Theoretical and Methodological Framework for Studying Video Games and Orientalism

This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science, communication studies, game studies, and cultural studies. Utilizing the approaches of critical transculturalism, game production studies, and...

Celý popis

Uloženo v:
Podrobná bibliografie
Vydáno v:CyberOrient Ročník 17; číslo 2; s. 4 - 56
Hlavní autor: Šisler, Vít
Médium: Journal Article
Jazyk:angličtina
Vydáno: 01.12.2023
Témata:
ISSN:1804-3194, 1804-3194
On-line přístup:Získat plný text
Tagy: Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
Abstract This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science, communication studies, game studies, and cultural studies. Utilizing the approaches of critical transculturalism, game production studies, and a newly refined concept of gamevironments, the proposed framework understands video games as hybrid cultural artifacts existing within interconnected technical, socio‐cultural, political, economic, and religious spheres. It examines games on three levels: as computational systems encompassing procedural, narrative, and audiovisual layers; as designed by authors encoding worldviews and ideas; and as dynamically interpreted by players. Encompassing the contexts influencing design and reception, this framework enables nuanced analysis of how games perpetuate or challenge orientalist discourses. Methodologically, it integrates techniques from across disciplines to study games' components, creators, audiences, and wider environments. Using Arab and Iranian gaming cultures as an example, this article highlights applying the framework to local productions negotiating global media flows and political constraints. Overall, it aims to offer an expansive and multifaceted toolkit for researching orientalism, representation, and identity construction in video games.
AbstractList This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science, communication studies, game studies, and cultural studies. Utilizing the approaches of critical transculturalism, game production studies, and a newly refined concept of gamevironments, the proposed framework understands video games as hybrid cultural artifacts existing within interconnected technical, socio‐cultural, political, economic, and religious spheres. It examines games on three levels: as computational systems encompassing procedural, narrative, and audiovisual layers; as designed by authors encoding worldviews and ideas; and as dynamically interpreted by players. Encompassing the contexts influencing design and reception, this framework enables nuanced analysis of how games perpetuate or challenge orientalist discourses. Methodologically, it integrates techniques from across disciplines to study games' components, creators, audiences, and wider environments. Using Arab and Iranian gaming cultures as an example, this article highlights applying the framework to local productions negotiating global media flows and political constraints. Overall, it aims to offer an expansive and multifaceted toolkit for researching orientalism, representation, and identity construction in video games.
Author Šisler, Vít
Author_xml – sequence: 1
  givenname: Vít
  surname: Šisler
  fullname: Šisler, Vít
  email: vit.sisler@ff.cuni.cz
  organization: Charles University
BookMark eNp1kMFKAzEQhoNUsNbiK-zNg2ydJO1ucpRiq1BZxEXwtKTJpI1uN5KslH17t60HL57mZ_5v5vBdkkHjGyTkmsKEArA73Xk24eKMDKmAacqpnA7-5AsyjvEDADhnjAMMyUu5RR-wdVrViWpM8ozt1htf-81xtQhqh3sfPhPrQ_LafpvONZvkzRn0ybLv4vGqCA6bVtUu7q7IuVV1xPHvHJFy8VDOH9NVsXya369SnQmRapHPJMLaWMuRycxqyGbCgMRMSi5zpgU10zUVwhiZKcxFliPw2ZpyBLCGj8jN6a0OPsaAtvoKbqdCV1GoDi6qg4uKi568PZF7V2P3H1bN3wvW0z9pOWGi
Cites_doi 10.1080/17510694.2018.1532760
10.1093/sw/46.2.125
10.1057/9780230321670
10.1057/9781137006332_18
10.1109/CIG.2012.6374152
10.1007/978-3-319-54822-7
10.1080/0907676X.2021.1926520
10.4135/9781446214572
10.7551/mitpress/5334.001.0001
10.1177/15554120221115402
10.1057/9781137006332
10.1108/09593840310463023
10.1080/17405900600591362
10.1145/2037692.2037695
10.1177/1461444816649923
10.4324/9781315736495
10.4324/9781351140089
10.4135/9780857028020
10.4135/9781446211397.n3
10.1177/1470412907078568
10.1080/10350330.2016.1191146
10.1215/08992363-2-2-1
10.1177/0270467612463797
10.1146/annurev.soc.27.1.415
10.1007/978-1-349-11902-8
10.2307/j.ctt2005rgq
10.1057/9781137403155_6
10.4324/9780203144268
10.7551/mitpress/10350.001.0001
10.4324/9781315732060
10.1177/1046878116646693
10.1215/1089201x-2007-031
10.4018/978-1-61520-845-6.ch019
10.1093/oso/9780190859329.003.0003
10.1525/9780520351271
10.1002/(SICI)1097-4571(1999)50:12<1043::AID-ASI1>3.0.CO;2-X
10.7551/mitpress/9035.001.0001
10.1111/jcal.12575
10.5040/9781501351105
10.7551/mitpress/10964.001.0001
10.1057/978-1-349-92834-7_1
10.1215/9780822375166
10.1177/1555412020954996
10.1177/1555412015627258
10.7551/mitpress/5418.001.0001
10.7551/mitpress/7909.001.0001
10.1177/1555412016638603
10.1109/MAHC.2009.53
10.1177/1461444819828987
10.7551/mitpress/9780262527163.001.0001
10.4324/9781315622743
10.1108/10748120510608133
10.1145/1998076.1998083
ContentType Journal Article
Copyright 2023 American Anthropological Association
Copyright_xml – notice: 2023 American Anthropological Association
DBID AAYXX
CITATION
DOI 10.1002/cyo2.38
DatabaseName CrossRef
DatabaseTitle CrossRef
DatabaseTitleList CrossRef

DeliveryMethod fulltext_linktorsrc
EISSN 1804-3194
EndPage 56
