Theoretical and Methodological Framework for Studying Video Games and Orientalism
This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science, communication studies, game studies, and cultural studies. Utilizing the approaches of critical transculturalism, game production studies, and...
Uloženo v:
| Vydáno v: | CyberOrient Ročník 17; číslo 2; s. 4 - 56 |
|---|---|
| Hlavní autor: | |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
01.12.2023
|
| Témata: | |
| ISSN: | 1804-3194, 1804-3194 |
| On-line přístup: | Získat plný text |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| Abstract | This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science, communication studies, game studies, and cultural studies. Utilizing the approaches of critical transculturalism, game production studies, and a newly refined concept of gamevironments, the proposed framework understands video games as hybrid cultural artifacts existing within interconnected technical, socio‐cultural, political, economic, and religious spheres. It examines games on three levels: as computational systems encompassing procedural, narrative, and audiovisual layers; as designed by authors encoding worldviews and ideas; and as dynamically interpreted by players. Encompassing the contexts influencing design and reception, this framework enables nuanced analysis of how games perpetuate or challenge orientalist discourses. Methodologically, it integrates techniques from across disciplines to study games' components, creators, audiences, and wider environments. Using Arab and Iranian gaming cultures as an example, this article highlights applying the framework to local productions negotiating global media flows and political constraints. Overall, it aims to offer an expansive and multifaceted toolkit for researching orientalism, representation, and identity construction in video games. |
|---|---|
| AbstractList | This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science, communication studies, game studies, and cultural studies. Utilizing the approaches of critical transculturalism, game production studies, and a newly refined concept of gamevironments, the proposed framework understands video games as hybrid cultural artifacts existing within interconnected technical, socio‐cultural, political, economic, and religious spheres. It examines games on three levels: as computational systems encompassing procedural, narrative, and audiovisual layers; as designed by authors encoding worldviews and ideas; and as dynamically interpreted by players. Encompassing the contexts influencing design and reception, this framework enables nuanced analysis of how games perpetuate or challenge orientalist discourses. Methodologically, it integrates techniques from across disciplines to study games' components, creators, audiences, and wider environments. Using Arab and Iranian gaming cultures as an example, this article highlights applying the framework to local productions negotiating global media flows and political constraints. Overall, it aims to offer an expansive and multifaceted toolkit for researching orientalism, representation, and identity construction in video games. |
| Author | Šisler, Vít |
| Author_xml | – sequence: 1 givenname: Vít surname: Šisler fullname: Šisler, Vít email: vit.sisler@ff.cuni.cz organization: Charles University |
| BookMark | eNp1kMFKAzEQhoNUsNbiK-zNg2ydJO1ucpRiq1BZxEXwtKTJpI1uN5KslH17t60HL57mZ_5v5vBdkkHjGyTkmsKEArA73Xk24eKMDKmAacqpnA7-5AsyjvEDADhnjAMMyUu5RR-wdVrViWpM8ozt1htf-81xtQhqh3sfPhPrQ_LafpvONZvkzRn0ybLv4vGqCA6bVtUu7q7IuVV1xPHvHJFy8VDOH9NVsXya369SnQmRapHPJMLaWMuRycxqyGbCgMRMSi5zpgU10zUVwhiZKcxFliPw2ZpyBLCGj8jN6a0OPsaAtvoKbqdCV1GoDi6qg4uKi568PZF7V2P3H1bN3wvW0z9pOWGi |
| Cites_doi | 10.1080/17510694.2018.1532760 10.1093/sw/46.2.125 10.1057/9780230321670 10.1057/9781137006332_18 10.1109/CIG.2012.6374152 10.1007/978-3-319-54822-7 10.1080/0907676X.2021.1926520 10.4135/9781446214572 10.7551/mitpress/5334.001.0001 10.1177/15554120221115402 10.1057/9781137006332 10.1108/09593840310463023 10.1080/17405900600591362 10.1145/2037692.2037695 10.1177/1461444816649923 10.4324/9781315736495 10.4324/9781351140089 10.4135/9780857028020 10.4135/9781446211397.n3 10.1177/1470412907078568 10.1080/10350330.2016.1191146 10.1215/08992363-2-2-1 10.1177/0270467612463797 10.1146/annurev.soc.27.1.415 10.1007/978-1-349-11902-8 10.2307/j.ctt2005rgq 10.1057/9781137403155_6 10.4324/9780203144268 10.7551/mitpress/10350.001.0001 10.4324/9781315732060 10.1177/1046878116646693 10.1215/1089201x-2007-031 10.4018/978-1-61520-845-6.ch019 10.1093/oso/9780190859329.003.0003 10.1525/9780520351271 10.1002/(SICI)1097-4571(1999)50:12<1043::AID-ASI1>3.0.CO;2-X 10.7551/mitpress/9035.001.0001 10.1111/jcal.12575 10.5040/9781501351105 10.7551/mitpress/10964.001.0001 10.1057/978-1-349-92834-7_1 10.1215/9780822375166 10.1177/1555412020954996 10.1177/1555412015627258 10.7551/mitpress/5418.001.0001 10.7551/mitpress/7909.001.0001 10.1177/1555412016638603 10.1109/MAHC.2009.53 10.1177/1461444819828987 10.7551/mitpress/9780262527163.001.0001 10.4324/9781315622743 10.1108/10748120510608133 10.1145/1998076.1998083 |
