A weak scientific basis for gaming disorder: Let us err on the side of caution

We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that un...

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Veröffentlicht in:JOURNAL OF BEHAVIORAL ADDICTIONS Jg. 7; H. 1; S. 1 - 9
Hauptverfasser: Van Rooij, Antonius J, Ferguson, Christopher J, Colder Carras, Michelle, Kardefelt-Winther, Daniel, Shi, Jing, Aarseth, Espen, Bean, Anthony M, Helmersson Bergmark, Karin, Bruss, Anne, Coulson, Mark, Deleuze, Jory, Dullur, Pravin, Dunkels, Elza, Edman, Johan, Etchells, Peter J, Elson, Malte, Fiskaali, Anne, Granic, Isabela, Jansz, Jeroen, Karlsen, Faltin, Kaye, Linda K, Kirsh, Bonnie, Markey, Patrick, Lieberoth, Andreas, Mills, Kathryn L, Lundedal Nielsen, Rune Kristian, Poulsen, Arne, Orben, Amy, Prause, Nicole, Prax, Patrick, Quandt, Thorsten, Schimmenti, Adriano, Starčević, Vladan, Stutman, Gabrielle, Turner, Nigel E, Van Looy, Jan, Przybylski, Andrew K
Format: Journal Article Verlag
Sprache:Englisch
Veröffentlicht: Hungary Akadémiai Kiadó 01.03.2018
Academic Publishing House
Akademiai Kiado
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ISSN:2062-5871, 2063-5303, 2063-5303
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Abstract We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.
AbstractList We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization. Keywords: gaming disorder, International Classification of Diseases-11, World Health Organization, diagnosis, classification, mental disorders, moral panic
Audience Academic
Author Kardefelt-Winther, Daniel
Jansz, Jeroen
Bean, Anthony M
Elson, Malte
Dullur, Pravin
Kirsh, Bonnie
Orben, Amy
Poulsen, Arne
Van Rooij, Antonius J
Kaye, Linda K
Mills, Kathryn L
Granic, Isabela
Deleuze, Jory
Karlsen, Faltin
Prause, Nicole
Ferguson, Christopher J
Edman, Johan
Bruss, Anne
Stutman, Gabrielle
Przybylski, Andrew K
Helmersson Bergmark, Karin
Markey, Patrick
Lieberoth, Andreas
Aarseth, Espen
Coulson, Mark
Starčević, Vladan
Prax, Patrick
Shi, Jing
Turner, Nigel E
Lundedal Nielsen, Rune Kristian
Etchells, Peter J
Dunkels, Elza
Colder Carras, Michelle
Fiskaali, Anne
Van Looy, Jan
Quandt, Thorsten
Schimmenti, Adriano
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BackLink https://www.ncbi.nlm.nih.gov/pubmed/29529886$$D View this record in MEDLINE/PubMed
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https://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-147480$$DView record from Swedish Publication Index (Umeå universitet)
https://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353181$$DView record from Swedish Publication Index (Uppsala universitet)
http://kipublications.ki.se/Default.aspx?queryparsed=id:$$DView record from Swedish Publication Index (Karolinska Institutet)
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Issue 1
Keywords World Health Organization
moral panic
gaming disorder
International Classification of Diseases11
diagnosis
classification
mental disorders
International Classification of Diseases-11
Language English
License This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
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SubjectTerms assification
Behavior, Addictive
Behaviorism
classification
Clinical psychology
Debate
Diagnosis
Diagnostic and Statistical Manual of Mental Disorders
Gamers
gaming disorder
Health and medicine and law
Humans
ICT Information and Communications Technologies
International Classification of Diseases
International Classification of Diseases-11
Internet addiction
mental disorders
moral panic
Psychological aspects
Psychology
Video Games
World Health Organization
Title A weak scientific basis for gaming disorder: Let us err on the side of caution
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Volume 7
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