ExternalDocumentID 10_1002_cyo2_38
CYO238
Genre article
GroupedDBID 1OC
ALMA_UNASSIGNED_HOLDINGS
MEWTI
WIN
WXSBR
AAYXX
CITATION
WYN
ID FETCH-LOGICAL-c688-c8759e0bdff3e296fc0658d09e6993972c81d4b188dd96ae7867e035b13e00fd3
IEDL.DBID WIN
ISSN 1804-3194
IngestDate Sat Nov 29 04:06:44 EST 2025
Wed Jan 22 16:17:09 EST 2025
IsPeerReviewed true
IsScholarly true
Issue 2
Language English
License http://onlinelibrary.wiley.com/termsAndConditions#vor
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c688-c8759e0bdff3e296fc0658d09e6993972c81d4b188dd96ae7867e035b13e00fd3
PageCount 53
ParticipantIDs crossref_primary_10_1002_cyo2_38
wiley_primary_10_1002_cyo2_38_CYO238
PublicationCentury 2000
PublicationDate December 2023
2023-12-00
PublicationDateYYYYMMDD 2023-12-01
PublicationDate_xml – month: 12
  year: 2023
  text: December 2023
PublicationDecade 2020
PublicationTitle CyberOrient
PublicationYear 2023
References 2019; 12
2019; 14
2004; 4
1974
2008; 7
2011; 11
2008; 8
2003; 16
2020; 13
1977
2014; 1
2021; 37
2009; 13
1990
2001
2019; 21
2008; 26
2007; 6
2022; 30
2014; 19
1999; 50
2016; 47
2007; 27
2011; 2
2012
2011
2010
2018b
2017; 27
2018a
2009
1998
2008
2007
2006; 18
2006; 6
2006
2008; 13
1994
2005
2006; 3
2004
2001; 27
2008; 11
2013b
2003
2013a
1991
2012; 32
2016; 13
1990; 2
2021; 16
2006; 42
2009; 31
2023
2021
2020
2015; 20
2019
2018
2017
2005; 6
2016
2017; 19
2015
2001; 1
2014
2014b
2011; 48
2013
2014a
2009; 2
1969
2022; 17
Anderson Theresa Dirndorfer (e_1_2_1_13_1) 2012
Getomer James (e_1_2_1_51_1) 2012
e_1_2_1_111_1
Said Edward (e_1_2_1_118_1) 1994
e_1_2_1_134_1
Dyer-Witheford Nick (e_1_2_1_41_1) 2009
Sicart Miguel (e_1_2_1_125_1) 2008; 8
Šisler Vít (e_1_2_1_130_1) 2013
Höglund Johan (e_1_2_1_60_1) 2008; 8
e_1_2_1_20_1
e_1_2_1_66_1
e_1_2_1_160_1
e_1_2_1_164_1
e_1_2_1_24_1
e_1_2_1_43_1
e_1_2_1_85_1
e_1_2_1_28_1
Kelle Udo (e_1_2_1_72_1) 2005; 6
Ibahrine Mohammed (e_1_2_1_67_1) 2015
e_1_2_1_47_1
Radde-Antweiler Kerstin (e_1_2_1_113_1) 2014; 1
Hammar Emil L. (e_1_2_1_54_1) 2019
McDonough Jerome P. (e_1_2_1_97_1) 2010
Nicholson Scott (e_1_2_1_106_1) 2008; 26
Sotamaa Olli (e_1_2_1_144_1) 2010
Hammar Emil. L. (e_1_2_1_55_1) 2020; 13
e_1_2_1_92_1
e_1_2_1_145_1
e_1_2_1_107_1
e_1_2_1_149_1
e_1_2_1_31_1
Clément Pierre-Alain (e_1_2_1_33_1) 2019
e_1_2_1_77_1
e_1_2_1_96_1
e_1_2_1_4_1
e_1_2_1_152_1
e_1_2_1_16_1
e_1_2_1_39_1
Schuurman Dimitri (e_1_2_1_122_1) 2008
Šisler Vít (e_1_2_1_128_1) 2009
Šisler Vít (e_1_2_1_138_1) 2018
Egenfeldt-Nielsen Simon (e_1_2_1_42_1) 2008
Lorber Martin (e_1_2_1_86_1) 2020
Šlerka Josef (e_1_2_1_141_1) 2018
Grieve Gregory Price (e_1_2_1_52_1) 2018
Aupers Stef (e_1_2_1_17_1) 2018
Hopf Christel (e_1_2_1_62_1) 2004
Featherstone Mike (e_1_2_1_46_1) 1994
e_1_2_1_133_1
e_1_2_1_137_1
Kavoori Anandam (e_1_2_1_71_1) 2008; 7
e_1_2_1_163_1
e_1_2_1_40_1
Holmes Prue (e_1_2_1_61_1) 2016
e_1_2_1_21_1
e_1_2_1_44_1
Amanat Abbas (e_1_2_1_11_1) 2011
e_1_2_1_140_1
e_1_2_1_25_1
Aarseth Espen (e_1_2_1_2_1) 2001; 1
e_1_2_1_29_1
Šisler Vít (e_1_2_1_139_1) 2023
e_1_2_1_93_1
Whippey Caroline (e_1_2_1_159_1) 2011; 48
e_1_2_1_70_1
e_1_2_1_102_1
e_1_2_1_129_1
Šisler Vít (e_1_2_1_135_1) 2018
e_1_2_1_148_1
e_1_2_1_7_1
Bartle Richard (e_1_2_1_19_1) 2014
e_1_2_1_78_1
e_1_2_1_3_1
House Ryan (e_1_2_1_63_1) 2020; 13
Reichmuth Philipp (e_1_2_1_114_1) 2006; 18
e_1_2_1_74_1
e_1_2_1_151_1
Lowood Henry (e_1_2_1_89_1) 2009; 2
e_1_2_1_59_1
Lee Jin Ha (e_1_2_1_83_1) 2015; 20
Jenkins Henry (e_1_2_1_69_1) 2004
Nardi Bonnie (e_1_2_1_103_1) 2008; 13
e_1_2_1_136_1
Saracevic Tefko (e_1_2_1_120_1) 2009
e_1_2_1_117_1
e_1_2_1_87_1
Kraidy Marwan (e_1_2_1_81_1) 2005
Šisler Vít (e_1_2_1_127_1) 2008; 11
e_1_2_1_68_1
Šisler Vít (e_1_2_1_132_1) 2014
e_1_2_1_45_1
Abdulla Rasha A. (e_1_2_1_6_1) 2007
Sotamaa Olli (e_1_2_1_143_1) 2021
Salen Katie (e_1_2_1_119_1) 2004
Amin Hussein Y. (e_1_2_1_12_1) 2007
Fullerton Tracy (e_1_2_1_50_1) 2019
e_1_2_1_109_1
Cueto Marcos (e_1_2_1_36_1) 2014
Cilibrasi Rudi L. (e_1_2_1_32_1) 2010
e_1_2_1_101_1
e_1_2_1_124_1
e_1_2_1_147_1
e_1_2_1_90_1
Trattner Kathrin (e_1_2_1_154_1) 2018
Dijk Teun A. (e_1_2_1_157_1) 2001
e_1_2_1_105_1
Squire Kurt (e_1_2_1_146_1) 2008
e_1_2_1_150_1
Alfaraj Bushra (e_1_2_1_9_1) 2019
e_1_2_1_56_1
e_1_2_1_79_1
e_1_2_1_98_1
Sotamaa Olli (e_1_2_1_142_1) 2016
e_1_2_1_131_1
e_1_2_1_10_1
e_1_2_1_75_1
e_1_2_1_94_1
Apperley Thomas (e_1_2_1_15_1) 2010
Hunicke Robin (e_1_2_1_64_1) 2004; 4
Natkin Stéphane (e_1_2_1_104_1) 2003
Wodak Ruth (e_1_2_1_162_1) 2001
e_1_2_1_14_1
e_1_2_1_37_1
Uricchio William (e_1_2_1_156_1) 2011
Dillon Andrew (e_1_2_1_38_1) 2012
Hall Stuart (e_1_2_1_53_1) 1990
e_1_2_1_80_1
e_1_2_1_112_1
e_1_2_1_158_1
Lankoski Petri (e_1_2_1_82_1) 2015
Harviainen J. Tuomas (e_1_2_1_58_1) 2014; 19
Sicart Miguel (e_1_2_1_126_1) 2011; 11
e_1_2_1_65_1
e_1_2_1_88_1
e_1_2_1_161_1
e_1_2_1_165_1
e_1_2_1_23_1
Consalvo Mia (e_1_2_1_35_1) 2006; 6
Bartle Richard (e_1_2_1_18_1) 2004
Penix-Tadsen Phillip (e_1_2_1_110_1) 2019
e_1_2_1_27_1
Frasca Gonzalo (e_1_2_1_49_1) 2004
e_1_2_1_108_1
Schiller Herbert I. (e_1_2_1_121_1) 1969
Ruberg Bonnie (e_1_2_1_116_1) 2017
Keogh Brendan (e_1_2_1_73_1) 2012
Levine Jenny (e_1_2_1_84_1) 2006; 42
Khamis Sahar (e_1_2_1_76_1) 2010
e_1_2_1_100_1
e_1_2_1_91_1
e_1_2_1_123_1
Boeije Hennie R. (e_1_2_1_22_1) 2010
e_1_2_1_30_1
Rosenstone Robert A. (e_1_2_1_115_1) 2006
e_1_2_1_5_1
e_1_2_1_57_1
e_1_2_1_99_1
Al-Rawi Ahmed (e_1_2_1_8_1) 2019
e_1_2_1_34_1
e_1_2_1_153_1
Tunstall Jeremy (e_1_2_1_155_1) 1977
Flick Uwe (e_1_2_1_48_1) 2006
e_1_2_1_95_1
Campbell Heidi (e_1_2_1_26_1) 2014
