Context-Aware Support of Dexterity Skills in Cross-Reality Environments
Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on situations where the user must carry out a complex manual activity that requires additional information to be present during the activity to ac...
Uloženo v:
| Vydáno v: | IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) s. 954 - 957 |
|---|---|
| Hlavní autoři: | , , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
01.10.2022
|
| Témata: | |
| ISSN: | 2771-1110 |
| On-line přístup: | Získat plný text |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| Abstract | Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on situations where the user must carry out a complex manual activity that requires additional information to be present during the activity to achieve the desired result. To this end, the emphasis is on activities that require fine-motor skills and in-depth expertise and training, for which XR is a powerful tool to support and guide users performing these tasks. The contexts we detect include user intentions, environmental conditions, and activity progressions. Our work builds on these contexts with the main focus on determining how XR should adapt for the end-user from a usability perspective. The feedback we request from ISMAR consists of input in detection, usability, and simulation categories, together with how to balance these categories to create real-time and user-friendly systems. The next steps of our work will consider how to content should adjust based on the cognitive load, activity space, and environmental conditions. |
|---|---|
| AbstractList | Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on situations where the user must carry out a complex manual activity that requires additional information to be present during the activity to achieve the desired result. To this end, the emphasis is on activities that require fine-motor skills and in-depth expertise and training, for which XR is a powerful tool to support and guide users performing these tasks. The contexts we detect include user intentions, environmental conditions, and activity progressions. Our work builds on these contexts with the main focus on determining how XR should adapt for the end-user from a usability perspective. The feedback we request from ISMAR consists of input in detection, usability, and simulation categories, together with how to balance these categories to create real-time and user-friendly systems. The next steps of our work will consider how to content should adjust based on the cognitive load, activity space, and environmental conditions. |
| Author | Ceyssens, Jeroen Luyten, Kris Di Fiore, Fabian |
| Author_xml | – sequence: 1 givenname: Jeroen surname: Ceyssens fullname: Ceyssens, Jeroen email: jeroen.ceyssens@uhasselt.be organization: Hasselt University - Flanders Make - Expertise Centre for Digital Media – sequence: 2 givenname: Fabian surname: Di Fiore fullname: Di Fiore, Fabian email: fabian.difiore@uhasselt.be organization: Hasselt University - Flanders Make - Expertise Centre for Digital Media – sequence: 3 givenname: Kris surname: Luyten fullname: Luyten, Kris email: kris.luyten@uhasselt.be organization: Hasselt University - Flanders Make - Expertise Centre for Digital Media |
| BookMark | eNotjM1Kw0AURkdRsNY8gZtsXE6dO7_JMsRaCxWh1XVJkzswNZ2Umanat7dFz-aDA9-5JVd-8EjIA7AJACsf56vXakmrbnvwbVKGGT7hjPMJYxzkBclKU4DWSiqhlbgkI24MUDhdb0gW45YxJjiTIGBEZvXgE_4kWn03AfPVYb8fQsoHmz-dLAaXjvnq0_V9zJ3P6zDESJfY9Gc_9V8uDH6HPsU7cm2bPmL2v2Py8Tx9r1_o4m02r6sFdSBEorhh2grRWmm14l2xEbzVQmgjsZHQGQnSbDoFsujgTKdLVAw1aostb6wYk_u_rkPE9T64XROO67I0UhkpfgEzoVJ2 |
| CODEN | IEEPAD |
| ContentType | Conference Proceeding |
| DBID | 6IE 6IL CBEJK RIE RIL |
| DOI | 10.1109/ISMAR-Adjunct57072.2022.00214 |
