Context-Aware Support of Dexterity Skills in Cross-Reality Environments

Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on situations where the user must carry out a complex manual activity that requires additional information to be present during the activity to ac...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) s. 954 - 957
Hlavní autoři: Ceyssens, Jeroen, Di Fiore, Fabian, Luyten, Kris
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.10.2022
Témata:
ISSN:2771-1110
On-line přístup:Získat plný text
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
Abstract Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on situations where the user must carry out a complex manual activity that requires additional information to be present during the activity to achieve the desired result. To this end, the emphasis is on activities that require fine-motor skills and in-depth expertise and training, for which XR is a powerful tool to support and guide users performing these tasks. The contexts we detect include user intentions, environmental conditions, and activity progressions. Our work builds on these contexts with the main focus on determining how XR should adapt for the end-user from a usability perspective. The feedback we request from ISMAR consists of input in detection, usability, and simulation categories, together with how to balance these categories to create real-time and user-friendly systems. The next steps of our work will consider how to content should adjust based on the cognitive load, activity space, and environmental conditions.
AbstractList Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on situations where the user must carry out a complex manual activity that requires additional information to be present during the activity to achieve the desired result. To this end, the emphasis is on activities that require fine-motor skills and in-depth expertise and training, for which XR is a powerful tool to support and guide users performing these tasks. The contexts we detect include user intentions, environmental conditions, and activity progressions. Our work builds on these contexts with the main focus on determining how XR should adapt for the end-user from a usability perspective. The feedback we request from ISMAR consists of input in detection, usability, and simulation categories, together with how to balance these categories to create real-time and user-friendly systems. The next steps of our work will consider how to content should adjust based on the cognitive load, activity space, and environmental conditions.
Author Ceyssens, Jeroen
Luyten, Kris
Di Fiore, Fabian
Author_xml – sequence: 1
  givenname: Jeroen
  surname: Ceyssens
  fullname: Ceyssens, Jeroen
  email: jeroen.ceyssens@uhasselt.be
  organization: Hasselt University - Flanders Make - Expertise Centre for Digital Media
– sequence: 2
  givenname: Fabian
  surname: Di Fiore
  fullname: Di Fiore, Fabian
  email: fabian.difiore@uhasselt.be
  organization: Hasselt University - Flanders Make - Expertise Centre for Digital Media
– sequence: 3
  givenname: Kris
  surname: Luyten
  fullname: Luyten, Kris
  email: kris.luyten@uhasselt.be
  organization: Hasselt University - Flanders Make - Expertise Centre for Digital Media
BookMark eNotjM1Kw0AURkdRsNY8gZtsXE6dO7_JMsRaCxWh1XVJkzswNZ2Umanat7dFz-aDA9-5JVd-8EjIA7AJACsf56vXakmrbnvwbVKGGT7hjPMJYxzkBclKU4DWSiqhlbgkI24MUDhdb0gW45YxJjiTIGBEZvXgE_4kWn03AfPVYb8fQsoHmz-dLAaXjvnq0_V9zJ3P6zDESJfY9Gc_9V8uDH6HPsU7cm2bPmL2v2Py8Tx9r1_o4m02r6sFdSBEorhh2grRWmm14l2xEbzVQmgjsZHQGQnSbDoFsujgTKdLVAw1aostb6wYk_u_rkPE9T64XROO67I0UhkpfgEzoVJ2
CODEN IEEPAD
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1109/ISMAR-Adjunct57072.2022.00214
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Xplore POP ALL
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 9781665453653
1665453656
EISSN 2771-1110
EndPage 957
ExternalDocumentID 9974574
Genre orig-research
GroupedDBID 6IE
6IF
6IL
6IN
AAWTH
ABLEC
ADZIZ
ALMA_UNASSIGNED_HOLDINGS
BEFXN
BFFAM
BGNUA
BKEBE
BPEOZ
CBEJK
CHZPO
IEGSK
OCL
RIE
RIL
ID FETCH-LOGICAL-i133t-eb06f33cf4f652d8b32c633674ea41d74147bd5148d11111d69e50e6e6fec2af3
IEDL.DBID RIE
ISICitedReferencesCount 0
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000918030200203&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
IngestDate Wed Aug 27 02:18:55 EDT 2025
IsPeerReviewed false
IsScholarly false
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i133t-eb06f33cf4f652d8b32c633674ea41d74147bd5148d11111d69e50e6e6fec2af3
PageCount 4
ParticipantIDs ieee_primary_9974574
PublicationCentury 2000
PublicationDate 2022-Oct.