References_xml – year: 2011
– year: 2005
– volume: 8
  issue: 2
  year: 2008
  article-title: Defining Game Mechanics
  publication-title: Game Studies
– start-page: 10
  year: 2014
  end-page: 22
  article-title: Design Principles: Use and Misuse
– start-page: 327
  year: 2011
  end-page: 338
  article-title: Simulation, History, Computer Games
– start-page: 51
  year: 2018
  end-page: 64
  article-title: An Ethnographic Method for the Study of Religion in Video Game Environments
– start-page: 29
  year: 2011
  end-page: 38
  article-title: Game Development Documentation and Institutional Collection Development Policy
– year: 2010
  article-title: Games as Services: Final Report
– year: 2014
– volume: 31
  start-page: 5
  issue: 3
  year: 2009
  end-page: 19
  article-title: Video Games in Computer Space: The complex history of Pong
  publication-title: IEEE Annals of the History of Computing
– year: 1998
– start-page: vii
  year: 2014
  article-title: Foreword
– start-page: 169
  year: 2019
  end-page: 182
  article-title: Arab Gamers: An Identity Inclusivity Study
– year: 2011
  article-title: Introduction: Is There a Middle East? Problematizing a Virtual Space
– start-page: 1
  year: 2001
  end-page: 13
  article-title: What CDA is About: A Summary of Its History, Important Concepts and Its Developments
– year: 1969
– volume: 19
  start-page: 126
  issue: 1
  year: 2017
  end-page: 141
  article-title: Procedural Religion: Methodological Reflections on Studying Religion in Video Games
  publication-title: New Media and Society
– year: 2008
– volume: 16
  start-page: 287
  issue: 3
  year: 2021
  end-page: 293
  article-title: Politics of Production: Videogames 10 years after Games of Empire
  publication-title: Games and Culture
– start-page: 153
  year: 2018
  end-page: 168
  article-title: Qualitative In-Depth Interviews: Studying Religious Meaning-Making in MMOs
– volume: 48
  issue: 1
  year: 2011
  article-title: It's Not All about the Words: Non-Textual Information in World of Warcraft
  publication-title: Proceedings of the American Society for Information Science and Technology
– year: 2019
– volume: 6
  start-page: 1
  issue: 2
  year: 2005
  end-page: 22
  article-title: ‘Emergence’ vs. ‘Forcing’ of Empirical Data? A Crucial Problem of ‘Grounded Theory’ Reconsidered
  publication-title: Forum: Qualitative Social Research
– start-page: 171
  year: 2013a
  end-page: 191
  article-title: Digital Heroes: Identity Construction in Iranian Video Games
– volume: 8
  issue: 1
  year: 2008
  article-title: Electronic Empire: Orientalism Revisited in the Military Shooter
  publication-title: Game Studies
– start-page: 2570
  year: 2009
  end-page: 2585
  article-title: Information Science
– volume: 37
  start-page: 1348
  issue: 5
  year: 2021
  end-page: 1369
  article-title: Can Video Games Change Attitudes Towards History? Results from a Laboratory Experiment Measuring Short- and Long-Term Effects
  publication-title: Journal of Computer Assisted Learning
– volume: 27
  start-page: 415
  year: 2001
  end-page: 444
  article-title: Birds of a Feather: Homophily in Social Networks
  publication-title: Annual Review of Sociology
– volume: 13
  start-page: 504
  issue: 5
  year: 2016
  end-page: 520
  article-title: Playing Subaltern: Video Games and Postcolonialism
  publication-title: Games and Culture
– start-page: 115
  year: 2019
  end-page: 128
  article-title: Not Waiting for Other Players Anymore: Gaming in the Middle East between Assignation, Resistance and Normalization
– volume: 50
  start-page: 1043
  issue: 12
  year: 1999
  end-page: 1050
  article-title: The Invisible Substrate of Information Science
  publication-title: Journal of the American Society for Information Science
– volume: 26
  start-page: 52
  issue: 5
  year: 2008
  end-page: 55
  article-title: Finish Your Games So You Can Start Your Schoolwork: a Look at Gaming in School Libraries
  publication-title: Library Media Connection
– year: 2007
– volume: 13
  start-page: 290
  year: 2020
  end-page: 316
  article-title: Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding
  publication-title: Gamevironments
– volume: 11
  start-page: 203
  issue: 2
  year: 2008
  end-page: 220
  article-title: Digital Arabs: Representation in Video Games
  publication-title: European Journal of Cultural Studies
– volume: 32
  start-page: 384
  issue: 5
  year: 2012
  end-page: 392
  article-title: Video Games, Identity, and the Constellation of Information
  publication-title: Bulletin of Science, Technology and Society
– start-page: 103
  year: 2014b
  end-page: 125
  article-title: Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World
– start-page: 59
  year: 2018b
  end-page: 83
  article-title: Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games
– year: 2016
– year: 2010
– volume: 19
  issue: 4
  year: 2014
  article-title: Information as Capability for Action and Capital in Synthetic Worlds
  publication-title: Information Research
– volume: 2
  start-page: 1
  issue: 2
  year: 1990
  end-page: 24
  article-title: Disjuncture and Difference in the Global Cultural Economy
  publication-title: Public Culture
– volume: 47
  start-page: 517
  issue: 4
  year: 2016
  end-page: 542
  article-title: Teaching History With Digital Historical Games
  publication-title: Simulation and Gaming
– volume: 13
  issue: 2
  year: 2009
  article-title: Procedural Literacy: Educating the New Media Practitioner