| ContentType | Journal Article |
| Copyright | 2023 American Anthropological Association |
| Copyright_xml | – notice: 2023 American Anthropological Association |
| DBID | AAYXX CITATION |
| DOI | 10.1002/cyo2.38 |
| DatabaseName | CrossRef |
| DatabaseTitle | CrossRef |
| DatabaseTitleList | CrossRef |
| DeliveryMethod | fulltext_linktorsrc |
| EISSN | 1804-3194 |
| EndPage | 56 |
| ExternalDocumentID | 10_1002_cyo2_38 CYO238 |
| Genre | article |
| GroupedDBID | 1OC ALMA_UNASSIGNED_HOLDINGS MEWTI WIN WXSBR AAYXX CITATION WYN |
| ID | FETCH-LOGICAL-c688-c8759e0bdff3e296fc0658d09e6993972c81d4b188dd96ae7867e035b13e00fd3 |
| IEDL.DBID | WIN |
| ISSN | 1804-3194 |
| IngestDate | Sat Nov 29 04:06:44 EST 2025 Wed Jan 22 16:17:09 EST 2025 |
| IsPeerReviewed | true |
| IsScholarly | true |
| Issue | 2 |
| Language | English |
| License | http://onlinelibrary.wiley.com/termsAndConditions#vor |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-c688-c8759e0bdff3e296fc0658d09e6993972c81d4b188dd96ae7867e035b13e00fd3 |
| PageCount | 53 |
| ParticipantIDs | crossref_primary_10_1002_cyo2_38 wiley_primary_10_1002_cyo2_38_CYO238 |
| PublicationCentury | 2000 |
| PublicationDate | December 2023 2023-12-00 |
| PublicationDateYYYYMMDD | 2023-12-01 |
| PublicationDate_xml | – month: 12 year: 2023 text: December 2023 |
| PublicationDecade | 2020 |
| PublicationTitle | CyberOrient |
| PublicationYear | 2023 |
| References | 2019; 12 2019; 14 2004; 4 1974 2008; 7 2011; 11 2008; 8 2003; 16 2020; 13 1977 2014; 1 2021; 37 2009; 13 1990 2001 2019; 21 2008; 26 2007; 6 2022; 30 2014; 19 1999; 50 2016; 47 2007; 27 2011; 2 2012 2011 2010 2018b 2017; 27 2018a 2009 1998 2008 2007 2006; 18 2006; 6 2006 2008; 13 1994 2005 2006; 3 2004 2001; 27 2008; 11 2013b 2003 2013a 1991 2012; 32 2016; 13 1990; 2 2021; 16 2006; 42 2009; 31 2023 2021 2020 2015; 20 2019 2018 2017 2005; 6 2016 2017; 19 2015 2001; 1 2014 2014b 2011; 48 2013 2014a 2009; 2 1969 2022; 17 Anderson Theresa Dirndorfer (e_1_2_1_13_1) 2012 Getomer James (e_1_2_1_51_1) 2012 e_1_2_1_111_1 Said Edward (e_1_2_1_118_1) 1994 e_1_2_1_134_1 Dyer-Witheford Nick (e_1_2_1_41_1) 2009 Sicart Miguel (e_1_2_1_125_1) 2008; 8 Šisler Vít (e_1_2_1_130_1) 2013 Höglund Johan (e_1_2_1_60_1) 2008; 8 e_1_2_1_20_1 e_1_2_1_66_1 e_1_2_1_160_1 e_1_2_1_164_1 e_1_2_1_24_1 e_1_2_1_43_1 e_1_2_1_85_1 e_1_2_1_28_1 Kelle Udo (e_1_2_1_72_1) 2005; 6 Ibahrine Mohammed (e_1_2_1_67_1) 2015 e_1_2_1_47_1 Radde-Antweiler Kerstin (e_1_2_1_113_1) 2014; 1 Hammar Emil L. (e_1_2_1_54_1) 2019 McDonough Jerome P. (e_1_2_1_97_1) 2010 Nicholson Scott (e_1_2_1_106_1) 2008; 26 Sotamaa Olli (e_1_2_1_144_1) 2010 Hammar Emil. L. (e_1_2_1_55_1) 2020; 13 e_1_2_1_92_1 e_1_2_1_145_1 e_1_2_1_107_1 e_1_2_1_149_1 e_1_2_1_31_1 Clément Pierre-Alain (e_1_2_1_33_1) 2019 e_1_2_1_77_1 e_1_2_1_96_1 e_1_2_1_4_1 e_1_2_1_152_1 e_1_2_1_16_1 e_1_2_1_39_1 Schuurman Dimitri (e_1_2_1_122_1) 2008 Šisler Vít (e_1_2_1_128_1) 2009 Šisler Vít (e_1_2_1_138_1) 2018 Egenfeldt-Nielsen Simon (e_1_2_1_42_1) 2008 Lorber Martin (e_1_2_1_86_1) 2020 Šlerka Josef (e_1_2_1_141_1) 2018 Grieve Gregory Price (e_1_2_1_52_1) 2018 Aupers Stef (e_1_2_1_17_1) 2018 Hopf Christel (e_1_2_1_62_1) 2004 Featherstone Mike (e_1_2_1_46_1) 1994 e_1_2_1_133_1 e_1_2_1_137_1 Kavoori Anandam (e_1_2_1_71_1) 2008; 7 e_1_2_1_163_1 e_1_2_1_40_1 Holmes Prue (e_1_2_1_61_1) 2016 e_1_2_1_21_1 e_1_2_1_44_1 Amanat Abbas (e_1_2_1_11_1) 2011 e_1_2_1_140_1 e_1_2_1_25_1 Aarseth Espen (e_1_2_1_2_1) 2001; 1 e_1_2_1_29_1 Šisler Vít (e_1_2_1_139_1) 2023 e_1_2_1_93_1 Whippey Caroline (e_1_2_1_159_1) 2011; 48 e_1_2_1_70_1 e_1_2_1_102_1 e_1_2_1_129_1 Šisler Vít (e_1_2_1_135_1) 2018 e_1_2_1_148_1 e_1_2_1_7_1 Bartle Richard (e_1_2_1_19_1) 2014 e_1_2_1_78_1 e_1_2_1_3_1 House Ryan (e_1_2_1_63_1) 2020; 13 Reichmuth Philipp (e_1_2_1_114_1) 2006; 18 e_1_2_1_74_1 e_1_2_1_151_1 Lowood Henry (e_1_2_1_89_1) 2009; 2 e_1_2_1_59_1 Lee Jin Ha (e_1_2_1_83_1) 2015; 20 Jenkins Henry (e_1_2_1_69_1) 2004 Nardi Bonnie (e_1_2_1_103_1) 2008; 13 e_1_2_1_136_1 Saracevic Tefko (e_1_2_1_120_1) 2009 e_1_2_1_117_1 e_1_2_1_87_1 Kraidy Marwan (e_1_2_1_81_1) 2005 Šisler Vít (e_1_2_1_127_1) 2008; 11 e_1_2_1_68_1 Šisler Vít (e_1_2_1_132_1) 2014 e_1_2_1_45_1 Abdulla Rasha A. (e_1_2_1_6_1) 2007 Sotamaa Olli (e_1_2_1_143_1) 2021 Salen Katie (e_1_2_1_119_1) 2004 Amin Hussein Y. (e_1_2_1_12_1) 2007 Fullerton Tracy (e_1_2_1_50_1) 2019 e_1_2_1_109_1 Cueto Marcos (e_1_2_1_36_1) 2014 Cilibrasi Rudi L. (e_1_2_1_32_1) 2010 e_1_2_1_101_1 e_1_2_1_124_1 e_1_2_1_147_1 e_1_2_1_90_1 Trattner Kathrin (e_1_2_1_154_1) 2018 Dijk Teun A. (e_1_2_1_157_1) 2001 e_1_2_1_105_1 Squire Kurt (e_1_2_1_146_1) 2008 e_1_2_1_150_1 Alfaraj Bushra (e_1_2_1_9_1) 2019 e_1_2_1_56_1 e_1_2_1_79_1 e_1_2_1_98_1 Sotamaa Olli (e_1_2_1_142_1) 2016 e_1_2_1_131_1 e_1_2_1_10_1 e_1_2_1_75_1 e_1_2_1_94_1 Apperley Thomas (e_1_2_1_15_1) 2010 Hunicke Robin (e_1_2_1_64_1) 2004; 4 Natkin Stéphane (e_1_2_1_104_1) 2003 Wodak Ruth (e_1_2_1_162_1) 2001 e_1_2_1_14_1 e_1_2_1_37_1 Uricchio William (e_1_2_1_156_1) 2011 Dillon Andrew (e_1_2_1_38_1) 2012 Hall Stuart (e_1_2_1_53_1) 1990 e_1_2_1_80_1 e_1_2_1_112_1 e_1_2_1_158_1 Lankoski Petri (e_1_2_1_82_1) 2015 Harviainen J. Tuomas (e_1_2_1_58_1) 2014; 19 Sicart Miguel (e_1_2_1_126_1) 2011; 11 e_1_2_1_65_1 e_1_2_1_88_1 e_1_2_1_161_1 e_1_2_1_165_1 e_1_2_1_23_1 Consalvo Mia (e_1_2_1_35_1) 2006; 6 Bartle Richard (e_1_2_1_18_1) 2004 Penix-Tadsen Phillip (e_1_2_1_110_1) 2019 e_1_2_1_27_1 Frasca Gonzalo (e_1_2_1_49_1) 2004 e_1_2_1_108_1 Schiller Herbert I. (e_1_2_1_121_1) 1969 Ruberg Bonnie (e_1_2_1_116_1) 2017 Keogh Brendan (e_1_2_1_73_1) 2012 Levine Jenny (e_1_2_1_84_1) 2006; 42 Khamis Sahar (e_1_2_1_76_1) 2010 e_1_2_1_100_1 e_1_2_1_91_1 e_1_2_1_123_1 Boeije Hennie R. (e_1_2_1_22_1) 2010 e_1_2_1_30_1 Rosenstone Robert A. (e_1_2_1_115_1) 2006 e_1_2_1_5_1 e_1_2_1_57_1 e_1_2_1_99_1 Al-Rawi Ahmed (e_1_2_1_8_1) 2019 e_1_2_1_34_1 e_1_2_1_153_1 Tunstall Jeremy (e_1_2_1_155_1) 1977 Flick Uwe (e_1_2_1_48_1) 2006 e_1_2_1_95_1 Campbell Heidi (e_1_2_1_26_1) 2014 |
| References_xml | – year: 2011 – year: 2005 – volume: 8 issue: 2 year: 2008 article-title: Defining Game Mechanics publication-title: Game Studies – start-page: 10 year: 2014 end-page: 22 article-title: Design Principles: Use and Misuse – start-page: 327 year: 2011 end-page: 338 article-title: Simulation, History, Computer Games – start-page: 51 year: 2018 end-page: 64 article-title: An Ethnographic Method for the Study of Religion in Video Game Environments – start-page: 29 year: 2011 end-page: 38 article-title: Game Development Documentation and Institutional Collection Development Policy – year: 2010 article-title: Games as Services: Final Report – year: 2014 – volume: 31 start-page: 5 issue: 3 year: 2009 end-page: 19 article-title: Video Games in Computer Space: The complex history of Pong publication-title: IEEE Annals of the History of Computing – year: 1998 – start-page: vii year: 2014 article-title: Foreword – start-page: 169 year: 2019 end-page: 182 article-title: Arab Gamers: An Identity Inclusivity Study – year: 2011 article-title: Introduction: Is There a Middle East? Problematizing a Virtual Space – start-page: 1 year: 2001 end-page: 13 article-title: What CDA is About: A Summary of Its History, Important Concepts and Its Developments – year: 1969 – volume: 19 start-page: 126 issue: 1 year: 2017 end-page: 141 article-title: Procedural Religion: Methodological Reflections on Studying Religion in Video Games publication-title: New Media and Society – year: 2008 – volume: 16 start-page: 287 issue: 3 year: 2021 end-page: 293 article-title: Politics of Production: Videogames 10 years after Games of Empire publication-title: Games and Culture – start-page: 153 year: 2018 end-page: 168 article-title: Qualitative In-Depth Interviews: Studying Religious Meaning-Making in MMOs – volume: 48 issue: 1 year: 2011 article-title: It's Not All about the Words: Non-Textual Information in World of Warcraft publication-title: Proceedings of the American Society for Information Science and Technology – year: 2019 – volume: 6 start-page: 1 issue: 2 year: 2005 end-page: 22 article-title: ‘Emergence’ vs. ‘Forcing’ of Empirical Data? A Crucial Problem of ‘Grounded Theory’ Reconsidered publication-title: Forum: Qualitative Social Research – start-page: 171 year: 2013a end-page: 191 article-title: Digital Heroes: Identity Construction in Iranian Video Games – volume: 8 issue: 1 year: 2008 article-title: Electronic Empire: Orientalism Revisited in the Military Shooter publication-title: Game Studies – start-page: 2570 year: 2009 end-page: 2585 article-title: Information Science – volume: 37 start-page: 1348 issue: 5 year: 2021 end-page: 1369 article-title: Can Video Games Change Attitudes Towards History? Results from a Laboratory Experiment Measuring Short- and Long-Term Effects publication-title: Journal of Computer Assisted Learning – volume: 27 start-page: 415 year: 2001 end-page: 444 article-title: Birds of a Feather: Homophily in Social Networks publication-title: Annual Review of Sociology – volume: 13 start-page: 504 issue: 5 year: 2016 end-page: 520 article-title: Playing Subaltern: Video Games and Postcolonialism publication-title: Games and Culture – start-page: 115 year: 2019 end-page: 128 article-title: Not Waiting for Other Players Anymore: Gaming in the Middle East between Assignation, Resistance and Normalization – volume: 50 start-page: 1043 issue: 12 year: 1999 end-page: 1050 article-title: The Invisible Substrate of Information Science publication-title: Journal of the American Society for Information Science – volume: 26 start-page: 52 issue: 5 year: 2008 end-page: 55 article-title: Finish Your Games So You Can Start Your Schoolwork: a Look at Gaming in School Libraries publication-title: Library Media Connection – year: 2007 – volume: 13 start-page: 290 year: 2020 end-page: 316 article-title: Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding