Watertight Scenes from Urban LiDAR and Planar Surfaces
The demand for large geometric models is increasing, especially of urban environments. This has resulted in production of massive point cloud data from images or LiDAR. Visualization and further processing generally require a detailed, yet concise representation of the scene's surfaces. Related...
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| Published in: | Computer graphics forum Vol. 32; no. 5; pp. 217 - 228 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford, UK
Blackwell Publishing Ltd
01.08.2013
Wiley |
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| ISSN: | 0167-7055, 1467-8659 |
| Online Access: | Get full text |
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| Abstract | The demand for large geometric models is increasing, especially of urban environments. This has resulted in production of massive point cloud data from images or LiDAR. Visualization and further processing generally require a detailed, yet concise representation of the scene's surfaces. Related work generally either approximates the data with the risk of over‐smoothing, or interpolates the data with excessive detail. Many surfaces in urban scenes can be modeled more concisely by planar approximations. We present a method that combines these polygons into a watertight model. The polygon‐based shape is closed with free‐form meshes based on visibility information. To achieve this, we divide 3‐space into inside and outside volumes by combining a constrained Delaunay tetrahedralization with a graph‐cut. We compare our method with related work on several large urban LiDAR data sets. We construct similar shapes with a third fewer triangles to model the scenes. Additionally, our results are more visually pleasing and closer to a human modeler's description of urban scenes using simple boxes. |
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| AbstractList | The demand for large geometric models is increasing, especially of urban environments. This has resulted in production of massive point cloud data from images or LiDAR. Visualization and further processing generally require a detailed, yet concise representation of the scene's surfaces. Related work generally either approximates the data with the risk of over-smoothing, or interpolates the data with excessive detail. Many surfaces in urban scenes can be modeled more concisely by planar approximations. We present a method that combines these polygons into a watertight model. The polygon-based shape is closed with free-form meshes based on visibility information. To achieve this, we divide 3-space into inside and outside volumes by combining a constrained Delaunay tetrahedralization with a graph-cut. We compare our method with related work on several large urban LiDAR data sets. We construct similar shapes with a third fewer triangles to model the scenes. Additionally, our results are more visually pleasing and closer to a human modeler's description of urban scenes using simple boxes. [PUBLICATION ABSTRACT] The demand for large geometric models is increasing, especially of urban environments. This has resulted in production of massive point cloud data from images or LiDAR. Visualization and further processing generally require a detailed, yet concise representation of the scene's surfaces. Related work generally either approximates the data with the risk of over-smoothing, or interpolates the data with excessive detail. Many surfaces in urban scenes can be modeled more concisely by planar approximations. We present a method that combines these polygons into a watertight model. The polygon-based shape is closed with free-form meshes based on visibility information. To achieve this, we divide 3-space into inside and outside volumes by combining a constrained Delaunay tetrahedralization with a graph-cut. We compare our method with related work on several large urban LiDAR data sets. We construct similar shapes with a third fewer triangles to model the scenes. Additionally, our results are more visually pleasing and closer to a human modeler's description of urban scenes using simple boxes. |
| Author | Veltkamp, R. C. van Kreveld, M. van Lankveld, T. |
| Author_xml | – sequence: 1 givenname: M. surname: van Kreveld fullname: van Kreveld, M. organization: Department of Information and Computing Sciences, Utrecht University, The Netherlands – sequence: 2 givenname: T. surname: van Lankveld fullname: van Lankveld, T. organization: Geometrica, Inria - Sophia Antipolis, France – sequence: 3 givenname: R. C. surname: Veltkamp fullname: Veltkamp, R. C. organization: Department of Information and Computing Sciences, Utrecht University, The Netherlands |
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| References_xml | – reference: Boykov Y., Kolmogorov V.: An experimental comparison of min-cut/max-flow algorithms for energy minimization in vision. PAMI 26, 9 (2004), 1124-1137. 8. – reference: Schnabel R., Wahl R., Klein R.: Efficient RANSAC for point-cloud shape detection. Comp. Graph. Forum 26, 2 (2007), 214-226. 2. – reference: Schnabel R., Degener P., Klein R.: Completion and reconstruction with primitive shapes. Comp. Graph. Forum 28 (2009), 503-512. 2. – reference: Van Kreveld M., Van Lankveld T., Veltkamp R. C.: Watertight Scenes from Urban LiDAR and Planar Surfaces. Tech. Rep. UU-CS-2013-007, Utrecht University, Department of Information and Computing Sciences, 2013. 7. – reference: Labatut P., Pons J.-P., Keriven R.: Robust and efficient surface reconstruction from range data. Comp. Graph. Forum 28, 8 (2009), 2275-2290. 2, 8, 9, 10, 11. – reference: Van Kreveld M., Van Lankveld T., Veltkamp R. C.: On the shape of a set of points and lines in the plane. Comp. Graph. 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| SubjectTerms | Approximation Cognitive science Computer based modeling Computer graphics Computer Graphics [I.3.5]: Computational Geometry and Object Modeling-Geometric algorithms: Surface and solid representations Computer Graphics [I.3.7]: Three-dimensional Graphics and Realism-Visible line/surface algorithms Computer science Demand Lasers Lidar Mathematical models Remote sensing Risk Studies Urban environments Visibility Visualization |
| Title | Watertight Scenes from Urban LiDAR and Planar Surfaces |
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