  publication-title: On the Horizon
– start-page: 85
  year: 2004
  end-page: 94
  article-title: Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues
– volume: 1
  issue: 1
  year: 2001
  article-title: Computer Game Studies, Year One
  publication-title: Game Studies
– start-page: 118
  year: 2004
  end-page: 130
  article-title: Game Design as Narrative Architecture
– volume: 21
  start-page: 1594
  issue: 7
  year: 2019
  end-page: 1612
  article-title: Resisting the Perpetual Update: Struggles against Protocological Power in Video Games
  publication-title: New Media and Society
– start-page: 91
  year: 2016
  end-page: 108
  article-title: Navigating languages and interculturality in the research process: The ethics and positionality of the researcher and the researched
– start-page: ix
  year: 2007
  end-page: xiii
  article-title: Foreword
– year: 2013
– year: 2009
– start-page: 46
  year: 2008
  end-page: 50
  article-title: Fanboys, Competers, Escapists and Time-Killers: a Typology Based on Gamers' Motivations for Playing Video Games
– volume: 16
  start-page: 49
  issue: 1
  year: 2003
  end-page: 75
  article-title: Designing and Implementing Culturally-Sensitive It Applications: the Interaction of Culture Values and Privacy Issues in the Middle East
  publication-title: Information Technology & People
– year: 2001
– start-page: 17
  year: 2018
  end-page: 32
  article-title: Critical Discourse Analysis: Studying Religion and Hegemony in Video Games
– volume: 6
  issue: 2
  year: 2007
  article-title: The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again
  publication-title: Journal of Visual Culture
– volume: 27
  start-page: 536
  issue: 3
  year: 2007
  end-page: 551
  article-title: The Political Battlefield of Pro-Arab Video Games on Palestinian Screens
  publication-title: Comparative Studies of South Asia, Africa and the Middle East
– year: 2021
– year: 2023
  article-title: Breaking Barriers: The Emergence of Video Game Culture and Industry in the Arab World
– volume: 4
  issue: 1
  year: 2004
  article-title: MDA: A Formal Approach to Game Design and Game Research
  publication-title: Proceedings of the AAAI-04 Workshop on Challenges in Game AI
– volume: 18
  start-page: 46
  year: 2006
  end-page: 47
  article-title: Pixel Pashas, Digital Djinns
  publication-title: ISIM Review
– year: 2018
– volume: 14
  start-page: 3
  issue: 1
  year: 2019
  end-page: 25
  article-title: Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
  publication-title: Games and Culture
– year: 1994
– volume: 27
  start-page: 586
  issue: 5
  year: 2017
  end-page: 603
  article-title: Videogame analysis: a social-semiotic approach
  publication-title: Social Semiotics
– volume: 30
  start-page: 323
  issue: 2
  year: 2022
  end-page: 320
  article-title: Current Trends in Localizing Video Games into Arabic: Localization Levels and Gamers' Preferences
  publication-title: Perspectives
– start-page: 109
  year: 2014a
  end-page: 133
  article-title: From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games
– start-page: 251
  year: 2013b
  end-page: 272
  article-title: Videogame Development in the Middle East: Iran, the Arab World and Beyond
– volume: 17
  start-page: 901
  issue: 6
  year: 2022
  end-page: 914
  article-title: History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen
  publication-title: Games and Culture
– year: 2010
  article-title: Normalized Web Distance and Word Similarity
– start-page: xvii
  year: 2012
  end-page: xix
  article-title: The Emerging Discipline of Information
– year: 2004
– start-page: 231
  year: 2009
  end-page: 258
  article-title: Video Games, Video Clips, and Islam: New Media and the Communication of Values
– volume: 6
  issue: 1
  year: 2006
  article-title: Game analysis: Developing a methodological toolkit for the qualitative study of games
  publication-title: Game Studies
– volume: 20
  issue: 3
  year: 2015
  article-title: Video Game Information Needs and Game Organization: Differences by Sex and Age
  publication-title: Information Research
– start-page: 133
  year: 2018a
  end-page: 151
  article-title: Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games
– year: 2015
– start-page: 1
  year: 2016
  end-page: 26
– start-page: xv
  year: 2012
  end-page: xvii
  article-title: Forewords: Information Science and 21st Century Information Practices: Creatively Engaging with Information
– start-page: 36
  year: 2006
  end-page: 57
  article-title: The Business of Making Games
– start-page: 82
  year: 2003
  end-page: 92
  article-title: Petri Net Modeling for the Analysis of the Ordering of Actions in Computer Games
– volume: 42
  start-page: 5
  issue: 7
  year: 2006
  end-page: 80
  article-title: Gaming and Libraries: Intersection of Services
  publication-title: Library Technology Reports
– year: 2003
– start-page: 311
  year: 2010
  end-page: 329
  article-title: The Mechanic is the Message: A Postmortem in Process
– start-page: 639
  year: 2008
  end-page: 676
  article-title: Video Games Literacy: a Literacy of Expertise
– volume: 7
  issue: 13
  year: 2008
  article-title: Gaming, Terrorism and the Right to Communicate
  publication-title: Global Media Journal
– volume: 2
  start-page: 1
  year: 2011
  end-page: 6
  article-title: Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison
  publication-title: ACM SIGGRAPH 2011 Game Papers (SIGGRAPH '11).