publication-title: Gamevironments – volume: 11 start-page: 203 issue: 2 year: 2008 end-page: 220 article-title: Digital Arabs: Representation in Video Games publication-title: European Journal of Cultural Studies – volume: 32 start-page: 384 issue: 5 year: 2012 end-page: 392 article-title: Video Games, Identity, and the Constellation of Information publication-title: Bulletin of Science, Technology and Society – start-page: 103 year: 2014b end-page: 125 article-title: Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World – start-page: 59 year: 2018b end-page: 83 article-title: Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games – year: 2016 – year: 2010 – volume: 19 issue: 4 year: 2014 article-title: Information as Capability for Action and Capital in Synthetic Worlds publication-title: Information Research – volume: 2 start-page: 1 issue: 2 year: 1990 end-page: 24 article-title: Disjuncture and Difference in the Global Cultural Economy publication-title: Public Culture – volume: 47 start-page: 517 issue: 4 year: 2016 end-page: 542 article-title: Teaching History With Digital Historical Games publication-title: Simulation and Gaming – volume: 13 issue: 2 year: 2009 article-title: Procedural Literacy: Educating the New Media Practitioner publication-title: On the Horizon – start-page: 85 year: 2004 end-page: 94 article-title: Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues – volume: 1 issue: 1 year: 2001 article-title: Computer Game Studies, Year One publication-title: Game Studies – start-page: 118 year: 2004 end-page: 130 article-title: Game Design as Narrative Architecture – volume: 21 start-page: 1594 issue: 7 year: 2019 end-page: 1612 article-title: Resisting the Perpetual Update: Struggles against Protocological Power in Video Games publication-title: New Media and Society – start-page: 91 year: 2016 end-page: 108 article-title: Navigating languages and interculturality in the research process: The ethics and positionality of the researcher and the researched – start-page: ix year: 2007 end-page: xiii article-title: Foreword – year: 2013 – year: 2009 – start-page: 46 year: 2008 end-page: 50 article-title: Fanboys, Competers, Escapists and Time-Killers: a Typology Based on Gamers' Motivations for Playing Video Games – volume: 16 start-page: 49 issue: 1 year: 2003 end-page: 75 article-title: Designing and Implementing Culturally-Sensitive It Applications: the Interaction of Culture Values and Privacy Issues in the Middle East publication-title: Information Technology & People – year: 2001 – start-page: 17 year: 2018 end-page: 32 article-title: Critical Discourse Analysis: Studying Religion and Hegemony in Video Games – volume: 6 issue: 2 year: 2007 article-title: The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again publication-title: Journal of Visual Culture – volume: 27 start-page: 536 issue: 3 year: 2007 end-page: 551 article-title: The Political Battlefield of Pro-Arab Video Games on Palestinian Screens publication-title: Comparative Studies of South Asia, Africa and the Middle East – year: 2021 – year: 2023 article-title: Breaking Barriers: The Emergence of Video Game Culture and Industry in the Arab World – volume: 4 issue: 1 year: 2004 article-title: MDA: A Formal Approach to Game Design and Game Research publication-title: Proceedings of the AAAI-04 Workshop on Challenges in Game AI – volume: 18 start-page: 46 year: 2006 end-page: 47 article-title: Pixel Pashas, Digital Djinns publication-title: ISIM Review – year: 2018 – volume: 14 start-page: 3 issue: 1 year: 2019 end-page: 25 article-title: Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination publication-title: Games and Culture – year: 1994 – volume: 27 start-page: 586 issue: 5 year: 2017 end-page: 603 article-title: Videogame analysis: a social-semiotic approach publication-title: Social Semiotics – volume: 30 start-page: 323 issue: 2 year: 2022 end-page: 320 article-title: Current Trends in Localizing Video Games into Arabic: Localization Levels and Gamers' Preferences publication-title: Perspectives – start-page: 109 year: 2014a end-page: 133 article-title: From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games – start-page: 251 year: 2013b end-page: 272 article-title: Videogame Development in the Middle East: Iran, the Arab World and Beyond – volume: 17 start-page: 901 issue: 6 year: 2022 end-page: 914 article-title: History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen publication-title: Games and Culture – year: 2010 article-title: Normalized Web Distance and Word Similarity – start-page: xvii year: 2012 end-page: xix article-title: The Emerging Discipline of Information – year: 2004 – start-page: 231 year: 2009 end-page: 258 article-title: Video Games, Video Clips, and Islam: New Media and the Communication of Values – volume: 6 issue: 1 year: 2006 article-title: Game analysis: Developing a methodological toolkit for the qualitative study of games publication-title: Game Studies – volume: 20 issue: 3 year: 2015 article-title: Video Game Information Needs and Game Organization: Differences by Sex and Age publication-title: Information Research – start-page: 133 year: 2018a end-page: 151 article-title: Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games – year: 2015 – start-page: 1 year: 2016 end-page: 26 – start-page: xv year: 2012 end-page: xvii article-title: Forewords: Information Science and 21st Century Information Practices: Creatively Engaging with Information – start-page: 36 year: 2006 end-page: 57 article-title: The Business of Making Games – start-page: 82 year: 2003 end-page: 92 article-title: Petri Net Modeling for the Analysis of the Ordering of Actions in Computer Games – volume: 42 start-page: 5 issue: 7 year: 2006 end-page: 80 article-title: Gaming and Libraries: Intersection of Services publication-title: Library Technology Reports – year: 2003 – start-page: 311 year: 2010 end-page: 329 article-title: The Mechanic is the Message: A Postmortem in Process – start-page: 639 year: 2008 end-page: 676 article-title: Video Games Literacy: a Literacy of Expertise – volume: 7 issue: 13 year: 2008 article-title: Gaming, Terrorism and the Right to Communicate publication-title: Global Media Journal – volume: 2 start-page: 1 year: 2011 end-page: 6 article-title: Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison publication-title: ACM SIGGRAPH 2011 Game Papers (SIGGRAPH '11). – start-page: 277 year: 2010 end-page: 315 article-title: The New Arab Cyberscape: Redefining Boundaries and Reconstructing Public Spheres – start-page: 225 year: 2019 end-page: 244 article-title: Video Game Engagement on Social Media in the Middle East – year: 2004 article-title: Qualitative Interviews: An Overview – volume: 11 issue: 3 year: 2011 article-title: Against Procedurality publication-title: Game Studies – year: 1977 – volume: 3 start-page: 1 issue: 1 year: 2006 end-page: 22 article-title: Arab and American Computer War Games: The Influence of a Global Technology on Discourse publication-title: Critical Discourse Studies – start-page: 3 year: 2016 end-page: 9 article-title: Artifact – start-page: 90 year: 1990 end-page: 103 article-title: Encoding/Decoding – start-page: 1 year: 2019 end-page: 32 article-title: Introduction: Video Games and the Global South – year: 2012 – start-page: 171 year: 2018 end-page: 187 article-title: Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks – volume: 1 start-page: 1 year: 2014 end-page: 36 article-title: Video Gaming, Let's Plays, and Religion: The Relevance of Researching Gamevironments publication-title: gamevironments – volume: 2 start-page: 139 issue: 2 year: 2009 end-page: 166 article-title: Before It's Too Late: a Digital Game Preservation White Paper publication-title: American Journal of Play – start-page: 206 year: 2015 end-page: 221 article-title: Video Games as Civilizational Configurations: US-Arab Encounters – volume: 13 start-page: 317 year: 2020 end-page: 357 article-title: Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers publication-title: Gamevironments – volume: 12 start-page: 14 issue: 1 year: 2019 end-page: 33 article-title: From Aggressively Formalised to Intensely in/Formalised: Accounting for a Wider Range of Videogame Development Practices publication-title: Creative Industries Journal – year: 2006 – start-page: 7 year: 2021 end-page: 25 article-title: Introduction: Why Game Production Matters? – year: 2020 – year: 2023 – year: 1974 – year: 2017 – year: 1991 – start-page: 95 year: 2001 end-page: 120 article-title: Multidisciplinary CDA: A Plea for Diversity – volume: 13 issue: 4 year: 2008 article-title: Mixed Realities: Information Spaces Then and Now publication-title: Information Research – volume-title: Gaming Rhythms: Play and Counterplay from the Situated to the Global year: 2010 ident: e_1_2_1_15_1 – ident: e_1_2_1_74_1 doi: 10.1080/17510694.2018.1532760 – volume-title: Handbook of Media and Culture in the Middle East year: 2023 ident: e_1_2_1_139_1 – start-page: 225 volume-title: Video Games and the Global South year: 2019 ident: e_1_2_1_8_1 – ident: e_1_2_1_21_1 – ident: e_1_2_1_66_1 – ident: e_1_2_1_147_1 doi: 10.1093/sw/46.2.125 – ident: e_1_2_1_44_1 doi: 10.1057/9780230321670 – ident: e_1_2_1_160_1 – volume: 18 start-page: 46 year: 2006 ident: e_1_2_1_114_1 article-title: Pixel Pashas, Digital Djinns publication-title: ISIM Review – ident: e_1_2_1_131_1 doi: 10.1057/9781137006332_18 – ident: e_1_2_1_40_1 doi: 10.1109/CIG.2012.6374152 – ident: e_1_2_1_158_1 – volume: 2 start-page: 139 issue: 2 year: 2009 ident: e_1_2_1_89_1 article-title: Before It's Too Late: a Digital Game Preservation White Paper publication-title: American Journal of Play – ident: e_1_2_1_102_1 doi: 10.1007/978-3-319-54822-7 – volume-title: The Media are American year: 1977 ident: e_1_2_1_155_1 – volume: 13 issue: 4 year: 2008 ident: e_1_2_1_103_1 article-title: Mixed Realities: Information Spaces Then and Now publication-title: Information Research – ident: e_1_2_1_7_1 doi: 10.1080/0907676X.2021.1926520 – ident: e_1_2_1_95_1 doi: 10.4135/9781446214572 – start-page: 118 volume-title: First Person: New Media as Story, Performance, and Game year: 2004 ident: e_1_2_1_69_1 – volume: 6 start-page: 1 issue: 2 year: 2005 ident: e_1_2_1_72_1 article-title: ‘Emergence’ vs. ‘Forcing’ of Empirical Data? A Crucial Problem of ‘Grounded Theory’ Reconsidered publication-title: Forum: Qualitative Social Research – start-page: 95 volume-title: Methods of Critical Discourse Analysis year: 2001 ident: e_1_2_1_157_1 – ident: e_1_2_1_78_1 – start-page: 7 volume-title: Game Production Studies year: 2021 ident: e_1_2_1_143_1 – volume-title: Analysis in Qualitative Research year: 2010 ident: e_1_2_1_22_1 – volume-title: Methods for Studying Video Games and Religion year: 2018 ident: e_1_2_1_138_1 – start-page: 169 volume-title: Video Games and the Global South year: 2019 ident: e_1_2_1_9_1 – ident: e_1_2_1_23_1 doi: 10.7551/mitpress/5334.001.0001 – ident: e_1_2_1_137_1 doi: 10.1177/15554120221115402 – start-page: 1 volume-title: Video Games and the Global South year: 2019 ident: e_1_2_1_110_1 – start-page: 85 volume-title: First Person: New Media as Story, Performance, and Game year: 2004 ident: e_1_2_1_49_1 – start-page: 3 volume-title: The Routledge Companion to Video Game Studies year: 2016 ident: e_1_2_1_142_1 – volume: 19 issue: 4 year: 2014 ident: e_1_2_1_58_1 article-title: Information as Capability for Action and Capital in Synthetic Worlds publication-title: Information Research – ident: e_1_2_1_65_1 doi: 10.1057/9781137006332 – start-page: 46 volume-title: Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece year: 2008 ident: e_1_2_1_122_1 – start-page: 90 volume-title: Studying Culture: An Introductory Reader year: 1990 ident: e_1_2_1_53_1 – ident: e_1_2_1_85_1 – start-page: 10 volume-title: Multiplayer: the Social Aspects of Digital Gaming year: 2014 ident: e_1_2_1_19_1 – start-page: 2570 volume-title: Encyclopedia of Library and Information Sciences (3rd ed.) year: 2009 ident: e_1_2_1_120_1 – volume: 1 issue: 1 year: 2001 ident: e_1_2_1_2_1 article-title: Computer Game Studies, Year One publication-title: Game Studies – ident: e_1_2_1_164_1 doi: 10.1108/09593840310463023 – volume-title: Preserving Virtual Worlds Final Report year: 2010 ident: e_1_2_1_97_1 – ident: e_1_2_1_70_1 – ident: e_1_2_1_88_1 doi: 10.1080/17405900600591362 – volume-title: Understanding the Modern Gamer year: 2012 ident: e_1_2_1_51_1 – volume-title: An Introduction to Qualitative Research year: 2006 ident: e_1_2_1_48_1 – ident: e_1_2_1_100_1 doi: 10.1145/2037692.2037695 – start-page: 51 volume-title: Methods for Studying Video Games and Religion year: 2018 ident: e_1_2_1_52_1 – volume-title: Rules of Play: Game Design Fundamentals year: 2004 ident: e_1_2_1_119_1 – ident: e_1_2_1_129_1 – ident: e_1_2_1_92_1 – ident: e_1_2_1_134_1 doi: 10.1177/1461444816649923 – ident: e_1_2_1_80_1 doi: 10.4324/9781315736495 – volume-title: The Internet in the Arab world: Egypt and beyond year: 2007 ident: e_1_2_1_6_1 – ident: e_1_2_1_25_1 – ident: e_1_2_1_123_1 – volume: 13 start-page: 290 year: 2020 ident: e_1_2_1_63_1 article-title: Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding publication-title: Gamevironments – start-page: 82 volume-title: Proceedings of Game-ON year: 2003 ident: e_1_2_1_104_1 – ident: e_1_2_1_47_1 doi: 10.4324/9781351140089 – start-page: 1 volume-title: Methods of Critical Discourse Analysis year: 2001 ident: e_1_2_1_162_1 doi: 10.4135/9780857028020 – volume-title: Games of Empire: Global capitalism and video games year: 2009 ident: e_1_2_1_41_1 – ident: e_1_2_1_75_1 doi: 10.4135/9781446211397.n3 – start-page: 639 volume-title: Handbook of Research on New Media Literacies year: 2008 ident: e_1_2_1_146_1 – start-page: 153 volume-title: Methods for Studying Video Games and Religion year: 2018 ident: e_1_2_1_17_1 – volume-title: Global Culture: Nationalism, Globalization, and Modernity year: 1994 ident: e_1_2_1_46_1 – ident: e_1_2_1_145_1 – ident: e_1_2_1_150_1 doi: 10.1177/1470412907078568 – start-page: ix volume-title: The Internet in the Arab World: Egypt and Beyond year: 2007 ident: e_1_2_1_12_1 – ident: e_1_2_1_111_1 doi: 10.1080/10350330.2016.1191146 – volume-title: Killing Is Harmless year: 2012 ident: e_1_2_1_73_1 – volume: 42 start-page: 5 issue: 7 year: 2006 ident: e_1_2_1_84_1 article-title: Gaming and Libraries: Intersection of Services publication-title: Library Technology Reports – volume: 8 issue: 2 year: 2008 ident: e_1_2_1_125_1 article-title: Defining Game Mechanics publication-title: Game Studies – ident: e_1_2_1_28_1 – volume-title: Producing and Playing Hegemonic Pasts: Historical Digital Games as Memory-Making Media year: 2019 ident: e_1_2_1_54_1 – volume: 20 issue: 3 year: 2015 ident: e_1_2_1_83_1 article-title: Video Game Information Needs and Game Organization: Differences by Sex and Age publication-title: Information Research – volume: 6 issue: 1 year: 2006 ident: e_1_2_1_35_1 