The research and application of the collision detection algorithm in the virtual simulation system
With the development of simulation technology, computer software and hardware technology, three-dimensional virtual simulation has been widely used in many fields. Based on Visual Studio2008 software platform and OpenSceneGraph three-dimensional scene rendering engine, this paper programs and achiev...
Uloženo v:
| Vydáno v: | Chinese Control Conference s. 6417 - 6420 |
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| Hlavní autoři: | , , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
TCCT, CAA
01.07.2014
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| Témata: | |
| ISSN: | 1934-1768 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | With the development of simulation technology, computer software and hardware technology, three-dimensional virtual simulation has been widely used in many fields. Based on Visual Studio2008 software platform and OpenSceneGraph three-dimensional scene rendering engine, this paper programs and achieves a process in which the moving car runs on the rough terrain in a virtual simulation environment. This paper designs the collision detection algorithm to deal with the collision problem about the car and the three-dimensional terrain. The simulation shows that the designed collision detection algorithm can obtain good results. |
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| ISSN: | 1934-1768 |
| DOI: | 10.1109/ChiCC.2014.6896046 |