ConCodeIt! A Comparison of Concurrency Interfaces in Block-Based Visual Robot Programming

Concurrency makes robot programming challenging even for professional programmers, yet it is essential for rich, interactive social robot behaviors. Visual programming aims to lower the barrier for robot programming but does not support rich concurrent behavior for meaningful robotics applications....

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:IEEE RO-MAN s. 245 - 252
Hlavní autoři: Chung, Michael Jae-Yoon, Nakura, Mino, Neti, Sai Harshita, Lu, Anthony, Hummel, Elana, Cakmak, Maya
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.08.2020
Témata:
ISSN:1944-9437
On-line přístup:Získat plný text
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
Popis
Shrnutí:Concurrency makes robot programming challenging even for professional programmers, yet it is essential for rich, interactive social robot behaviors. Visual programming aims to lower the barrier for robot programming but does not support rich concurrent behavior for meaningful robotics applications. In this paper, we explore extensions to block-based visual languages to enable programming of concurrent behavior with (1) asynchronous procedure calls, which encourage imperative programming, (2) callbacks, which encourage event-driven programming, and (3) promise, which also encourages imperative programming by providing event synchronization utilities. We compare these approaches through a systematic analysis of social robot programs with representative concurrency patterns, as well as a user study (N=23) in which participants authored such programs. Our work identifies characteristic differences between these approaches and demonstrates that the promise-based concurrency interface enables more concise programs with fewer errors.
ISSN:1944-9437
DOI:10.1109/RO-MAN47096.2020.9223337