Virtual Photography Artificial Intelligence, In-game, and Extended Reality

While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, i...

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Bibliographische Detailangaben
Format: E-Book
Sprache:Englisch
Veröffentlicht: Bielefeld transcript Verlag 2024
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Inhaltsangabe:
  • Contents --
  • Natasha Chuk --
  • 9. The Vision Machine and Computer Simulation
  • 10. Volcanic Deductions
  • 7. Dare Me Not
  • 6. In-Game Photography
  • 5. Becoming Camera in Virtual Photography
  • Paula Gortázar --
  • Part I: Artificial Intelligence and the Algorithm --
  • Helen Westgeest --
  • Jens Schröter --
  • Part III: Extended and Limited Realities --
  • Ali Shobeiri --
  • Francesco Giarrusso --
  • Dominik Lengyel, Catherine Toulouse --
  • 3. Larval Memories
  • Marco De Mutiis --
  • Kris Belden-Adams --
  • David Bate --
  • Martin Charvát --
  • 11. Virtual Photography as a Visual Method of Communicating Scientific Hypotheses about Architecture
  • 1. The Latent Objective World
  • 4. From In-Game Photography to Playable Imaging
  • Part II: In-Game Photography and Virtual Adventurism --
  • 12. Just-Beyond-Human-Vision Photography
  • Biographies
  • Introduction
  • 2. Photography as Speculative Fiction
  • Frontmatter --
  • 8. On the History and Aesthetics of Photorealistic Computer Graphics
  • Appendix --
  • Amanda Wasielewski --