Mukherjee, Souvik. 2022. Videogames in the Indian Subcontinent. Development, Culture(s) and Representations. Bloomsbury

The book Videogames in the Indian Subcontinent. Development, Culture(s) and Representations is the first ever comprehensive presentation and discussion of material spanning over all nations of South Asia, including Bangladesh, Bhutan, India, the Maldives, Nepal, Pakistan, and Sri Lanka. Discussed by...

Full description

Saved in:
Bibliographic Details
Published in:CyberOrient Vol. 17; no. 1; pp. 70 - 73
Main Author: Zeiler, Xenia
Format: Journal Article
Language:English
Published: 01.06.2023
Subjects:
ISSN:1804-3194, 1804-3194
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The book Videogames in the Indian Subcontinent. Development, Culture(s) and Representations is the first ever comprehensive presentation and discussion of material spanning over all nations of South Asia, including Bangladesh, Bhutan, India, the Maldives, Nepal, Pakistan, and Sri Lanka. Discussed by the leading expert on the theme, it offers both an overview of as well as numerous detailed examples of both, historical and contemporary developments. Appropriately, this work also situates the regional characteristics in larger global contexts and cultural flows, and contemporary developments in historical contexts.
ISSN:1804-3194
1804-3194
DOI:10.1002/cyo2.37