– start-page: 277
  year: 2010
  end-page: 315
  article-title: The New Arab Cyberscape: Redefining Boundaries and Reconstructing Public Spheres
– start-page: 225
  year: 2019
  end-page: 244
  article-title: Video Game Engagement on Social Media in the Middle East
– year: 2004
  article-title: Qualitative Interviews: An Overview
– volume: 11
  issue: 3
  year: 2011
  article-title: Against Procedurality
  publication-title: Game Studies
– year: 1977
– volume: 3
  start-page: 1
  issue: 1
  year: 2006
  end-page: 22
  article-title: Arab and American Computer War Games: The Influence of a Global Technology on Discourse
  publication-title: Critical Discourse Studies
– start-page: 3
  year: 2016
  end-page: 9
  article-title: Artifact
– start-page: 90
  year: 1990
  end-page: 103
  article-title: Encoding/Decoding
– start-page: 1
  year: 2019
  end-page: 32
  article-title: Introduction: Video Games and the Global South
– year: 2012
– start-page: 171
  year: 2018
  end-page: 187
  article-title: Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks
– volume: 1
  start-page: 1
  year: 2014
  end-page: 36
  article-title: Video Gaming, Let's Plays, and Religion: The Relevance of Researching Gamevironments
  publication-title: gamevironments
– volume: 2
  start-page: 139
  issue: 2
  year: 2009
  end-page: 166
  article-title: Before It's Too Late: a Digital Game Preservation White Paper
  publication-title: American Journal of Play
– start-page: 206
  year: 2015
  end-page: 221
  article-title: Video Games as Civilizational Configurations: US-Arab Encounters
– volume: 13
  start-page: 317
  year: 2020
  end-page: 357
  article-title: Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
  publication-title: Gamevironments
– volume: 12
  start-page: 14
  issue: 1
  year: 2019
  end-page: 33
  article-title: From Aggressively Formalised to Intensely in/Formalised: Accounting for a Wider Range of Videogame Development Practices
  publication-title: Creative Industries Journal
– year: 2006
– start-page: 7
  year: 2021
  end-page: 25
  article-title: Introduction: Why Game Production Matters?
– year: 2020
– year: 2023
– year: 1974
– year: 2017
– year: 1991
– start-page: 95
  year: 2001
  end-page: 120
  article-title: Multidisciplinary CDA: A Plea for Diversity
– volume: 13
  issue: 4
  year: 2008
  article-title: Mixed Realities: Information Spaces Then and Now
  publication-title: Information Research
– volume-title: Gaming Rhythms: Play and Counterplay from the Situated to the Global
  year: 2010
  ident: e_1_2_1_15_1
– ident: e_1_2_1_74_1
  doi: 10.1080/17510694.2018.1532760
– volume-title: Handbook of Media and Culture in the Middle East
  year: 2023
  ident: e_1_2_1_139_1
– start-page: 225
  volume-title: Video Games and the Global South
  year: 2019
  ident: e_1_2_1_8_1
– ident: e_1_2_1_21_1
– ident: e_1_2_1_66_1
– ident: e_1_2_1_147_1
  doi: 10.1093/sw/46.2.125
– ident: e_1_2_1_44_1
  doi: 10.1057/9780230321670
– ident: e_1_2_1_160_1
– volume: 18
  start-page: 46
  year: 2006
  ident: e_1_2_1_114_1
  article-title: Pixel Pashas, Digital Djinns
  publication-title: ISIM Review
– ident: e_1_2_1_131_1
  doi: 10.1057/9781137006332_18
– ident: e_1_2_1_40_1
  doi: 10.1109/CIG.2012.6374152
– ident: e_1_2_1_158_1
– volume: 2
  start-page: 139
  issue: 2
  year: 2009
  ident: e_1_2_1_89_1
  article-title: Before It's Too Late: a Digital Game Preservation White Paper
  publication-title: American Journal of Play
– ident: e_1_2_1_102_1
  doi: 10.1007/978-3-319-54822-7
– volume-title: The Media are American
  year: 1977
  ident: e_1_2_1_155_1
– volume: 13
  issue: 4
  year: 2008
  ident: e_1_2_1_103_1
  article-title: Mixed Realities: Information Spaces Then and Now
  publication-title: Information Research
– ident: e_1_2_1_7_1
  doi: 10.1080/0907676X.2021.1926520
– ident: e_1_2_1_95_1
  doi: 10.4135/9781446214572
– start-page: 118
  volume-title: First Person: New Media as Story, Performance, and Game
  year: 2004
  ident: e_1_2_1_69_1
– volume: 6
  start-page: 1
  issue: 2
  year: 2005
  ident: e_1_2_1_72_1
  article-title: ‘Emergence’ vs. ‘Forcing’ of Empirical Data? A Crucial Problem of ‘Grounded Theory’ Reconsidered
  publication-title: Forum: Qualitative Social Research
– start-page: 95
  volume-title: Methods of Critical Discourse Analysis
  year: 2001
  ident: e_1_2_1_157_1
– ident: e_1_2_1_78_1
– start-page: 7
  volume-title: Game Production Studies
  year: 2021
  ident: e_1_2_1_143_1
– volume-title: Analysis in Qualitative Research
  year: 2010
  ident: e_1_2_1_22_1
– volume-title: Methods for Studying Video Games and Religion
  year: 2018
  ident: e_1_2_1_138_1
– start-page: 169
  volume-title: Video Games and the Global South
  year: 2019
  ident: e_1_2_1_9_1
– ident: e_1_2_1_23_1
  doi: 10.7551/mitpress/5334.001.0001
– ident: e_1_2_1_137_1
  doi: 10.1177/15554120221115402
– start-page: 1
  volume-title: Video Games and the Global South
  year: 2019
  ident: e_1_2_1_110_1
– start-page: 85
  volume-title: First Person: New Media as Story, Performance, and Game
  year: 2004
  ident: e_1_2_1_49_1
– start-page: 3
  volume-title: The Routledge Companion to Video Game Studies
  year: 2016
  ident: e_1_2_1_142_1
– volume: 19
  issue: 4
  year: 2014
  ident: e_1_2_1_58_1
  article-title: Information as Capability for Action and Capital in Synthetic Worlds
  publication-title: Information Research
– ident: e_1_2_1_65_1
  doi: 10.1057/9781137006332
– start-page: 46
  volume-title: Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece
  year: 2008
  ident: e_1_2_1_122_1
– start-page: 90
  volume-title: Studying Culture: An Introductory Reader
  year: 1990
  ident: e_1_2_1_53_1
– ident: e_1_2_1_85_1
– start-page: 10
  volume-title: Multiplayer: the Social Aspects of Digital Gaming
  year: 2014
  ident: e_1_2_1_19_1
– start-page: 2570
  volume-title: Encyclopedia of Library and Information Sciences (3rd ed.)
