Positive and Negative Impacts of Gamification on the Fitness Industry

Gamification features to motivate individuals to exercise have become a trend in the fitness sector that is gaining popularity. It is based on the idea that adding fun and competitive components to workout routines will inspire people to achieve their fitness objectives and maintain a healthy lifest...

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Vydané v:European Journal of Investigation in Health, Psychology and Education (EJIHPE) Ročník 13; číslo 8; s. 1411 - 1422
Hlavní autori: Ozdamli, Fezile, Milrich, Fulbert
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Switzerland MDPI AG 01.08.2023
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ISSN:2254-9625, 2174-8144, 2254-9625
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Shrnutí:Gamification features to motivate individuals to exercise have become a trend in the fitness sector that is gaining popularity. It is based on the idea that adding fun and competitive components to workout routines will inspire people to achieve their fitness objectives and maintain a healthy lifestyle. This research study attempts to analyze the literature that explores this concept of gamification in detail, and create a picture of how its implementation has changed fitness and healthy habits. This research incorporated the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach as its research methodology. Search strategy used a set of inclusion-exclusion criteria that helped us examine through hundreds of articles identified in the Web of Science and SCOPUS databases. After exclusive and inclusion criteria, 48 articles were selected to be reviewed in detail. Results have indicated that gamification strategy is a supporting factor to overcome the difficulties of executing exercises. Also, to improve the willingness towards fitness regimens.
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ISSN:2254-9625
2174-8144
2254-9625
DOI:10.3390/ejihpe13080103