Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms

Rendering a large volume is a challenging task on mobile and Augmented Reality (AR) devices due to lack of memory space and device limitations. Therefore, we implemented an Empty Space Skipping (ESS) optimization algorithm to render the high-quality large models on HoloLens. We designed and develope...

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Vydáno v:2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) s. 768 - 769
Hlavní autoři: Cetinsaya, Berk, Neumann, Carsten, Reiners, Dirk
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.03.2022
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Abstract Rendering a large volume is a challenging task on mobile and Augmented Reality (AR) devices due to lack of memory space and device limitations. Therefore, we implemented an Empty Space Skipping (ESS) optimization algorithm to render the high-quality large models on HoloLens. We designed and developed a system to visualize the computerized tomography (CT) scan data and Digital Imaging and Communications in Medicine (DICOM) files on Microsoft HoloLens 2. We used the Unity3D game engine to develop the system. As a result, we achieved about 10 times more frames per second (fps) on a high-quality model than the non-optimized version.
AbstractList Rendering a large volume is a challenging task on mobile and Augmented Reality (AR) devices due to lack of memory space and device limitations. Therefore, we implemented an Empty Space Skipping (ESS) optimization algorithm to render the high-quality large models on HoloLens. We designed and developed a system to visualize the computerized tomography (CT) scan data and Digital Imaging and Communications in Medicine (DICOM) files on Microsoft HoloLens 2. We used the Unity3D game engine to develop the system. As a result, we achieved about 10 times more frames per second (fps) on a high-quality model than the non-optimized version.
Author Cetinsaya, Berk
Neumann, Carsten
Reiners, Dirk
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  givenname: Carsten
  surname: Neumann
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  givenname: Dirk
  surname: Reiners
  fullname: Reiners, Dirk
  email: dirk.reiners@ucf.edu
  organization: University of Central Florida
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Snippet Rendering a large volume is a challenging task on mobile and Augmented Reality (AR) devices due to lack of memory space and device limitations. Therefore, we...
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SubjectTerms Computational modeling
Computed tomography
Computing methodologies-Computer graphics-Graphics systems and interfaces-Mixed/augmented reality
Computing methodologies-Computer graphics-Shape modeling-Volumetric models
Computing methodologies-Modeling and simulation-Simulation types and techniques-Real-time simulation
Conferences
DICOM
Rendering (computer graphics)
Solid modeling
Three-dimensional displays
Title Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms
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