Proske, A., Roscoe, R. D., & McNamara, D. S. (2014). Game-based practice versus traditional practice in computer-based writing strategy training: Effects on motivation and achievement. Educational technology research and development, 62(5), 481-505. https://doi.org/10.1007/s11423-014-9349-2
Chicago Style (17th ed.) CitationProske, Antje, Rod D. Roscoe, and Danielle S. McNamara. "Game-based Practice Versus Traditional Practice in Computer-based Writing Strategy Training: Effects on Motivation and Achievement." Educational Technology Research and Development 62, no. 5 (2014): 481-505. https://doi.org/10.1007/s11423-014-9349-2.
MLA (9th ed.) CitationProske, Antje, et al. "Game-based Practice Versus Traditional Practice in Computer-based Writing Strategy Training: Effects on Motivation and Achievement." Educational Technology Research and Development, vol. 62, no. 5, 2014, pp. 481-505, https://doi.org/10.1007/s11423-014-9349-2.