The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants
Many research studies have investigated avatar embodiment and its effects on self-location, agency, and body ownership. Researchers have also investigated the effects of various external stimuli and avatar appearances during embodiment. However, the effects of body tracking fidelity while embodying...
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| Veröffentlicht in: | 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) S. 54 - 63 |
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01.11.2020
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| Abstract | Many research studies have investigated avatar embodiment and its effects on self-location, agency, and body ownership. Researchers have also investigated the effects of various external stimuli and avatar appearances during embodiment. However, the effects of body tracking fidelity while embodying an inverse-kinematic avatar are relatively unexplored. In this paper, we present two studies using a set of six trackers that investigate four levels of body tracking fidelity during avatar embodiment for male participants only: Complete (head, hands, feet, and pelvis trackers), Head-and-Extremities (head, hands, and feet trackers), Head-and-Hands (head and hands trackers), and No-Avatar (head and hands trackers; only controllers visible). Our results indicate that tracking the head, hands, and feet significantly increases the sense of embodiment and the sense of spatial presence when embodying an inverse-kinematic avatar for male participants. |
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| AbstractList | Many research studies have investigated avatar embodiment and its effects on self-location, agency, and body ownership. Researchers have also investigated the effects of various external stimuli and avatar appearances during embodiment. However, the effects of body tracking fidelity while embodying an inverse-kinematic avatar are relatively unexplored. In this paper, we present two studies using a set of six trackers that investigate four levels of body tracking fidelity during avatar embodiment for male participants only: Complete (head, hands, feet, and pelvis trackers), Head-and-Extremities (head, hands, and feet trackers), Head-and-Hands (head and hands trackers), and No-Avatar (head and hands trackers; only controllers visible). Our results indicate that tracking the head, hands, and feet significantly increases the sense of embodiment and the sense of spatial presence when embodying an inverse-kinematic avatar for male participants. |
| Author | Moore, Alec G. Fishwick, Paul A. McMahan, Ryan P. Eubanks, James Coleman |
| Author_xml | – sequence: 1 givenname: James Coleman surname: Eubanks fullname: Eubanks, James Coleman email: j.coleman.eubanks@utdallas.edu organization: University of Texas at Dallas,School of Arts, Technology, and Emerging Communication,Richardson,TX,USA – sequence: 2 givenname: Alec G. surname: Moore fullname: Moore, Alec G. email: agm@Knights.ucf.edu organization: University of Central Florida,Department of Computer Science,Orlando,FL,USA – sequence: 3 givenname: Paul A. surname: Fishwick fullname: Fishwick, Paul A. email: Paul.Fishwick@utdallas.edu organization: University of Texas at Dallas,School of Arts, Technology, and Emerging Communication,Richardson,TX,USA – sequence: 4 givenname: Ryan P. surname: McMahan fullname: McMahan, Ryan P. email: rpm@ucf.edu organization: University of Central Florida,Department of Computer Science,Orlando,FL,USA |
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| SubjectTerms | avatars. Human-centered computing avatars. Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality; Human-centered computing-Human computer interaction (HCI)-HCI design and evaluation methods-User studies body tracking fidelity Embodiment HCI design and evaluation methods Human computer interaction (HCI) Human-centered computing Interaction paradigms User studies virtual reality |
| Title | The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants |
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