FLARE: Fast layout for augmented reality applications

Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR app...

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Vydáno v:2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) s. 207 - 212
Hlavní autoři: Gal, Ran, Shapira, Lior, Ofek, Eyal, Kohli, Pushmeet
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.09.2014
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Abstract Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR application specifies a set of rules (constraints) which enforce self-consistency (rules regarding the inter-relationships of application components) and scene-consistency (application components are consistent with the physical environment they are placed in). When a user enters a new environment, we create, in real-time, a layout for the application, which is consistent with the defined constraints (as much as possible). We find the optimal configurations for each object by solving a constraint-satisfaction problem. Our stochastic move making algorithm is domain-aware, and allows us to efficiently converge to a solution for most rule-sets. In the paper we demonstrate several augmented reality applications that automatically adapt to different rooms and changing circumstances in each room.
AbstractList Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR application specifies a set of rules (constraints) which enforce self-consistency (rules regarding the inter-relationships of application components) and scene-consistency (application components are consistent with the physical environment they are placed in). When a user enters a new environment, we create, in real-time, a layout for the application, which is consistent with the defined constraints (as much as possible). We find the optimal configurations for each object by solving a constraint-satisfaction problem. Our stochastic move making algorithm is domain-aware, and allows us to efficiently converge to a solution for most rule-sets. In the paper we demonstrate several augmented reality applications that automatically adapt to different rooms and changing circumstances in each room.
Author Ofek, Eyal
Kohli, Pushmeet
Gal, Ran
Shapira, Lior
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  surname: Kohli
  fullname: Kohli, Pushmeet
  email: pkohli@microsoft.com
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Snippet Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any...
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StartPage 207
SubjectTerms Algorithm design and analysis
Augmented reality
Cameras
Cost function
F.4.1 [Mathematical Logic]: Logic and Constraint Programming
G.3 [Probability and Statistics]
Games
Layout
Markov Processes
Proposals
Title FLARE: Fast layout for augmented reality applications
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