  year: 2009
  ident: e_1_2_1_120_1
– volume: 1
  issue: 1
  year: 2001
  ident: e_1_2_1_2_1
  article-title: Computer Game Studies, Year One
  publication-title: Game Studies
– ident: e_1_2_1_164_1
  doi: 10.1108/09593840310463023
– volume-title: Preserving Virtual Worlds Final Report
  year: 2010
  ident: e_1_2_1_97_1
– ident: e_1_2_1_70_1
– ident: e_1_2_1_88_1
  doi: 10.1080/17405900600591362
– volume-title: Understanding the Modern Gamer
  year: 2012
  ident: e_1_2_1_51_1
– volume-title: An Introduction to Qualitative Research
  year: 2006
  ident: e_1_2_1_48_1
– ident: e_1_2_1_100_1
  doi: 10.1145/2037692.2037695
– start-page: 51
  volume-title: Methods for Studying Video Games and Religion
  year: 2018
  ident: e_1_2_1_52_1
– volume-title: Rules of Play: Game Design Fundamentals
  year: 2004
  ident: e_1_2_1_119_1
– ident: e_1_2_1_129_1
– ident: e_1_2_1_92_1
– ident: e_1_2_1_134_1
  doi: 10.1177/1461444816649923
– ident: e_1_2_1_80_1
  doi: 10.4324/9781315736495
– volume-title: The Internet in the Arab world: Egypt and beyond
  year: 2007
  ident: e_1_2_1_6_1
– ident: e_1_2_1_25_1
– ident: e_1_2_1_123_1
– volume: 13
  start-page: 290
  year: 2020
  ident: e_1_2_1_63_1
  article-title: Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding
  publication-title: Gamevironments
– start-page: 82
  volume-title: Proceedings of Game-ON
  year: 2003
  ident: e_1_2_1_104_1
– ident: e_1_2_1_47_1
  doi: 10.4324/9781351140089
– start-page: 1
  volume-title: Methods of Critical Discourse Analysis
  year: 2001
  ident: e_1_2_1_162_1
  doi: 10.4135/9780857028020
– volume-title: Games of Empire: Global capitalism and video games
  year: 2009
  ident: e_1_2_1_41_1
– ident: e_1_2_1_75_1
  doi: 10.4135/9781446211397.n3
– start-page: 639
  volume-title: Handbook of Research on New Media Literacies
  year: 2008
  ident: e_1_2_1_146_1
– start-page: 153
  volume-title: Methods for Studying Video Games and Religion
  year: 2018
  ident: e_1_2_1_17_1
– volume-title: Global Culture: Nationalism, Globalization, and Modernity
  year: 1994
  ident: e_1_2_1_46_1
– ident: e_1_2_1_145_1
– ident: e_1_2_1_150_1
  doi: 10.1177/1470412907078568
– start-page: ix
  volume-title: The Internet in the Arab World: Egypt and Beyond
  year: 2007
  ident: e_1_2_1_12_1
– ident: e_1_2_1_111_1
  doi: 10.1080/10350330.2016.1191146
– volume-title: Killing Is Harmless
  year: 2012
  ident: e_1_2_1_73_1
– volume: 42
  start-page: 5
  issue: 7
  year: 2006
  ident: e_1_2_1_84_1
  article-title: Gaming and Libraries: Intersection of Services
  publication-title: Library Technology Reports
– volume: 8
  issue: 2
  year: 2008
  ident: e_1_2_1_125_1
  article-title: Defining Game Mechanics
  publication-title: Game Studies
– ident: e_1_2_1_28_1
– volume-title: Producing and Playing Hegemonic Pasts: Historical Digital Games as Memory-Making Media
  year: 2019
  ident: e_1_2_1_54_1
– volume: 20
  issue: 3
  year: 2015
  ident: e_1_2_1_83_1
  article-title: Video Game Information Needs and Game Organization: Differences by Sex and Age
  publication-title: Information Research
– volume: 6
  issue: 1
  year: 2006
  ident: e_1_2_1_35_1
  article-title: Game analysis: Developing a methodological toolkit for the qualitative study of games
  publication-title: Game Studies
– ident: e_1_2_1_14_1
  doi: 10.1215/08992363-2-2-1
– start-page: 231
  volume-title: Muslim Societies in the Age of Mass Consumption
  year: 2009
  ident: e_1_2_1_128_1
– volume-title: Understanding Video Games
  year: 2008
  ident: e_1_2_1_42_1
– start-page: 206
  volume-title: Islamism and Cultural Expression in the Arab World
  year: 2015
  ident: e_1_2_1_67_1
– volume-title: Game Design Workshop: A Playcentric Approach to Creating Innovative Games
  year: 2019
  ident: e_1_2_1_50_1
– ident: e_1_2_1_91_1
– volume-title: Mass Communication and American Empire
  year: 1969
  ident: e_1_2_1_121_1
– ident: e_1_2_1_43_1
– ident: e_1_2_1_93_1
  doi: 10.1177/0270467612463797
– start-page: 277
  volume-title: Communication Yearbook 34
  year: 2010
  ident: e_1_2_1_76_1
– ident: e_1_2_1_98_1
  doi: 10.1146/annurev.soc.27.1.415
– volume: 13
  start-page: 317
  year: 2020
  ident: e_1_2_1_55_1
  article-title: Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
  publication-title: Gamevironments
– ident: e_1_2_1_4_1
– ident: e_1_2_1_77_1
  doi: 10.1007/978-1-349-11902-8
– ident: e_1_2_1_90_1
  doi: 10.2307/j.ctt2005rgq
– volume: 11
  start-page: 203
  issue: 2
  year: 2008
  ident: e_1_2_1_127_1
  article-title: Digital Arabs: Representation in Video Games
  publication-title: European Journal of Cultural Studies
– ident: e_1_2_1_133_1
  doi: 10.1057/9781137403155_6
– volume-title: Game Research Methods
  year: 2015
  ident: e_1_2_1_82_1
– ident: e_1_2_1_59_1
– ident: e_1_2_1_105_1
  doi: 10.4324/9780203144268
– ident: e_1_2_1_151_1
– ident: e_1_2_1_165_1
– ident: e_1_2_1_140_1
– ident: e_1_2_1_45_1
– volume-title: Designing Virtual Worlds
  year: 2004
  ident: e_1_2_1_18_1
– ident: e_1_2_1_109_1
  doi: 10.7551/mitpress/10350.001.0001
– ident: e_1_2_1_56_1
– volume-title: Queer Game Studies
  year: 2017
  ident: e_1_2_1_116_1
– start-page: 17
  volume-title: Methods for Studying Video Games and Religion
