A VR/AR Environment for Multi-User Liver Anatomy Education

We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training scenarios ranging from small learning groups to classroom-size education, where students and teachers can participate in virtual reality, augmen...

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Vydáno v:Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) s. 296 - 305
Hlavní autoři: Schott, Danny, Saalfeld, Patrick, Schmidt, Gerd, Joeres, Fabian, Boedecker, Christian, Huettl, Florentine, Lang, Hauke, Huber, Tobias, Preim, Bernhard, Hansen, Christian
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.03.2021
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ISSN:2642-5254
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Abstract We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training scenarios ranging from small learning groups to classroom-size education, where students and teachers can participate in virtual reality, augmented reality, or via desktop PCs. In an iterative development process with surgeons and teachers, a virtual organ library was created. Nineteen liver data sets were used comprising 3D surface models, 2D image data, pathology information, diagnosis and treatment decisions. These data sets can interactively be sorted and investigated individually regarding their volumetric and meta information. The three participation modes were evaluated within a user study with surgery lecturers (5) and medical students (5). We assessed the usability and presence using questionnaires. Additionally, we collected qualitative data with semistructured interviews. A total of 435 individual statements were recorded and summarized to 49 statements. The results show that our prototype is usable, induces presence, and potentially support the teaching of liver anatomy and surgery in the future.
AbstractList We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training scenarios ranging from small learning groups to classroom-size education, where students and teachers can participate in virtual reality, augmented reality, or via desktop PCs. In an iterative development process with surgeons and teachers, a virtual organ library was created. Nineteen liver data sets were used comprising 3D surface models, 2D image data, pathology information, diagnosis and treatment decisions. These data sets can interactively be sorted and investigated individually regarding their volumetric and meta information. The three participation modes were evaluated within a user study with surgery lecturers (5) and medical students (5). We assessed the usability and presence using questionnaires. Additionally, we collected qualitative data with semistructured interviews. A total of 435 individual statements were recorded and summarized to 49 statements. The results show that our prototype is usable, induces presence, and potentially support the teaching of liver anatomy and surgery in the future.
Author Boedecker, Christian
Saalfeld, Patrick
Schott, Danny
Huettl, Florentine
Schmidt, Gerd
Joeres, Fabian
Hansen, Christian
Huber, Tobias
Preim, Bernhard
Lang, Hauke
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  email: hansen@isg.cs.uni-magdeburg.de
  organization: Otto-von-Guericke University,Magdeburg,Germany
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Snippet We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training...
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StartPage 296
SubjectTerms Applied computing-Interactive learning environments
Applied computing-Life and medical sciences
Human-centered computing-Collaborative and social computing systems and tools
Human-centered computing-Human computer interaction (HCI)
Human-centered computing-Interactive systems and tools
Liver
Prototypes
Surgery
Systems support
Three-dimensional displays
Training
User interfaces
Title A VR/AR Environment for Multi-User Liver Anatomy Education
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