Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback
This paper investigates providing grounded passive haptic feedback to a user of a VR application through a handheld stick with which the user taps virtual objects. Such an investigation benefits VR applications beyond those where the stick interaction is actually an integral part of the narrative. P...
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| Published in: | Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) pp. 83 - 92 |
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| Format: | Conference Proceeding |
| Language: | English |
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IEEE
01.03.2022
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| ISSN: | 2642-5254 |
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| Abstract | This paper investigates providing grounded passive haptic feedback to a user of a VR application through a handheld stick with which the user taps virtual objects. Such an investigation benefits VR applications beyond those where the stick interaction is actually an integral part of the narrative. Providing passive haptic feedback through a handheld stick as opposed to directly through the user's hand has the potential for more believable and more frequent feedback opportunities. The stick is likely to dull the user's haptics perception and proprioception, potentially avoiding a haptics perception uncanny valley and increasing the redirection detection thresholds. Two haptics redirection methods are proposed: the DriftingHand method, which alters the position of the user's virtual hand, and the Vari-Stick method, which alters the length of the virtual stick. Detection thresholds were measured in a user study (N = 60) by testing the two methods for a range of offsets between the virtual and the real object, for multiple stick lengths, and multiple distances from the user to the real object. Overall, the study reveals that VariStick and DriftingHand provide an undetectable range of offsets of [-20cm, +13cm] and [-11cm, +11cm], respectively. |
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| AbstractList | This paper investigates providing grounded passive haptic feedback to a user of a VR application through a handheld stick with which the user taps virtual objects. Such an investigation benefits VR applications beyond those where the stick interaction is actually an integral part of the narrative. Providing passive haptic feedback through a handheld stick as opposed to directly through the user's hand has the potential for more believable and more frequent feedback opportunities. The stick is likely to dull the user's haptics perception and proprioception, potentially avoiding a haptics perception uncanny valley and increasing the redirection detection thresholds. Two haptics redirection methods are proposed: the DriftingHand method, which alters the position of the user's virtual hand, and the Vari-Stick method, which alters the length of the virtual stick. Detection thresholds were measured in a user study (N = 60) by testing the two methods for a range of offsets between the virtual and the real object, for multiple stick lengths, and multiple distances from the user to the real object. Overall, the study reveals that VariStick and DriftingHand provide an undetectable range of offsets of [-20cm, +13cm] and [-11cm, +11cm], respectively. |
| Author | Zhou, Yuqi Popescu, Voicu |
| Author_xml | – sequence: 1 givenname: Yuqi surname: Zhou fullname: Zhou, Yuqi email: zhou1168@purdue.edu organization: Purdue University – sequence: 2 givenname: Voicu surname: Popescu fullname: Popescu, Voicu email: popescu@purdue.edu organization: Purdue University |
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| Snippet | This paper investigates providing grounded passive haptic feedback to a user of a VR application through a handheld stick with which the user taps virtual... |
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| StartPage | 83 |
| SubjectTerms | Conferences Design methodology detection thresholds Grounded passive haptics redirection handheld prop haptic retargeting Human-centered computing- Visualization-Visualization design and evaluation methods Human-centered computing-Visualization-Visualization techniques-Treemaps Length measurement Three-dimensional displays User interfaces Virtual reality Visualization |
| Title | Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback |
| URI | https://ieeexplore.ieee.org/document/9756750 |
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