  year: 2018
  ident: e_1_2_1_154_1
– ident: e_1_2_1_5_1
– ident: e_1_2_1_31_1
  doi: 10.4324/9781315732060
– ident: e_1_2_1_96_1
  doi: 10.1177/1046878116646693
– volume-title: TRIM Research Reports
  year: 2010
  ident: e_1_2_1_144_1
– ident: e_1_2_1_152_1
  doi: 10.1215/1089201x-2007-031
– ident: e_1_2_1_24_1
  doi: 10.4018/978-1-61520-845-6.ch019
– ident: e_1_2_1_136_1
  doi: 10.1093/oso/9780190859329.003.0003
– ident: e_1_2_1_10_1
– volume-title: Hybridity, or the Cultural Logic of Globalization
  year: 2005
  ident: e_1_2_1_81_1
– volume: 11
  issue: 3
  year: 2011
  ident: e_1_2_1_126_1
  article-title: Against Procedurality
  publication-title: Game Studies
– ident: e_1_2_1_16_1
  doi: 10.1525/9780520351271
– ident: e_1_2_1_20_1
  doi: 10.1002/(SICI)1097-4571(1999)50:12<1043::AID-ASI1>3.0.CO;2-X
– volume: 7
  issue: 13
  year: 2008
  ident: e_1_2_1_71_1
  article-title: Gaming, Terrorism and the Right to Communicate
  publication-title: Global Media Journal
– start-page: 171
  volume-title: Methods for Studying Video Games and Religion
  year: 2018
  ident: e_1_2_1_141_1
– start-page: 109
  volume-title: Playing with Religion in Digital Games
  year: 2014
  ident: e_1_2_1_132_1
– volume: 48
  issue: 1
  year: 2011
  ident: e_1_2_1_159_1
  article-title: It's Not All about the Words: Non-Textual Information in World of Warcraft
  publication-title: Proceedings of the American Society for Information Science and Technology
– ident: e_1_2_1_107_1
  doi: 10.7551/mitpress/9035.001.0001
– ident: e_1_2_1_79_1
  doi: 10.1111/jcal.12575
– ident: e_1_2_1_117_1
  doi: 10.5040/9781501351105
– ident: e_1_2_1_149_1
  doi: 10.7551/mitpress/10964.001.0001
– volume: 8
  issue: 1
  year: 2008
  ident: e_1_2_1_60_1
  article-title: Electronic Empire: Orientalism Revisited in the Military Shooter
  publication-title: Game Studies
– ident: e_1_2_1_29_1
– volume: 26
  start-page: 52
  issue: 5
  year: 2008
  ident: e_1_2_1_106_1
  article-title: Finish Your Games So You Can Start Your Schoolwork: a Look at Gaming in School Libraries
  publication-title: Library Media Connection
– ident: e_1_2_1_124_1
– ident: e_1_2_1_27_1
  doi: 10.1057/978-1-349-92834-7_1
– ident: e_1_2_1_99_1
– start-page: 133
  volume-title: Methods for Studying Video Games and Religion
  year: 2018
  ident: e_1_2_1_135_1
– ident: e_1_2_1_108_1
  doi: 10.1215/9780822375166
– ident: e_1_2_1_57_1
  doi: 10.1177/1555412020954996
– volume: 1
  start-page: 1
  year: 2014
  ident: e_1_2_1_113_1
  article-title: Video Gaming, Let's Plays, and Religion: The Relevance of Researching Gamevironments
  publication-title: gamevironments
– ident: e_1_2_1_101_1
  doi: 10.1177/1555412015627258
– ident: e_1_2_1_68_1
– volume-title: Handbook of Natural Language Processing
  year: 2010
  ident: e_1_2_1_32_1
– ident: e_1_2_1_153_1
  doi: 10.7551/mitpress/5418.001.0001
– ident: e_1_2_1_34_1
  doi: 10.7551/mitpress/7909.001.0001
– start-page: 327
  volume-title: Handbook of Computer Game Studies
  year: 2011
  ident: e_1_2_1_156_1
– volume-title: Playing with Religion in Digital Games
  year: 2014
  ident: e_1_2_1_26_1
– volume: 4
  issue: 1
  year: 2004
  ident: e_1_2_1_64_1
  article-title: MDA: A Formal Approach to Game Design and Game Research
  publication-title: Proceedings of the AAAI-04 Workshop on Challenges in Game AI
– volume-title: Is There a Middle East? The Evolution of a Geopolitical Concept
  year: 2011
  ident: e_1_2_1_11_1
– start-page: xv
  volume-title: Introduction to Information Science
  year: 2012
  ident: e_1_2_1_13_1
– ident: e_1_2_1_3_1
– ident: e_1_2_1_112_1
  doi: 10.1177/1555412016638603
– start-page: 171
  volume-title: Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic
  year: 2013
  ident: e_1_2_1_130_1
– ident: e_1_2_1_87_1
  doi: 10.1109/MAHC.2009.53
– start-page: vii
  volume-title: Beyond Imported Magic: Essays on Science, Technology and Society in Latin America
  year: 2014
  ident: e_1_2_1_36_1
– volume-title: History on Film/Film on History
  year: 2006
  ident: e_1_2_1_115_1
– ident: e_1_2_1_148_1
  doi: 10.1177/1461444819828987
– ident: e_1_2_1_163_1
  doi: 10.7551/mitpress/9780262527163.001.0001
– ident: e_1_2_1_37_1
  doi: 10.4324/9781315622743
– volume-title: Culture and Imperialism
  year: 1994
  ident: e_1_2_1_118_1
– ident: e_1_2_1_94_1
  doi: 10.1108/10748120510608133
– volume-title: A Companion to Qualitative Research
  year: 2004
  ident: e_1_2_1_62_1
– ident: e_1_2_1_30_1
– start-page: xvii
  volume-title: Introduction to Information Science
  year: 2012
  ident: e_1_2_1_38_1
– ident: e_1_2_1_39_1
– start-page: 115
  volume-title: Video Games and the Global South
  year: 2019
  ident: e_1_2_1_33_1
– volume-title: History in Games Contingencies of an Authentic Past
  year: 2020
  ident: e_1_2_1_86_1
– start-page: 91
  volume-title: The Critical Turn in Language and Intercultural Communication Pedagogy: Theory, Research and Practice
  year: 2016
  ident: e_1_2_1_61_1
– ident: e_1_2_1_161_1
  doi: 10.1145/1998076.1998083
SSID ssj0003322300
Score 2.2395818
Snippet This article proposes a theoretical and methodological framework for studying orientalism and representation in video games, grounded in information science,...
