Adaptive Plot System for Serious Emerging Games based on the Ant Colony Optimization Algorithm

A serious emerging games engine (SEGE) must make explicit the possibility of emergence in a serious game (SG), from the coordinated handling of game plot, adapted to the specific educational context where it is being developed. In previous articles a SEGE based on the ant colony optimization algorit...

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Vydané v:2019 XLV Latin American Computing Conference (CLEI) s. 1 - 10
Hlavní autori: Aguilar, Jose, Altamiranda, Junior, Diaz, Francisco, de Mesa, Jose Gutierrez, Pinto, Angel
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Jazyk:English
Vydavateľské údaje: IEEE 01.09.2019
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Abstract A serious emerging games engine (SEGE) must make explicit the possibility of emergence in a serious game (SG), from the coordinated handling of game plot, adapted to the specific educational context where it is being developed. In previous articles a SEGE based on the ant colony optimization algorithm (ACO) has been proposed, which allows the initial emergence of a SG. In the present work the adaptive plot system (APS) is specified, which allows the emergence of plot in a serious game emerging (SGE), and is based on an ACO that changes the plot in the game, according to the theme that is being given in a smart classroom SaCI (Salón de Clase Inteligente, for its acronym in Spanish),). The APS performs the management of a set of game plot that may be of interest in a context-educational domain, in such a way to adapt the SGE initially conceived to the subject taught in the SaCI, in order to make the appropriate SGE emerge Pedagogical process in progress. Additionally, this paper analyzes the behavior of APS in a case study, showing very encouraging results as SEGE.
AbstractList A serious emerging games engine (SEGE) must make explicit the possibility of emergence in a serious game (SG), from the coordinated handling of game plot, adapted to the specific educational context where it is being developed. In previous articles a SEGE based on the ant colony optimization algorithm (ACO) has been proposed, which allows the initial emergence of a SG. In the present work the adaptive plot system (APS) is specified, which allows the emergence of plot in a serious game emerging (SGE), and is based on an ACO that changes the plot in the game, according to the theme that is being given in a smart classroom SaCI (Salón de Clase Inteligente, for its acronym in Spanish),). The APS performs the management of a set of game plot that may be of interest in a context-educational domain, in such a way to adapt the SGE initially conceived to the subject taught in the SaCI, in order to make the appropriate SGE emerge Pedagogical process in progress. Additionally, this paper analyzes the behavior of APS in a case study, showing very encouraging results as SEGE.
Author de Mesa, Jose Gutierrez
Diaz, Francisco
Aguilar, Jose
Altamiranda, Junior
Pinto, Angel
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  givenname: Junior
  surname: Altamiranda
  fullname: Altamiranda, Junior
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  givenname: Francisco
  surname: Diaz
  fullname: Diaz, Francisco
  organization: Universidad de los Andes,CEMISID, Facultad de Ingeniería,Mérida,Venezuela
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  givenname: Jose Gutierrez
  surname: de Mesa
  fullname: de Mesa, Jose Gutierrez
  organization: Universidad de Alcalá, Alcalá de Henares,Madrid,España
– sequence: 5
  givenname: Angel
  surname: Pinto
  fullname: Pinto, Angel
  organization: Universidad del Sinu,Montería,Colombia
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Snippet A serious emerging games engine (SEGE) must make explicit the possibility of emergence in a serious game (SG), from the coordinated handling of game plot,...
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SubjectTerms Adaptive systems
Ant colony optimization
Ant Colony Optimization Algorithm
Conferences
Engines
Games
Serious Emerging Games
Serious Emerging Games Engine
Silicon compounds
Smart Classroom
Terminology
Videogame Adaptation System
Title Adaptive Plot System for Serious Emerging Games based on the Ant Colony Optimization Algorithm
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