article-title: Game analysis: Developing a methodological toolkit for the qualitative study of games publication-title: Game Studies – ident: e_1_2_1_14_1 doi: 10.1215/08992363-2-2-1 – start-page: 231 volume-title: Muslim Societies in the Age of Mass Consumption year: 2009 ident: e_1_2_1_128_1 – volume-title: Understanding Video Games year: 2008 ident: e_1_2_1_42_1 – start-page: 206 volume-title: Islamism and Cultural Expression in the Arab World year: 2015 ident: e_1_2_1_67_1 – volume-title: Game Design Workshop: A Playcentric Approach to Creating Innovative Games year: 2019 ident: e_1_2_1_50_1 – ident: e_1_2_1_91_1 – volume-title: Mass Communication and American Empire year: 1969 ident: e_1_2_1_121_1 – ident: e_1_2_1_43_1 – ident: e_1_2_1_93_1 doi: 10.1177/0270467612463797 – start-page: 277 volume-title: Communication Yearbook 34 year: 2010 ident: e_1_2_1_76_1 – ident: e_1_2_1_98_1 doi: 10.1146/annurev.soc.27.1.415 – volume: 13 start-page: 317 year: 2020 ident: e_1_2_1_55_1 article-title: Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers publication-title: Gamevironments – ident: e_1_2_1_4_1 – ident: e_1_2_1_77_1 doi: 10.1007/978-1-349-11902-8 – ident: e_1_2_1_90_1 doi: 10.2307/j.ctt2005rgq – volume: 11 start-page: 203 issue: 2 year: 2008 ident: e_1_2_1_127_1 article-title: Digital Arabs: Representation in Video Games publication-title: European Journal of Cultural Studies – ident: e_1_2_1_133_1 doi: 10.1057/9781137403155_6 – volume-title: Game Research Methods year: 2015 ident: e_1_2_1_82_1 – ident: e_1_2_1_59_1 – ident: e_1_2_1_105_1 doi: 10.4324/9780203144268 – ident: e_1_2_1_151_1 – ident: e_1_2_1_165_1 – ident: e_1_2_1_140_1 – ident: e_1_2_1_45_1 – volume-title: Designing Virtual Worlds year: 2004 ident: e_1_2_1_18_1 – ident: e_1_2_1_109_1 doi: 10.7551/mitpress/10350.001.0001 – ident: e_1_2_1_56_1 – volume-title: Queer Game Studies year: 2017 ident: e_1_2_1_116_1 – start-page: 17 volume-title: Methods for Studying Video Games and Religion year: 2018 ident: e_1_2_1_154_1 – ident: e_1_2_1_5_1 – ident: e_1_2_1_31_1 doi: 10.4324/9781315732060 – ident: e_1_2_1_96_1 doi: 10.1177/1046878116646693 – volume-title: TRIM Research Reports year: 2010 ident: e_1_2_1_144_1 – ident: e_1_2_1_152_1 doi: 10.1215/1089201x-2007-031 – ident: e_1_2_1_24_1 doi: 10.4018/978-1-61520-845-6.ch019 – ident: e_1_2_1_136_1 doi: 10.1093/oso/9780190859329.003.0003 – ident: e_1_2_1_10_1 – volume-title: Hybridity, or the Cultural Logic of Globalization year: 2005 ident: e_1_2_1_81_1 – volume: 11 issue: 3 year: 2011 ident: e_1_2_1_126_1 article-title: Against Procedurality publication-title: Game Studies – ident: e_1_2_1_16_1 doi: 10.1525/9780520351271 – ident: e_1_2_1_20_1 doi: 10.1002/(SICI)1097-4571(1999)50:12<1043::AID-ASI1>3.0.CO;2-X – volume: 7 issue: 13 year: 2008 ident: e_1_2_1_71_1 article-title: Gaming, Terrorism and the Right to Communicate publication-title: Global Media Journal – start-page: 171 volume-title: Methods for Studying Video Games and Religion year: 2018 ident: e_1_2_1_141_1 – start-page: 109 volume-title: Playing with Religion in Digital Games year: 2014 ident: e_1_2_1_132_1 – volume: 48 issue: 1 year: 2011 ident: e_1_2_1_159_1 article-title: It's Not All about the Words: Non-Textual Information in World of Warcraft publication-title: Proceedings of the American Society for Information Science and Technology – ident: e_1_2_1_107_1 doi: 10.7551/mitpress/9035.001.0001 – ident: e_1_2_1_79_1 doi: 10.1111/jcal.12575 – ident: e_1_2_1_117_1 doi: 10.5040/9781501351105 – ident: e_1_2_1_149_1 doi: 10.7551/mitpress/10964.001.0001 – volume: 8 issue: 1 year: 2008 ident: e_1_2_1_60_1 article-title: Electronic Empire: Orientalism Revisited in the Military Shooter publication-title: Game Studies – ident: e_1_2_1_29_1 – volume: 26 start-page: 52 issue: 5 year: 2008 ident: e_1_2_1_106_1 article-title: Finish Your Games So You Can Start Your Schoolwork: a Look at Gaming in School Libraries publication-title: Library Media Connection – ident: e_1_2_1_124_1 – ident: e_1_2_1_27_1 doi: 10.1057/978-1-349-92834-7_1 – ident: e_1_2_1_99_1 – start-page: 133 volume-title: Methods for Studying Video Games and Religion year: 2018 ident: e_1_2_1_135_1 – ident: e_1_2_1_108_1 doi: 10.1215/9780822375166 – ident: e_1_2_1_57_1 doi: 10.1177/1555412020954996 – volume: 1 start-page: 1 year: 2014 ident: e_1_2_1_113_1 article-title: Video Gaming, Let's Plays, and Religion: The Relevance of Researching Gamevironments publication-title: gamevironments – ident: e_1_2_1_101_1 doi: 10.1177/1555412015627258 – ident: e_1_2_1_68_1 – volume-title: Handbook of Natural Language Processing year: 2010 ident: e_1_2_1_32_1 – ident: e_1_2_1_153_1 doi: 10.7551/mitpress/5418.001.0001 – ident: e_1_2_1_34_1 doi: 10.7551/mitpress/7909.001.0001 – start-page: 327 volume-title: Handbook of Computer Game Studies year: 2011 ident: e_1_2_1_156_1 – volume-title: Playing with Religion in Digital Games year: 2014 ident: e_1_2_1_26_1 – volume: 4 issue: 1 year: 2004 ident: e_1_2_1_64_1 article-title: