Perceptibility of Jitter in Augmented Reality Head-Mounted Displays

When using a see-through augmented reality head-mounted display system (AR HMD), a user's perception of virtual content may be degraded by a variety of perceptual artifacts resulting from the architecture of rendering and display pipelines. In particular, virtual content that is rendered to app...

Celý popis

Uložené v:
Podrobná bibliografia
Vydané v:2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) s. 470 - 478
Hlavní autori: Wilmott, James P., Erkelens, Ian M., Murdison, T. Scott, Rio, Kevin W.
Médium: Konferenčný príspevok..
Jazyk:English
Vydavateľské údaje: IEEE 01.10.2022
Predmet:
On-line prístup:Získať plný text
Tagy: Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
Abstract When using a see-through augmented reality head-mounted display system (AR HMD), a user's perception of virtual content may be degraded by a variety of perceptual artifacts resulting from the architecture of rendering and display pipelines. In particular, virtual content that is rendered to appear stationary in the real world (worldlocked) can be susceptible to spatial and temporal 3D position errors. A subset of these errors, termed jitter, result from mismatches between the spatial localization, rendering, and display pipelines, and can manifest as perceived motion of intended-to-be stationary content. Here, we employ psychophysical methods to quantify the perceptibility of jitter artifacts in an AR HMD. For some viewing conditions, participants perceived jitter that was smaller than the pixel pitch of the testbed (i.e., subpixel jitter). In general, we found that jitter perceptibility increased as viewing distance increased and decreased as background luminance increased. We did not find that the contrast ratio of virtual content, age, or experience with AR/VR modulatedjitter perceptibility. Taken together, this study quantifies the degree of jitter that a user can perceive in an AR HMD and demonstrates that it is critical to consider the capabilities and limits of the human visual system when designing the next generation of spatial computing platforms.
AbstractList When using a see-through augmented reality head-mounted display system (AR HMD), a user's perception of virtual content may be degraded by a variety of perceptual artifacts resulting from the architecture of rendering and display pipelines. In particular, virtual content that is rendered to appear stationary in the real world (worldlocked) can be susceptible to spatial and temporal 3D position errors. A subset of these errors, termed jitter, result from mismatches between the spatial localization, rendering, and display pipelines, and can manifest as perceived motion of intended-to-be stationary content. Here, we employ psychophysical methods to quantify the perceptibility of jitter artifacts in an AR HMD. For some viewing conditions, participants perceived jitter that was smaller than the pixel pitch of the testbed (i.e., subpixel jitter). In general, we found that jitter perceptibility increased as viewing distance increased and decreased as background luminance increased. We did not find that the contrast ratio of virtual content, age, or experience with AR/VR modulatedjitter perceptibility. Taken together, this study quantifies the degree of jitter that a user can perceive in an AR HMD and demonstrates that it is critical to consider the capabilities and limits of the human visual system when designing the next generation of spatial computing platforms.
Author Wilmott, James P.
Rio, Kevin W.
Murdison, T. Scott
Erkelens, Ian M.
Author_xml – sequence: 1
  givenname: James P.
  surname: Wilmott
  fullname: Wilmott, James P.
  email: jwilmott@fb.com
  organization: Meta
– sequence: 2
  givenname: Ian M.
  surname: Erkelens
  fullname: Erkelens, Ian M.
  email: ian.erkelens@fb.com
  organization: Meta
