A Tangible Spherical Proxy for Object Manipulation in Augmented Reality
In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments. Using the example of a tangible, handheld sphere, we demonstrate how irregularly shaped virtual objects can be selected, transformed, and relea...
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| Veröffentlicht in: | Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) S. 221 - 229 |
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| Sprache: | Englisch |
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IEEE
01.03.2020
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| ISSN: | 2642-5254 |
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| Abstract | In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments. Using the example of a tangible, handheld sphere, we demonstrate how irregularly shaped virtual objects can be selected, transformed, and released. After a brief description of the implementation of the tangible proxy, we present a buttonless interaction technique suited to the characteristics of the sphere. In a user study (N = 30), we compare our approach with three different controller-based methods that increasingly rely on physical buttons. As a use case, we focused on an alignment task that had to be completed in mid-air as well as on a flat surface. Results show that our concept has advantages over two of the controller-based methods regarding task completion time and user ratings. Our findings inform research on integrating tangible interaction into AR experiences. |
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| AbstractList | In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments. Using the example of a tangible, handheld sphere, we demonstrate how irregularly shaped virtual objects can be selected, transformed, and released. After a brief description of the implementation of the tangible proxy, we present a buttonless interaction technique suited to the characteristics of the sphere. In a user study (N = 30), we compare our approach with three different controller-based methods that increasingly rely on physical buttons. As a use case, we focused on an alignment task that had to be completed in mid-air as well as on a flat surface. Results show that our concept has advantages over two of the controller-based methods regarding task completion time and user ratings. Our findings inform research on integrating tangible interaction into AR experiences. |
| Author | Butz, Andreas Dorner, Julia Englmeier, David Hollerer, Tobias |
| Author_xml | – sequence: 1 givenname: David surname: Englmeier fullname: Englmeier, David organization: LMU Munich,Munich,Germany – sequence: 2 givenname: Julia surname: Dorner fullname: Dorner, Julia organization: LMU Munich,Munich,Germany – sequence: 3 givenname: Andreas surname: Butz fullname: Butz, Andreas organization: LMU Munich,Munich,Germany – sequence: 4 givenname: Tobias surname: Hollerer fullname: Hollerer, Tobias organization: University of California Santa Barbara,Santa Barbara,California |
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| SubjectTerms | Human-centered computing-Human computer interaction (HCI)-Interaction devices-Haptic devices Human-centered computing-Human computer interaction (HCI)-Interaction paradigms- Mixed / augmented reality |
| Title | A Tangible Spherical Proxy for Object Manipulation in Augmented Reality |
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