FLARE: Fast layout for augmented reality applications
Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR app...
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| Vydáno v: | 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) s. 207 - 212 |
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IEEE
01.09.2014
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| Abstract | Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR application specifies a set of rules (constraints) which enforce self-consistency (rules regarding the inter-relationships of application components) and scene-consistency (application components are consistent with the physical environment they are placed in). When a user enters a new environment, we create, in real-time, a layout for the application, which is consistent with the defined constraints (as much as possible). We find the optimal configurations for each object by solving a constraint-satisfaction problem. Our stochastic move making algorithm is domain-aware, and allows us to efficiently converge to a solution for most rule-sets. In the paper we demonstrate several augmented reality applications that automatically adapt to different rooms and changing circumstances in each room. |
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| AbstractList | Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR application specifies a set of rules (constraints) which enforce self-consistency (rules regarding the inter-relationships of application components) and scene-consistency (application components are consistent with the physical environment they are placed in). When a user enters a new environment, we create, in real-time, a layout for the application, which is consistent with the defined constraints (as much as possible). We find the optimal configurations for each object by solving a constraint-satisfaction problem. Our stochastic move making algorithm is domain-aware, and allows us to efficiently converge to a solution for most rule-sets. In the paper we demonstrate several augmented reality applications that automatically adapt to different rooms and changing circumstances in each room. |
| Author | Ofek, Eyal Kohli, Pushmeet Gal, Ran Shapira, Lior |
| Author_xml | – sequence: 1 givenname: Ran surname: Gal fullname: Gal, Ran email: rgal@microsoft.com – sequence: 2 givenname: Lior surname: Shapira fullname: Shapira, Lior email: liors@microsoft.com – sequence: 3 givenname: Eyal surname: Ofek fullname: Ofek, Eyal email: eyalofek@microsoft.com – sequence: 4 givenname: Pushmeet surname: Kohli fullname: Kohli, Pushmeet email: pkohli@microsoft.com |
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| Snippet | Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any... |
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| SubjectTerms | Algorithm design and analysis Augmented reality Cameras Cost function F.4.1 [Mathematical Logic]: Logic and Constraint Programming G.3 [Probability and Statistics] Games Layout Markov Processes Proposals |
| Title | FLARE: Fast layout for augmented reality applications |
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