Scaffolding CT via Point-And-Click and P5.js

This paper investigates how to provide meaningful scaffolding to bachelor humanities students, to enabled them to acquire Computational Thinking (CT) technical skills, and in particular basic programming competences. Two of the authors have been involved in the re-design, implementation and executio...

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Vydáno v:2023 14th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI) s. 164 - 167
Hlavní autoři: Valente, Andrea, Marchetti, Emanuela, Abel, Edward
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 08.07.2023
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Abstract This paper investigates how to provide meaningful scaffolding to bachelor humanities students, to enabled them to acquire Computational Thinking (CT) technical skills, and in particular basic programming competences. Two of the authors have been involved in the re-design, implementation and execution of a basic programming and CT course, offered to first-semester students as part of the Information science, IT and interaction design bachelor program, at the University of Southern Denmark (SDU). The central problem we faced in restructuring our introductory course, was finding a game genre that could support creative coding for beginners, be motivational and recognizable by the students, and would work with our use-modify-create learning approach. Our findings suggest that point-and-click games are an effective way to provide scaffolding and ease non-technical students into P5 programming. The genre has good expressive power, and the students were motivated because they recognized and could relate to the games they worked on. Future work will address students' problems with scaling up the point-and-click games.
AbstractList This paper investigates how to provide meaningful scaffolding to bachelor humanities students, to enabled them to acquire Computational Thinking (CT) technical skills, and in particular basic programming competences. Two of the authors have been involved in the re-design, implementation and execution of a basic programming and CT course, offered to first-semester students as part of the Information science, IT and interaction design bachelor program, at the University of Southern Denmark (SDU). The central problem we faced in restructuring our introductory course, was finding a game genre that could support creative coding for beginners, be motivational and recognizable by the students, and would work with our use-modify-create learning approach. Our findings suggest that point-and-click games are an effective way to provide scaffolding and ease non-technical students into P5 programming. The genre has good expressive power, and the students were motivated because they recognized and could relate to the games they worked on. Future work will address students' problems with scaling up the point-and-click games.
Author Abel, Edward
Valente, Andrea
Marchetti, Emanuela
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  givenname: Emanuela
  surname: Marchetti
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  givenname: Edward
  surname: Abel
  fullname: Abel, Edward
  email: abel@sdu.dk
  organization: University of Southern Denmark,Department for Media, Design, Learning and Cognition,Kolding,Denmark
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Snippet This paper investigates how to provide meaningful scaffolding to bachelor humanities students, to enabled them to acquire Computational Thinking (CT) technical...
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SubjectTerms Computational Thinks
Encoding
Face recognition
Games
Humanities
Informatics
Information science
Introduction to Programming
Programming profession
Scaffolding
Title Scaffolding CT via Point-And-Click and P5.js
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