The research and application of the collision detection algorithm in the virtual simulation system

With the development of simulation technology, computer software and hardware technology, three-dimensional virtual simulation has been widely used in many fields. Based on Visual Studio2008 software platform and OpenSceneGraph three-dimensional scene rendering engine, this paper programs and achiev...

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Vydáno v:Chinese Control Conference s. 6417 - 6420
Hlavní autoři: Li, Panpan, Shan, Liang, Su, Zhiyong
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: TCCT, CAA 01.07.2014
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ISSN:1934-1768
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Popis
Shrnutí:With the development of simulation technology, computer software and hardware technology, three-dimensional virtual simulation has been widely used in many fields. Based on Visual Studio2008 software platform and OpenSceneGraph three-dimensional scene rendering engine, this paper programs and achieves a process in which the moving car runs on the rough terrain in a virtual simulation environment. This paper designs the collision detection algorithm to deal with the collision problem about the car and the three-dimensional terrain. The simulation shows that the designed collision detection algorithm can obtain good results.
ISSN:1934-1768
DOI:10.1109/ChiCC.2014.6896046