Benvegnu, G., Pluchino, P., & Garnberini, L. (2021, March). Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations. Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online), 316-325. https://doi.org/10.1109/VR50410.2021.00054
Citace podle Chicago (17th ed.)Benvegnu, Giulia, Patrik Pluchino, a Luciano Garnberini. "Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations." Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) Mar. 2021: 316-325. https://doi.org/10.1109/VR50410.2021.00054.
Citace podle MLA (9th ed.)Benvegnu, Giulia, et al. "Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations." Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online), Mar. 2021, pp. 316-325, https://doi.org/10.1109/VR50410.2021.00054.