Assessing the Effect of Interactivity Design In VR Based Second Language Learning Tool
Virtual Reality (VR), as a helpful tool in language education, is widely supported by the current literature. VR can provide a variety of stimulating scenarios that keep learner engagement high so its use in the language classroom has increased rapidly. This makes it necessary for further research t...
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| Published in: | 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) pp. 18 - 25 |
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| Main Authors: | , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.10.2022
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| Subjects: | |
| Online Access: | Get full text |
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