Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities
Cross-Reality (CR) involves interaction between different modalities and levels of immersion such as Virtual and Augmented Reality, as we explore in this paper. Whereas previous work assumed similarity between their respective Virtual and Augmented Environment (VE and AE), we explore the case in whi...
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| Published in: | 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) pp. 528 - 537 |
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| Main Authors: | , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.10.2022
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| Subjects: | |
| Online Access: | Get full text |
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