVjJjJAsK1YFroKLMp1gnYyYtcnwIoYhMTQVhCiXW6ljYjTKQxTAZSEFvAnIG6c9vsbaOOMas8dv737Ruw35089Wf93uDxAhy4KHlqHL4EO-Vyra_Annwv56vltQ_uJ1SSp74
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2021+7th+International+Conference+on+Electrical%2C+Electronics+and+Information+Engineering+%28ICEEIE%29&rft.atitle=Gamification-Based+Learning+Media+in+Object-Oriented+Programming+Subjects+to+Increase+Learning+Motivation+of+VHS+Students&rft.au=Elmunsyah%2C+Hakkun&rft.au=Rosyid%2C+Harits+Ar&rft.au=Fitranti%2C+Annisa&rft.au=Setlhatlhanyo%2C+Keiphe+Nani&rft.date=2021-10-02&rft.pub=IEEE&rft.spage=133&rft.epage=138&rft_id=info:doi/10.1109%2FICEEIE52663.2021.9616970&rft.externalDocID=9616970