Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms
Rendering a large volume is a challenging task on mobile and Augmented Reality (AR) devices due to lack of memory space and device limitations. Therefore, we implemented an Empty Space Skipping (ESS) optimization algorithm to render the high-quality large models on HoloLens. We designed and develope...
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| Published in: | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 768 - 769 |
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| Main Authors: | , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.03.2022
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| Subjects: | |
| Online Access: | Get full text |
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