Transitional Blended Realities: Linking between Video and Mixed Reality for Distributed Team Collaboration
This paper envisions Transitional Blended Realities (TBR)-systems that integrate interfaces for Video Conferencing and Collaborative Mixed Reality. By utilizing a visual overlap in the reference space between remote physical spaces, TBR supports fluid transitions between video conferencing and mixed...
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| Vydáno v: | IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) s. 220 - 222 |
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| Hlavní autor: | |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
16.10.2023
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| Témata: | |
| ISSN: | 2771-1110 |
| On-line přístup: | Získat plný text |
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| Abstract | This paper envisions Transitional Blended Realities (TBR)-systems that integrate interfaces for Video Conferencing and Collaborative Mixed Reality. By utilizing a visual overlap in the reference space between remote physical spaces, TBR supports fluid transitions between video conferencing and mixed reality collaboration. This approach has the potential to enhance both collaboration flexibility and accessibility, fostering more dynamic distributed team meetings. |
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| AbstractList | This paper envisions Transitional Blended Realities (TBR)-systems that integrate interfaces for Video Conferencing and Collaborative Mixed Reality. By utilizing a visual overlap in the reference space between remote physical spaces, TBR supports fluid transitions between video conferencing and mixed reality collaboration. This approach has the potential to enhance both collaboration flexibility and accessibility, fostering more dynamic distributed team meetings. |
| Author | Gronbak, Jens Emil |
| Author_xml | – sequence: 1 givenname: Jens Emil surname: Gronbak fullname: Gronbak, Jens Emil email: jensemil@cs.au.dk organization: University of Melbourne,School of Computing and Information Systems |
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| Snippet | This paper envisions Transitional Blended Realities (TBR)-systems that integrate interfaces for Video Conferencing and Collaborative Mixed Reality. By... |
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| SubjectTerms | [Human-centered computing Mixed / augmented reality]: Human-centered computing Collaborative and social computing systems and tools Collaboration Fluids Human computer interaction Mixed reality Social computing Switches Visualization |
| Title | Transitional Blended Realities: Linking between Video and Mixed Reality for Distributed Team Collaboration |
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