Abstracting perception and manipulation in end-user robot programming using Sikuli

We propose a programming paradigm for robotics that has the potential to drastically facilitate robotic programming. Building up on Sikuli, a GUI automation language, we abstract specific robotic perception and control capabilities into first-class objects that are embedded in a simple scripting lan...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:IEEE International Conference on Technologies for Practical Robot Applications (Print) s. 1 - 6
Hlavní autoři: Kasper, Michael, Correll, Nikolaus, Yeh, Tom
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.04.2014
Témata:
ISSN:2325-0526
On-line přístup:Získat plný text
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
Popis
Shrnutí:We propose a programming paradigm for robotics that has the potential to drastically facilitate robotic programming. Building up on Sikuli, a GUI automation language, we abstract specific robotic perception and control capabilities into first-class objects that are embedded in a simple scripting language. Currently, robotics programming requires a deep understanding of perception, controls and algorithms, knowledge of a specific robot's perception capabilities and kinematics, and finally a substantial amount of software engineering. Although learn-by-demonstration allows also relatively unskilled users to adapt a robot to their needs, this approach is intrinsically limited by the complexity such a program can reach. This paper presents a proof-of-concept for migrating Sikuli from the virtual GUI workspace of computer software to the physical 3D workspace of robotics. It then presents an example use case that illustrates the power of this new approach using a simple script that arranges a set of randomly aligned blocks into a tower using a Baxter robot equipped with an Asus Xtion Pro.
ISSN:2325-0526
DOI:10.1109/TePRA.2014.6869156