A Tangible Spherical Proxy for Object Manipulation in Augmented Reality

In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments. Using the example of a tangible, handheld sphere, we demonstrate how irregularly shaped virtual objects can be selected, transformed, and relea...

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Veröffentlicht in:Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) S. 221 - 229
Hauptverfasser: Englmeier, David, Dorner, Julia, Butz, Andreas, Hollerer, Tobias
Format: Tagungsbericht
Sprache:Englisch
Veröffentlicht: IEEE 01.03.2020
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ISSN:2642-5254
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Abstract In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments. Using the example of a tangible, handheld sphere, we demonstrate how irregularly shaped virtual objects can be selected, transformed, and released. After a brief description of the implementation of the tangible proxy, we present a buttonless interaction technique suited to the characteristics of the sphere. In a user study (N = 30), we compare our approach with three different controller-based methods that increasingly rely on physical buttons. As a use case, we focused on an alignment task that had to be completed in mid-air as well as on a flat surface. Results show that our concept has advantages over two of the controller-based methods regarding task completion time and user ratings. Our findings inform research on integrating tangible interaction into AR experiences.
AbstractList In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments. Using the example of a tangible, handheld sphere, we demonstrate how irregularly shaped virtual objects can be selected, transformed, and released. After a brief description of the implementation of the tangible proxy, we present a buttonless interaction technique suited to the characteristics of the sphere. In a user study (N = 30), we compare our approach with three different controller-based methods that increasingly rely on physical buttons. As a use case, we focused on an alignment task that had to be completed in mid-air as well as on a flat surface. Results show that our concept has advantages over two of the controller-based methods regarding task completion time and user ratings. Our findings inform research on integrating tangible interaction into AR experiences.
Author Butz, Andreas
Dorner, Julia
Englmeier, David
Hollerer, Tobias
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  givenname: David
  surname: Englmeier
  fullname: Englmeier, David
  organization: LMU Munich,Munich,Germany
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  givenname: Julia
  surname: Dorner
  fullname: Dorner, Julia
  organization: LMU Munich,Munich,Germany
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  givenname: Andreas
  surname: Butz
  fullname: Butz, Andreas
  organization: LMU Munich,Munich,Germany
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  givenname: Tobias
  surname: Hollerer
  fullname: Hollerer, Tobias
  organization: University of California Santa Barbara,Santa Barbara,California
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Snippet In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments....
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SubjectTerms Human-centered computing-Human computer interaction (HCI)-Interaction devices-Haptic devices
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms- Mixed / augmented reality
Title A Tangible Spherical Proxy for Object Manipulation in Augmented Reality
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