Delta Voxel Cone Tracing
Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for both: synthetic objects have to match lighting conditions of their real counterparts, while real surfaces need to account for the change in illumination introduced by the p...
Uložené v:
| Vydané v: | 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) s. 39 - 44 |
|---|---|
| Hlavný autor: | |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.09.2014
|
| Predmet: | |
| On-line prístup: | Získať plný text |
| Tagy: |
Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
|
| Abstract | Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for both: synthetic objects have to match lighting conditions of their real counterparts, while real surfaces need to account for the change in illumination introduced by the presence of an additional synthetic object. In this paper we present a novel relighting solution called Delta Voxel Cone Tracing to compute both direct shadows and first bounce mutual indirect illumination. We introduce a voxelized, pre-filtered representation of the combined real and synthetic surfaces together with the extracted illumination difference due to the augmentation. In a final gathering step this representation is cone-traced and superimposed onto both types of surfaces, adding additional light from indirect bounces and synthetic shadows from anti-radiance present in the volume. The algorithm computes results at interactive rates, is temporally coherent and to our knowledge provides the first real-time rasterizer solution for mutual diffuse, glossy and perfect specular indirect reflections between synthetic and real surfaces in mixed reality. |
|---|---|
| AbstractList | Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for both: synthetic objects have to match lighting conditions of their real counterparts, while real surfaces need to account for the change in illumination introduced by the presence of an additional synthetic object. In this paper we present a novel relighting solution called Delta Voxel Cone Tracing to compute both direct shadows and first bounce mutual indirect illumination. We introduce a voxelized, pre-filtered representation of the combined real and synthetic surfaces together with the extracted illumination difference due to the augmentation. In a final gathering step this representation is cone-traced and superimposed onto both types of surfaces, adding additional light from indirect bounces and synthetic shadows from anti-radiance present in the volume. The algorithm computes results at interactive rates, is temporally coherent and to our knowledge provides the first real-time rasterizer solution for mutual diffuse, glossy and perfect specular indirect reflections between synthetic and real surfaces in mixed reality. |
| Author | Franke, Tobias Alexander |
| Author_xml | – sequence: 1 givenname: Tobias Alexander surname: Franke fullname: Franke, Tobias Alexander email: tobias.franke@igd.fraunhofer.de organization: Fraunhofer IGD, Tech. Univ. Darmstadt, Darmstadt, Germany |
| BookMark | eNotjk1Lw0AQQEdQUGvuopf8gcSd7GZn51jiV6GloMFr2c1OZCGmkvSg_96CPT3e5fGu4XzcjwJwh6pEVPywet8s38pKoSktG2cUnUHG5NAQs0Vn-BKyeU5BVZasqYmv4PZRhoPPP_Y_MuTNsZe3k-_S-HkDF70fZslOXED7_NQ2r8V6-7JqlusiIdWHwvVB21gLuaCoo6hDiGwJxTN6w6YPlUTpHAbv0EY6qosSyJGuvWi9gPv_bBKR3feUvvz0uzvt6z_8Gzv3 |
| ContentType | Conference Proceeding |
| DBID | 6IE 6IL CBEJK RIE RIL |
| DOI | 10.1109/ISMAR.2014.6948407 |
