Elmunsyah, H., Rosyid, H. A., Fitranti, A., & Setlhatlhanyo, K. N. (2021, October 2). Gamification-Based Learning Media in Object-Oriented Programming Subjects to Increase Learning Motivation of VHS Students. 2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE), 133-138. https://doi.org/10.1109/ICEEIE52663.2021.9616970
Citácia podle Chicago (17th ed.)Elmunsyah, Hakkun, Harits Ar Rosyid, Annisa Fitranti, a Keiphe Nani Setlhatlhanyo. "Gamification-Based Learning Media in Object-Oriented Programming Subjects to Increase Learning Motivation of VHS Students." 2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE) 2 Oct. 2021: 133-138. https://doi.org/10.1109/ICEEIE52663.2021.9616970.
Citácia podľa MLA (8th ed.)Elmunsyah, Hakkun, et al. "Gamification-Based Learning Media in Object-Oriented Programming Subjects to Increase Learning Motivation of VHS Students." 2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE), 2 Oct. 2021, pp. 133-138, https://doi.org/10.1109/ICEEIE52663.2021.9616970.