Jen, L. S., & Mohamed Said, S. H. (2019). APPLICATION OF GAMIFICATION IN INTRODUCTION TO PROGRAMMING: A CASE STUDY. PEOPLE: International Journal of Social Sciences, 4(3), 845-864. https://doi.org/10.20319/pijss.2019.43.845864
Citácia podle Chicago (17th ed.)Jen, Leong Siok, a Siti Hawa Mohamed Said. "APPLICATION OF GAMIFICATION IN INTRODUCTION TO PROGRAMMING: A CASE STUDY." PEOPLE: International Journal of Social Sciences 4, no. 3 (2019): 845-864. https://doi.org/10.20319/pijss.2019.43.845864.
Citácia podľa MLA (8th ed.)Jen, Leong Siok, a Siti Hawa Mohamed Said. "APPLICATION OF GAMIFICATION IN INTRODUCTION TO PROGRAMMING: A CASE STUDY." PEOPLE: International Journal of Social Sciences, vol. 4, no. 3, 2019, pp. 845-864, https://doi.org/10.20319/pijss.2019.43.845864.