SourceID crossref
wiley
SourceType Index Database
Publisher
StartPage 4
SubjectTerms Middle East
orientalism
video game analysis
video games
Title Theoretical and Methodological Framework for Studying Video Games and Orientalism
URI https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcyo2.38
Volume 17
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
journalDatabaseRights – providerCode: PRVWIB
  databaseName: Wiley Online Library Free Content
  customDbUrl:
  eissn: 1804-3194
  dateEnd: 99991231
  omitProxy: false
  ssIdentifier: ssj0003322300
  issn: 1804-3194
  databaseCode: WIN
  dateStart: 20060101
  isFulltext: true
  titleUrlDefault: https://onlinelibrary.wiley.com
  providerName: Wiley-Blackwell
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1LSwMxEA5SPHjxgYr1RQ69rs1utpvkKMWqB1uFovW0bJIJ9OBW2ir4780kfXkQBG8L2YEwTJJvhvnmI6TluDJGu06SOZ_p5AqypFK5TiyyFjVKlZsoNiH6fTkaqccNqa84H2JVcMOTEe5rPOCVnrXXQ0PN1yS74kjzTfMUtQte7vur6gr3ccoD_ySVWPr3qXpkzKJxe2H64ynahKbhbent_WNX-2R3ASjpdYyAA7IF9SF5Gq75ibSqLX0IQtHLi472li1Z1GNWir2EyHaiz2MLE3qLjbPBajCNbMnx7O2IDHs3w-5dshBPSEzhg9_4PEQB09Y5DpkqnEGsYZmCwiMSJTLjgWquUymtVUUFQhYCGO_olANjzvJj0qgnNZwQKqzOBCjjgRLkIJzu-E8wKreMVZLbJqFLN5bvcURGGYchZyW6o-SySVrBab-tl93XgccOp3_77YzsoOh7bCo5J4359AMuyLb5nI9n08sQCN84PbfE
linkProvider Wiley-Blackwell
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3fS8MwED50CvriD1ScP_Ow17qu6drkUYbT4dYpFJ1PpUkusAc72abgf2_SdJs-CIJvhfQgHJfku-O--wAamnIphW57gTaZTsgx8HIeCk9Z1qKwUuXSiU3EScJGI_5QdVVaLoybD7EsuNmTUd7X9oDbgnRzNTVUfk6CK8rWYSM0MMPKNjz3kmV9hZpIpSUDpcVs8d8k644za62ble2Px-g7OC1fl-7uf_a1BzsVpiTXLgj2YQ2LA3hMVxRFkheKDEqt6MVdR7qLrixiYCux7YSW8ESexgon5Nb2zpZWw6kjTI5nr4eQdm_Szp1X6Sd4MjLxL00qwtEXSmuKAY-0tHBD-RwjA0p4HEiDVUPRYkwpHuUYsyhGn7ZFi6Lva0WPoFZMCjwGEisRxMilwUoYYqxF23yi5KHy_ZxRVQey8GP25qZkZG4ecpBZd2SU1aFReu239azzMjTw4eRvv13C1l066Gf9XnJ_CttWA971mJxBbT59x3PYlB_z8Wx6UUbFF8X8u-I
linkToPdf http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3fS8MwED50ivjiD1ScP_Ow17qu6drkUabVoXYThsyn0iQX2IPd2Kbgf2_SdJs-CIJvhfQgHJfku-P77gAamnIphW57gTaZTsgx8HIeCk9Z1aKwo8qlGzYRpykbDnm_YlVaLYzrD7EsuNmTUd7X9oDjROnmqmuo_BwHV5Stw0YYmWzcqkm66bK-Qk2k0lKB0mK2-G-SdaeZtdbNyvbHY_QdnJavS7L7n33twU6FKcm1C4J9WMPiAJ4HK4kiyQtFnspZ0Yu7jiQLVhYxsJVYOqEVPJGXkcIxubPc2dKqN3WCydHs7RAGye2gc-9V8xM8GZn4lyYV4egLpTXFgEdaWrihfI6RASU8DqTBqqFoMaYUj3KMWRSjT9uiRdH3taJHUCvGBR4DiZUIYuTSYCUMMdaibT5R8lD5fs6oqgNZ-DGbuC4ZmeuHHGTWHRlldWiUXvttPeu89gx8OPnbb5ew1b9Jssdu-nAK23YEvKOYnEFtPn3Hc9iUH_PRbHpRBsUXyP-7Zg
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Theoretical+and+Methodological+Framework+for+Studying+Video+Games+and+Orientalism&rft.jtitle=CyberOrient&rft.au=%C5%A0isler%2C+V%C3%ADt&rft.date=2023-12-01&rft.issn=1804-3194&rft.eissn=1804-3194&rft.volume=17&rft.issue=2&rft.spage=4&rft.epage=56&rft_id=info:doi/10.1002%2Fcyo2.38&rft.externalDBID=n%2Fa&rft.externalDocID=10_1002_cyo2_38
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1804-3194&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1804-3194&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1804-3194&client=summon