PublicationDateYYYYMMDD 2022-10-01
PublicationDate_xml – month: 10
  year: 2022
  text: 2022-Oct.
PublicationDecade 2020
PublicationTitle IEEE International Symposium on Mixed and Augmented Reality Workshops (Online)
PublicationTitleAbbrev ISMAR-ADJUNCT
PublicationYear 2022
Publisher IEEE
Publisher_xml – name: IEEE
SSID ssj0003204131
Score 1.8085096
Snippet Within our work, we apply context-awareness to determine how AR/VR technology should adapt instructions based on the context to suit user needs. We focus on...
SourceID ieee
SourceType Publisher
StartPage 954
SubjectTerms Adaptation models
Cognitive load
Design methodology
Human-centered computing-Interaction design-Interaction design process and methods-Activity centered design Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed / augmented reality
Real-time systems
Training
Usability
X reality
Title Context-Aware Support of Dexterity Skills in Cross-Reality Environments
URI https://ieeexplore.ieee.org/document/9974574
WOSCitedRecordID wos000918030200203&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1NTwIxEG2AGONJDRi_04PerOy23XZ7JAjqQUJAE25kt50mq2QxsOjfty0EOXjx1jRp0k6TeW-mfTMI3XCbR8IaRvJMScKFVsRFtpoorpVbk1GqstBsQg4G6WSihjV0t9XCAED4fAb3fhje8s1cr3yqrK0c-U0kr6O6lGKt1drmUxiNnD-O99Htpoxm-3n80hmRjnl3AFElMpJed0V9fU7qNTs7zVQClvQP_7eLI9T6FeXh4RZujlENyiZ6DNWlXPDa-c4WgH2PTsen8dzih-B1HcfG449iNlviosRdD4lkBIF7496Oxq2F3vq91-4T2fRGIIWLKisC3sSMacutSKhJc0a1YExIDhmPjeMJXObGsaHUeKcYG6EgiUCAsKBpZtkJapTzEk4R5pkjEUzEkKeCC-OVq5IpwSE1NrV5fIaa3gjTz3X5i-nm_Od_T1-gA2_l9X-3S9SoFiu4Qnv6qyqWi-twZz9SbZi9
linkProvider IEEE
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1NTwIxEG0QjXpSA8Zve9Cb1d22290eCYIQgRDAhBvZbafJKlkMLPr3bReCHLx4a5o0aafJvDfTvhmE7rhJPGE0I0ksQ8KFksRGtopIrqRdE1Mq46LZRNjrReOx7JfQw0YLAwDF5zN4dMPiLV_P1NKlyp6kJb9ByHfQbsA59VZqrU1GhVHPemR_H92vC2k-tYfd2oDU9LuFiDwIvdApr6ir0EmdamernUqBJs2j_-3jGFV_ZXm4vwGcE1SCrIJeivpSNnytfcdzwK5Lp2XUeGbwc-F3LcvGw490Ol3gNMN1B4pkAAX7xo0tlVsVvTUbo3qLrLsjkNTGlTkBZ2TGlOFGBFRHCaNKMCZCDjH3tWUKPEy05UORdm7R10JC4IEAYUDR2LBTVM5mGZwhzGNLI5jwIYkEF9ppV0MmBYdIm8gk_jmqOCNMPlcFMCbr81_8PX2LDlqjbmfSafdeL9Ghs_jq99sVKufzJVyjPfWVp4v5TXF_P3WnnAQ
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=IEEE+International+Symposium+on+Mixed+and+Augmented+Reality+Workshops+%28Online%29&rft.atitle=Context-Aware+Support+of+Dexterity+Skills+in+Cross-Reality+Environments&rft.au=Ceyssens%2C+Jeroen&rft.au=Di+Fiore%2C+Fabian&rft.au=Luyten%2C+Kris&rft.date=2022-10-01&rft.pub=IEEE&rft.eissn=2771-1110&rft.spage=954&rft.epage=957&rft_id=info:doi/10.1109%2FISMAR-Adjunct57072.2022.00214&rft.externalDocID=9974574