Teaching “Ten commandments” of software engineering

Besides learning smaller, individual issues of computer science like certain programming languages, algorithms, techniques, or methods, students are obliged to study and accept some more general subjects, meet introductory versions of problems they will encounter in professional life, and be introdu...

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Vydané v:2016 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) s. 682 - 687
Hlavní autori: Putnik, Z., Ivanovic, M., Budimac, Z., Bothe, K.
Médium: Konferenčný príspevok..
Jazyk:English
Vydavateľské údaje: Croatian Society MIPRO 01.05.2016
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Shrnutí:Besides learning smaller, individual issues of computer science like certain programming languages, algorithms, techniques, or methods, students are obliged to study and accept some more general subjects, meet introductory versions of problems they will encounter in professional life, and be introduced to matters of larger importance. In this paper, we will present how some of these "commandments" are delivered to students at our institutions, within two courses - one on the final year of undergraduate studies, and one on master studies (also electable for undergraduate students). Out of the larger set of universal, general issues, we selected ten that seemed more important to us, teaching our students proper approaches via collaborative, teamwork-solved assignments. Finally, we will describe the way in which eLearning helped us teaching such general matters properly.
DOI:10.1109/MIPRO.2016.7522227