| DatabaseName | IEEE Electronic Library (IEL) Conference Proceedings IEEE Xplore POP ALL IEEE Xplore All Conference Proceedings IEEE Electronic Library (IEL) IEEE Proceedings Order Plans (POP All) 1998-Present |
| DatabaseTitleList | |
| Database_xml | – sequence: 1 dbid: RIE name: IEEE Electronic Library (IEL) url: https://ieeexplore.ieee.org/ sourceTypes: Publisher |
| DeliveryMethod | fulltext_linktorsrc |
| EISBN | 9781479961849 1479961841 |
| EndPage | 44 |
| ExternalDocumentID | 6948407 |
| Genre | orig-research |
| GroupedDBID | 6IE 6IL ALMA_UNASSIGNED_HOLDINGS CBEJK RIB RIC RIE RIL |
| ID | FETCH-LOGICAL-i175t-8fb36d5e78b07c7d3bbd9671ea91a494fb2edec81ba816d7b2e8deb78735ae33 |
| IEDL.DBID | RIE |
| ISICitedReferencesCount | 18 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000349548300019&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| IngestDate | Wed Aug 27 04:35:50 EDT 2025 |
| IsPeerReviewed | false |
| IsScholarly | true |
| Language | English |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-i175t-8fb36d5e78b07c7d3bbd9671ea91a494fb2edec81ba816d7b2e8deb78735ae33 |
| PageCount | 6 |
| ParticipantIDs | ieee_primary_6948407 |
| PublicationCentury | 2000 |
| PublicationDate | 2014-Sept. |
| PublicationDateYYYYMMDD | 2014-09-01 |
| PublicationDate_xml | – month: 09 year: 2014 text: 2014-Sept. |
| PublicationDecade | 2010 |
| PublicationTitle | 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) |
| PublicationTitleAbbrev | ISMAR |
| PublicationYear | 2014 |
| Publisher | IEEE |
| Publisher_xml | – name: IEEE |
| SSID | ssib026764579 |
| Score | 2.009382 |
| Snippet | Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for both: synthetic objects have to... |
| SourceID | ieee |
| SourceType | Publisher |
| StartPage | 39 |
| SubjectTerms | Delta Radiance Fields Geometry Image reconstruction Light sources Lighting Mixed Reality Real-time Global Illumination Relighting Rough surfaces Surface roughness Virtual reality Voxel Cone Tracing |
| Title | Delta Voxel Cone Tracing |
| URI | https://ieeexplore.ieee.org/document/6948407 |
| WOSCitedRecordID | wos000349548300019&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LSwMxEB7a4sGTSiv1yR48um13k80kR1GLHixFi_RW8phAobTSbsWfb_bRiuDFW54MMyTMTDLfDMAN5xytSVVMxGxwULiPpbQ2Tq0XqBlHT1WxCRyN5HSqxg243WNhiKgMPqNe0Sz_8t3Kbounsr5QPPgj2IQmoqiwWruzkwoUPEO1w8UMVP_57eXutQje4r16468KKqUCGR79j_QxdH6QeNF4r2NOoEHLNnQfaJHr6H31RYsoLKQoaBwb5jswGT5O7p_iusJBPA9qO4-lN0y4jFCaAVp0zBinBCakVaK54t6k5MgG01LLRDgMXenIhEvGMk2MnUJrGah0IaIiUb1hxhtjOLJUcSSSWjkvhQgmwRm0C6ZmH1UOi1nNz_nfwxdwWMitiqW6hFa-3tIVHNjPfL5ZX5eC_wbZYoQ_ |
| linkProvider | IEEE |
| linkToHtml | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LSwMxEB5qFfSk0opv9-DR7WOTZpKjqKXFthQt0lvJYxYKpZW6FX--yXZbEbx4y5Nh8mBmkvlmAG4552hNomIiZr2BwtNYSmvjxKYCNeOY0jrZBA4GcjxWwxLcbbEwRJQ7n1EtFPO_fLewq_BUVheKe3sEd2A3ZM4q0Fqb05MIFLyFaoOMaah697V__xLct3itmPorh0ouQtqH_yN-BNUfLF403EqZYyjRvAKnjzTLdPS2-KJZ5AdS5GWO9f1VGLWfRg-duMhxEE-94M5imRomXItQmgZadMwYpwQ2Saum5oqnJiFH1iuXWjaFQ1-Vjoy_ZqylibETKM89lVOIKISqN8ykxhiOLFEciaRWLpVCeKXgDCqBqcn7OorFpODn_O_mG9jvjPq9Sa87eL6Ag7CGa8-qSyhnyxVdwZ79zKYfy-t8E74B81mHiA |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2014+IEEE+International+Symposium+on+Mixed+and+Augmented+Reality+%28ISMAR%29&rft.atitle=Delta+Voxel+Cone+Tracing&rft.au=Franke%2C+Tobias+Alexander&rft.date=2014-09-01&rft.pub=IEEE&rft.spage=39&rft.epage=44&rft_id=info:doi/10.1109%2FISMAR.2014.6948407&rft.externalDocID=6948407 |