Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems
We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using the cluster driving a large display system. A hybrid strategy that partitions the scanning task of a frame image by both region and scale is pr...
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| Published in: | 2009 IEEE Virtual Reality Conference pp. 231 - 232 |
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| Main Authors: | , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.03.2009
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| Subjects: | |
| ISBN: | 9781424439430, 1424439434 |
| ISSN: | 1087-8270 |
| Online Access: | Get full text |
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| Summary: | We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using the cluster driving a large display system. A hybrid strategy that partitions the scanning task of a frame image by both region and scale is proposed. Based on this hybrid strategy, a novel data structure called a scanning tree is designed to organize the computing nodes. The level of effectiveness of the proposed solution was tested by incorporating it into a gesture interface controlling a ultra-high-resolution tiled display wall. |
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| ISBN: | 9781424439430 1424439434 |
| ISSN: | 1087-8270 |
| DOI: | 10.1109/VR.2009.4811030 |