| DatabaseName | IEEE Electronic Library (IEL) Conference Proceedings IEEE Xplore POP ALL IEEE Xplore All Conference Proceedings IEEE Electronic Library (IEL) IEEE Proceedings Order Plans (POP All) 1998-Present |
| DatabaseTitleList | |
| Database_xml | – sequence: 1 dbid: RIE name: IEEE Electronic Library (IEL) url: https://ieeexplore.ieee.org/ sourceTypes: Publisher |
| DeliveryMethod | fulltext_linktorsrc |
| EISBN | 9781665453653 1665453656 |
| EISSN | 2771-1110 |
| EndPage | 957 |
| ExternalDocumentID | 9974574 |
| Genre | orig-research |
| GroupedDBID | 6IE 6IF 6IL 6IN AAWTH ABLEC ADZIZ ALMA_UNASSIGNED_HOLDINGS BEFXN BFFAM BGNUA BKEBE BPEOZ CBEJK CHZPO IEGSK OCL RIE RIL |
| ID | FETCH-LOGICAL-i133t-eb06f33cf4f652d8b32c633674ea41d74147bd5148d11111d69e50e6e6fec2af3 |
| IEDL.DBID | RIE |
| ISICitedReferencesCount | 0 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000918030200203&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| IngestDate | Wed Aug 27 02:18:55 EDT 2025 |
| IsPeerReviewed | false |
| IsScholarly | false |
| Language | English |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-i133t-eb06f33cf4f652d8b32c633674ea41d74147bd5148d11111d69e50e6e6fec2af3 |
| PageCount | 4 |
| ParticipantIDs | ieee_primary_9974574 |
| PublicationCentury | 2000 |
| PublicationDate | 2022-Oct. |
| PublicationDateYYYYMMDD | 2022-10-01 |
| PublicationDate_xml | – month: 10 year: 2022 text: 2022-Oct. |
| PublicationDecade | 2020 |
| PublicationTitle | IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) |
| PublicationTitleAbbrev | ISMAR-ADJUNCT |
| PublicationYear | 2022 |
| Publisher | IEEE |
| Publisher_xml | – name: IEEE |
| SSID | ssj0003204131 |
| Score | 1.8085096 |
| Snippet | Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on... |
| SourceID | ieee |
| SourceType | Publisher |
| StartPage | 954 |
| SubjectTerms | Adaptation models Cognitive load Design methodology Human-centered computing-Interaction design-Interaction design process and methods-Activity centered design Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed / augmented reality Real-time systems Training Usability X reality |
| Title | Context-Aware Support of Dexterity Skills in Cross-Reality Environments |
| URI | https://ieeexplore.ieee.org/document/9974574 |
| WOSCitedRecordID | wos000918030200203&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1NTwIxEG2AGONJDRi_04PerOy23XZ7JAjqQUJAE25kt50mq2QxsOjfty0EOXjx1jRp0k6TeW-mfTMI3XCbR8IaRvJMScKFVsRFtpoorpVbk1GqstBsQg4G6WSihjV0t9XCAED4fAb3fhje8s1cr3yqrK0c-U0kr6O6lGKt1drmUxiNnD-O99Htpoxm-3n80hmRjnl3AFElMpJed0V9fU7qNTs7zVQClvQP_7eLI9T6FeXh4RZujlENyiZ6DNWlXPDa-c4WgH2PTsen8dzih-B1HcfG449iNlviosRdD4lkBIF7496Oxq2F3vq91-4T2fRGIIWLKisC3sSMacutSKhJc0a1YExIDhmPjeMJXObGsaHUeKcYG6EgiUCAsKBpZtkJapTzEk4R5pkjEUzEkKeCC-OVq5IpwSE1NrV5fIaa3gjTz3X5i-nm_Od_T1-gA2_l9X-3S9SoFiu4Qnv6qyqWi-twZz9SbZi9 |
| linkProvider | IEEE |
| linkToHtml | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1NTwIxEG0QjXpSA8Zve9Cb1d22290eCYIQgRDAhBvZbafJKlkMLPr3bReCHLx4a5o0aafJvDfTvhmE7rhJPGE0I0ksQ8KFksRGtopIrqRdE1Mq46LZRNjrReOx7JfQw0YLAwDF5zN4dMPiLV_P1NKlyp6kJb9ByHfQbsA59VZqrU1GhVHPemR_H92vC2k-tYfd2oDU9LuFiDwIvdApr6ir0EmdamernUqBJs2j_-3jGFV_ZXm4vwGcE1SCrIJeivpSNnytfcdzwK5Lp2XUeGbwc-F3LcvGw490Ol3gNMN1B4pkAAX7xo0tlVsVvTUbo3qLrLsjkNTGlTkBZ2TGlOFGBFRHCaNKMCZCDjH3tWUKPEy05UORdm7R10JC4IEAYUDR2LBTVM5mGZwhzGNLI5jwIYkEF9ppV0MmBYdIm8gk_jmqOCNMPlcFMCbr81_8PX2LDlqjbmfSafdeL9Ghs_jq99sVKufzJVyjPfWVp4v5TXF_P3WnnAQ |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=IEEE+International+Symposium+on+Mixed+and+Augmented+Reality+Workshops+%28Online%29&rft.atitle=Context-Aware+Support+of+Dexterity+Skills+in+Cross-Reality+Environments&rft.au=Ceyssens%2C+Jeroen&rft.au=Di+Fiore%2C+Fabian&rft.au=Luyten%2C+Kris&rft.date=2022-10-01&rft.pub=IEEE&rft.eissn=2771-1110&rft.spage=954&rft.epage=957&rft_id=info:doi/10.1109%2FISMAR-Adjunct57072.2022.00214&rft.externalDocID=9974574 |