Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality

We explore the concept of a Spherical World in Miniature (SWIM) for discrete locomotion in Virtual Reality (VR). A SWIM wraps a planar WIM around a physically embodied sphere and thereby implements the metaphor of a tangible Tiny Planet that can be rotated and moved, enabling scrolling, scaling, and...

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Vydané v:Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) s. 345 - 352
Hlavní autori: Englmeier, David, Sajko, Wanja, Butz, Andreas
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Jazyk:English
Vydavateľské údaje: IEEE 01.03.2021
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Abstract We explore the concept of a Spherical World in Miniature (SWIM) for discrete locomotion in Virtual Reality (VR). A SWIM wraps a planar WIM around a physically embodied sphere and thereby implements the metaphor of a tangible Tiny Planet that can be rotated and moved, enabling scrolling, scaling, and avatar teleportation. The scaling factor is set according to the sphere's distance from the head-mounted display (HMD), while rotation moves the current viewing window. Teleportation is triggered with a dwell time when looking at the sphere and keeping it still. In a lab study (N=20), we compare our SWIM implementation to a planar WIM with an established VR controller technique using physical buttons. We test both concepts in a navigation task and also investigate the effects of two different screen sizes. Our results show that the SWIM, despite its less direct geometrical transformation, performed superior in most evaluations. It outperformed the planar WIM not only in terms of task completion time (TCT) and accuracy but also in subjective ratings.
AbstractList We explore the concept of a Spherical World in Miniature (SWIM) for discrete locomotion in Virtual Reality (VR). A SWIM wraps a planar WIM around a physically embodied sphere and thereby implements the metaphor of a tangible Tiny Planet that can be rotated and moved, enabling scrolling, scaling, and avatar teleportation. The scaling factor is set according to the sphere's distance from the head-mounted display (HMD), while rotation moves the current viewing window. Teleportation is triggered with a dwell time when looking at the sphere and keeping it still. In a lab study (N=20), we compare our SWIM implementation to a planar WIM with an established VR controller technique using physical buttons. We test both concepts in a navigation task and also investigate the effects of two different screen sizes. Our results show that the SWIM, despite its less direct geometrical transformation, performed superior in most evaluations. It outperformed the planar WIM not only in terms of task completion time (TCT) and accuracy but also in subjective ratings.
Author Sajko, Wanja
Butz, Andreas
Englmeier, David
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  givenname: Wanja
  surname: Sajko
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  givenname: Andreas
  surname: Butz
  fullname: Butz, Andreas
  email: butz@ifi.lmu.de
  organization: LMU Munich,Munich,Germany
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Snippet We explore the concept of a Spherical World in Miniature (SWIM) for discrete locomotion in Virtual Reality (VR). A SWIM wraps a planar WIM around a physically...
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SubjectTerms Avatars
Head-mounted displays
Human-centered computing-Human computer interaction (HCI)-Interaction devices-Haptic devices
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
Navigation
Planets
Resists
Teleportation
Three-dimensional displays
Title Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality
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