Exploring the effects of image persistence in low frame rate virtual environments

In virtual reality applications, there is an aim to provide real time graphics which run at high refresh rates. However, there are many situations in which this is not possible due to simulation or rendering issues. When running at low frame rates, several aspects of the user experience are affected...

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Bibliographic Details
Published in:Proceedings of the IEEE Virtual Reality Annual International Symposium pp. 19 - 26
Main Authors: Zielinski, David J., Rao, Hrishikesh M., Sommer, Mark A., Kopper, Regis
Format: Conference Proceeding
Language:English
Published: IEEE 01.03.2015
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ISSN:1087-8270
Online Access:Get full text
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