Scene-Context-Aware Indoor Object Selection and Movement in VR

Virtual reality (VR) applications such as interior design typically require accurate and efficient selection and movement of indoor objects. In this paper, we present an indoor object selection and movement approach by taking into account scene contexts such as object semantics and interrelations. T...

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Vydáno v:Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) s. 235 - 244
Hlavní autoři: Wang, Miao, Ye, Zi-Ming, Shi, Jin-Chuan, Yang, Yang-Liang
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.03.2021
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ISSN:2642-5254
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Abstract Virtual reality (VR) applications such as interior design typically require accurate and efficient selection and movement of indoor objects. In this paper, we present an indoor object selection and movement approach by taking into account scene contexts such as object semantics and interrelations. This provides more intelligence and guidance to the interaction, and greatly enhances user experience. We evaluate our proposals by comparing them with traditional approaches in different interaction modes based on controller, head pose, and eye gaze. Extensive user studies on a variety of selection and movement tasks are conducted to validate the advantages of our approach. We demonstrate our findings via a furniture arrangement application.
AbstractList Virtual reality (VR) applications such as interior design typically require accurate and efficient selection and movement of indoor objects. In this paper, we present an indoor object selection and movement approach by taking into account scene contexts such as object semantics and interrelations. This provides more intelligence and guidance to the interaction, and greatly enhances user experience. We evaluate our proposals by comparing them with traditional approaches in different interaction modes based on controller, head pose, and eye gaze. Extensive user studies on a variety of selection and movement tasks are conducted to validate the advantages of our approach. We demonstrate our findings via a furniture arrangement application.
Author Wang, Miao
Ye, Zi-Ming
Yang, Yang-Liang
Shi, Jin-Chuan
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  givenname: Miao
  surname: Wang
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  email: miaow@buaa.edu.cn
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  givenname: Zi-Ming
  surname: Ye
  fullname: Ye, Zi-Ming
  organization: State Key Laboratory of Virtual Reality Technology and Systems, Beihang University,China
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  givenname: Jin-Chuan
  surname: Shi
  fullname: Shi, Jin-Chuan
  organization: State Key Laboratory of Virtual Reality Technology and Systems, Beihang University,China
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  givenname: Yang-Liang
  surname: Yang
  fullname: Yang, Yang-Liang
  organization: University of Bath
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Snippet Virtual reality (VR) applications such as interior design typically require accurate and efficient selection and movement of indoor objects. In this paper, we...
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StartPage 235
SubjectTerms Human-centered computing-Human computer interaction (HCI)-Interaction techniques-Pointing
Proposals
Semantics
Task analysis
Three-dimensional displays
User experience
User interfaces
Virtual reality
Title Scene-Context-Aware Indoor Object Selection and Movement in VR
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