Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally,...

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Veröffentlicht in:International Journal of Educational Technology in Higher Education Jg. 19; H. 1; S. 1 - 25
Hauptverfasser: Rodrigues, Luiz, Pereira, Filipe D., Toda, Armando M., Palomino, Paula T., Pessoa, Marcela, Carvalho, Leandro Silva Galvão, Fernandes, David, Oliveira, Elaine H. T., Cristea, Alexandra I., Isotani, Seiji
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Cham Springer International Publishing 15.02.2022
BioMed Central, Ltd
Springer Nature B.V
SpringerOpen
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ISSN:2365-9440, 2365-9440
Online-Zugang:Volltext
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