MDA: A Formal Approach to Game Design and Game Research publication-title: Proceedings of the AAAI-04 Workshop on Challenges in Game AI – volume-title: Is There a Middle East? The Evolution of a Geopolitical Concept year: 2011 ident: e_1_2_1_11_1 – start-page: xv volume-title: Introduction to Information Science year: 2012 ident: e_1_2_1_13_1 – ident: e_1_2_1_3_1 – ident: e_1_2_1_112_1 doi: 10.1177/1555412016638603 – start-page: 171 volume-title: Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic year: 2013 ident: e_1_2_1_130_1 – ident: e_1_2_1_87_1 doi: 10.1109/MAHC.2009.53 – start-page: vii volume-title: Beyond Imported Magic: Essays on Science, Technology and Society in Latin America year: 2014 ident: e_1_2_1_36_1 – volume-title: History on Film/Film on History year: 2006 ident: e_1_2_1_115_1 – ident: e_1_2_1_148_1 doi: 10.1177/1461444819828987 – ident: e_1_2_1_163_1 doi: 10.7551/mitpress/9780262527163.001.0001 – ident: e_1_2_1_37_1 doi: 10.4324/9781315622743 – volume-title: Culture and Imperialism year: 1994 ident: e_1_2_1_118_1 – ident: e_1_2_1_94_1 doi: 10.1108/10748120510608133 – volume-title: A Companion to Qualitative Research year: 2004 ident: e_1_2_1_62_1 – ident: e_1_2_1_30_1 – start-page: xvii volume-title: Introduction to Information Science year: 2012 ident: e_1_2_1_38_1 – ident: e_1_2_1_39_1 – start-page: 115 volume-title: Video Games and the Global South year: 2019 ident: e_1_2_1_33_1 – volume-title: History in Games Contingencies of an Authentic Past year: 2020 ident: e_1_2_1_86_1 – start-page: 91 volume-title: The Critical Turn in Language and Intercultural Communication Pedagogy: Theory, Research and Practice year: 2016 ident: e_1_2_1_61_1 – ident: e_1_2_1_161_1 doi: 10.1145/1998076.1998083 |
| SSID | ssj0003322300 |
| Score | 2.2395818 |
| Snippet | This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science,... |
| SourceID | crossref wiley |
| SourceType | Index Database Publisher |
| StartPage | 4 |
| SubjectTerms | Middle East orientalism video game analysis video games |
| Title | Theoretical and Methodological Framework for Studying Video Games and Orientalism |
| URI | https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcyo2.38 |
| Volume | 17 |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| journalDatabaseRights | – providerCode: PRVWIB databaseName: Wiley Online Library Free Content customDbUrl: eissn: 1804-3194 dateEnd: 99991231 omitProxy: false ssIdentifier: ssj0003322300 issn: 1804-3194 databaseCode: WIN dateStart: 20060101 isFulltext: true titleUrlDefault: https://onlinelibrary.wiley.com providerName: Wiley-Blackwell |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1LSwMxEA5SPHjxgYr1RQ69rs1utpvkKMWqB1uFovW0bJIJ9OBW2ir4780kfXkQBG8L2YEwTJJvhvnmI6TluDJGu06SOZ_p5AqypFK5TiyyFjVKlZsoNiH6fTkaqccNqa84H2JVcMOTEe5rPOCVnrXXQ0PN1yS74kjzTfMUtQte7vur6gr3ccoD_ySVWPr3qXpkzKJxe2H64ynahKbhbent_WNX-2R3ASjpdYyAA7IF9SF5Gq75ibSqLX0IQtHLi472li1Z1GNWir2EyHaiz2MLE3qLjbPBajCNbMnx7O2IDHs3w-5dshBPSEzhg9_4PEQB09Y5DpkqnEGsYZmCwiMSJTLjgWquUymtVUUFQhYCGO_olANjzvJj0qgnNZwQKqzOBCjjgRLkIJzu-E8wKreMVZLbJqFLN5bvcURGGYchZyW6o-SySVrBab-tl93XgccOp3_77YzsoOh7bCo5J4359AMuyLb5nI9n08sQCN84PbfE |
| linkProvider | Wiley-Blackwell |
| linkToHtml | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3fS8MwED50CvriD1ScP_Ow17qu6drkUYbT4dYpFJ1PpUkusAc72abgf2_SdJs-CIJvhfQgHJfku-O--wAamnIphW57gTaZTsgx8HIeCk9Z1qKwUuXSiU3EScJGI_5QdVVaLoybD7EsuNmTUd7X9oDbgnRzNTVUfk6CK8rWYSM0MMPKNjz3kmV9hZpIpSUDpcVs8d8k644za62ble2Px-g7OC1fl-7uf_a1BzsVpiTXLgj2YQ2LA3hMVxRFkheKDEqt6MVdR7qLrixiYCux7YSW8ESexgon5Nb2zpZWw6kjTI5nr4eQdm_Szp1X6Sd4MjLxL00qwtEXSmuKAY-0tHBD-RwjA0p4HEiDVUPRYkwpHuUYsyhGn7ZFi6Lva0WPoFZMCjwGEisRxMilwUoYYqxF23yi5KHy_ZxRVQey8GP25qZkZG4ecpBZd2SU1aFReu239azzMjTw4eRvv13C1l066Gf9XnJ_CttWA971mJxBbT59x3PYlB_z8Wx6UUbFF8X8u-I |
| linkToPdf | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3fS8MwED50ivjiD1ScP_Ow17qu6drkUabVoXYThsyn0iQX2IPd2Kbgf2_SdJs-CIJvhfQgHJfku-P77gAamnIphW57gTaZTsgx8HIeCk9Z1aKwo8qlGzYRpykbDnm_YlVaLYzrD7EsuNmTUd7X9oDjROnmqmuo_BwHV5Stw0YYmWzcqkm66bK-Qk2k0lKB0mK2-G-SdaeZtdbNyvbHY_QdnJavS7L7n33twU6FKcm1C4J9WMPiAJ4HK4kiyQtFnspZ0Yu7jiQLVhYxsJVYOqEVPJGXkcIxubPc2dKqN3WCydHs7RAGye2gc-9V8xM8GZn4lyYV4egLpTXFgEdaWrihfI6RASU8DqTBqqFoMaYUj3KMWRSjT9uiRdH3taJHUCvGBR4DiZUIYuTSYCUMMdaibT5R8lD5fs6oqgNZ-DGbuC4ZmeuHHGTWHRlldWiUXvttPeu89gx8OPnbb5ew1b9Jssdu-nAK23YEvKOYnEFtPn3Hc9iUH_PRbHpRBsUXyP-7Zg |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Theoretical+and+Methodological+Framework+for+Studying+Video+Games+and+Orientalism&rft.jtitle=CyberOrient&rft.au=%C5%A0isler%2C+V%C3%ADt&rft.date=2023-12-01&rft.issn=1804-3194&rft.eissn=1804-3194&rft.volume=17&rft.issue=2&rft.spage=4&rft.epage=56&rft_id=info:doi/10.1002%2Fcyo2.38&rft.externalDBID=n%2Fa&rft.externalDocID=10_1002_cyo2_38 |
| thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1804-3194&client=summon |
| thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1804-3194&client=summon |
| thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1804-3194&client=summon |