Inexpensive Immersive Projection

Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mirror and a display surface. Our technique renders an arbitrarily wide field of view...

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Published in:2008 IEEE Virtual Reality Conference pp. 237 - 240
Main Authors: Yuen, Nancy P. Y., Thibault, William C.
Format: Conference Proceeding
Language:English
Published: IEEE 01.03.2008
Subjects:
ISBN:9781424419715, 1424419719
ISSN:1087-8270
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Abstract Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mirror and a display surface. Our technique renders an arbitrarily wide field of view using an efficient GPU-based single-pass rendering algorithm. The rendering algorithm is preceded by a one-time camera-based geometric correction calibration step. As we will describe, this technique can be implemented with inexpensive, commodity hardware and using readily available display surfaces. Thus, this technique enables immersive projection systems to be used in casual locations, such as a classroom or even in the home.
AbstractList Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mirror and a display surface. Our technique renders an arbitrarily wide field of view using an efficient GPU-based single-pass rendering algorithm. The rendering algorithm is preceded by a one-time camera-based geometric correction calibration step. As we will describe, this technique can be implemented with inexpensive, commodity hardware and using readily available display surfaces. Thus, this technique enables immersive projection systems to be used in casual locations, such as a classroom or even in the home.
Author Thibault, William C.
Yuen, Nancy P. Y.
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  organization: California State University East Bay, e-mail: william.thibault@csueastbay.edu
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Snippet Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively...
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StartPage 237
SubjectTerms Calibration
camera calibration
Cameras
Computer displays
Computer vision
Costs
display algorithms
Geometry
Hardware
I.3.3 [Computing Methodologies]: Computer Graphics-Picture/Image Generation
I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture-Camera Calibration
Mirrors
projector-camera systems
Rendering (computer graphics)
Shape
viewing algorithms
Title Inexpensive Immersive Projection
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