Virtual Photography Artificial Intelligence, In-game, and Extended Reality
While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, i...
Gespeichert in:
| Format: | E-Book |
|---|---|
| Sprache: | Englisch |
| Veröffentlicht: |
Bielefeld
transcript Verlag
2024
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| Schlagworte: | |
| Online-Zugang: | Volltext |
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Inhaltsangabe:
- Contents --
- Natasha Chuk --
- 9. The Vision Machine and Computer Simulation
- 10. Volcanic Deductions
- 7. Dare Me Not
- 6. In-Game Photography
- 5. Becoming Camera in Virtual Photography
- Paula Gortázar --
- Part I: Artificial Intelligence and the Algorithm --
- Helen Westgeest --
- Jens Schröter --
- Part III: Extended and Limited Realities --
- Ali Shobeiri --
- Francesco Giarrusso --
- Dominik Lengyel, Catherine Toulouse --
- 3. Larval Memories
- Marco De Mutiis --
- Kris Belden-Adams --
- David Bate --
- Martin Charvát --
- 11. Virtual Photography as a Visual Method of Communicating Scientific Hypotheses about Architecture
- 1. The Latent Objective World
- 4. From In-Game Photography to Playable Imaging
- Part II: In-Game Photography and Virtual Adventurism --
- 12. Just-Beyond-Human-Vision Photography
- Biographies
- Introduction
- 2. Photography as Speculative Fiction
- Frontmatter --
- 8. On the History and Aesthetics of Photorealistic Computer Graphics
- Appendix --
- Amanda Wasielewski --