– sequence: 3
  givenname: T. Scott
  surname: Murdison
  fullname: Murdison, T. Scott
  email: smurdison@fb.com
  organization: Meta
– sequence: 4
  givenname: Kevin W.
  surname: Rio
  fullname: Rio, Kevin W.
  email: kevinwrio@fb.com
  organization: Meta
BookMark eNotjMtKw0AUQEfQha1-gQj5gcSZO3cmmWWIj1ZalKrrMo9bGUiTkEwX-XulujpwDpwFu-z6jhi7F7wQgpuH9ce23ilVQVkAByg451pesIXQWqGSoMpr1rzT6GlI0cU2pjnrD9lrTInGLHZZffo-UpcoZDuy57wiG_JtfzrLxzgNrZ2nG3Z1sO1Et_9csq_np89mlW_eXtZNvckjcJlyZ5BQkFbOQTCWCyTpPSglsaw0eOO5RGMRvSGJPujKoSKnDf4W7YJcsru_bySi_TDGox3nvTFGAVTyBxFMR7U
CODEN IEEPAD
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1109/ISMAR55827.2022.00063
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 1665453257
9781665453257
EndPage 478
ExternalDocumentID 9995228
Genre orig-research
GroupedDBID 6IE
6IL
CBEJK
RIE
RIL
ID FETCH-LOGICAL-i203t-b94e41e65bb2d9a014e3cc255347862c9c0349a44c9e34cd68b45eb6949c06bd3
IEDL.DBID RIE
ISICitedReferencesCount 11
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000923767800051&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
IngestDate Thu Jan 18 11:15:06 EST 2024
IsPeerReviewed false
IsScholarly true
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i203t-b94e41e65bb2d9a014e3cc255347862c9c0349a44c9e34cd68b45eb6949c06bd3
PageCount 9
ParticipantIDs ieee_primary_9995228
PublicationCentury 2000
PublicationDate 2022-Oct.
PublicationDateYYYYMMDD 2022-10-01
PublicationDate_xml – month: 10
  year: 2022
  text: 2022-Oct.
PublicationDecade 2020
PublicationTitle 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
PublicationTitleAbbrev ISMAR
PublicationYear 2022
Publisher IEEE
Publisher_xml – name: IEEE
Score 2.269515
Snippet When using a see-through augmented reality head-mounted display system (AR HMD), a user's perception of virtual content may be degraded by a variety of...
SourceID ieee
SourceType Publisher
StartPage 470
SubjectTerms HCI design and evaluation methods
Head-mounted displays
Human-centered computing
Human-computer interaction(HCI)
Interaction paradigms-Mixed / augmented reality
Jitter
Laboratory experiments;Human-centered computing
Location awareness
Pipelines
Resists
Three-dimensional displays
Visual systems
Title Perceptibility of Jitter in Augmented Reality Head-Mounted Displays
URI https://ieeexplore.ieee.org/document/9995228
WOSCitedRecordID wos000923767800051&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LSwMxEA5t8eBJpRXf5ODR2O7mtTmWaqliS6kKvZU8ZmVBtqUPof_eJF2qBy_ewuQQMhMyM8l83yB06zKhlUwY8QfYEJZrQwxQToDnNOfKpJmNlPkvcjTKplM1rqG7PRYGAGLxGdyHYfzLd3O7CU9lbR_M-HAhq6O6lHKH1apAOUlHtZ9eh90J51kqfdqXRh7OQO75q2lK9Bn9o_-tdoxaP-A7PN67lRNUg7KJeuOqACXWsm7xPMfPRQDi4KLE3c1HpNZ0eAIxrMYDbzkyDG0gvPChWC0-9XbVQu_9x7fegFT9D0iRduiaGMWAJSC4MalT2iczQK31OQBl0iciVtlALqMZswoos05khnEwQjE_I4yjp6hRzks4C8hs4ZiiieE2YbyT-ivOGqWdcJDkItfnqBkUMFvsKC5m1d4v_hZfosOg4V1N2xVqrJcbuEYH9mtdrJY30S7fDDeQ5A
linkProvider IEEE
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LTwIxEG4QTfSkBoxv9-DRCrt97PZIUAIKhCAm3Egfs2YTsxBYTPj3tmWDHrx4a6aHpjNNZ6ad7xuE7k3CpYhDiu0BVpimUmEFhGFgKUmZUFGiPWV-Px4Ok-lUjCroYYeFAQBffAaPbuj_8s1cr91TWcMGMzZcSPbQPqM0CrdorRKWEzZFo_c2aI0ZS6LYJn6RZ-J09J6_2qZ4r9E5_t96J6j-A78LRjvHcooqkNdQe1SWoPhq1k0wT4OXzEFxgiwPWusPT65pgjH4wDroWtvhgWsEYYVP2WrxKTerOnrvPE_aXVx2QMBZ1CQFVoICDYEzpSIjpE1ngGhtswBCY5uKaKEdvYykVAsgVBueKMpAcUHtDFeGnKFqPs_h3GGzuaGChIrpkLJmZC85rYQ03ECY8lReoJpTwGyxJbmYlXu__Ft8hw67k0F_1u8NX6_QkdP2tsLtGlWL5Rpu0IH-KrLV8tbb6BvGppQr
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2022+IEEE+International+Symposium+on+Mixed+and+Augmented+Reality+%28ISMAR%29&rft.atitle=Perceptibility+of+Jitter+in+Augmented+Reality+Head-Mounted+Displays&rft.au=Wilmott%2C+James+P.&rft.au=Erkelens%2C+Ian+M.&rft.au=Murdison%2C+T.+Scott&rft.au=Rio%2C+Kevin+W.&rft.date=2022-10-01&rft.pub=IEEE&rft.spage=470&rft.epage=478&rft_id=info:doi/10.1109%2FISMAR55827.2022.00063&rft.externalDocID=9995228